251 AChildisBorn(P) A Child is Born - - White HE Discard all Demons in Play. Can [not] be interrupted, negated, or prevented. N 852 ALookBack A Look Back 2/1 Genesis 19:26 Black EE Discard one Hero from each opponent's territory or setaside area. N 442 ANewBeginning A New Beginning 4/5 Genesis 8:17 Green HE ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn. N 397 ANewCreation A New Creation - 2 Corinthians 5:17 Gold HE Convert one human Evil Character to a red brigade Hero. N 302 ARomanSoldiersFaith A Roman Soldier's Faith 3/3 Matthew 8:5-7 Red HE Heal any Hero in play. N 532 AWifeforIsaac A Wife for Isaac 2/3 Genesis 24:16-17 Blue HE Hero ignores all female Evil Characters N 428 Aaron Aaron 6/4 Exodus 4:14 Green H May band to Miriam. Holy of Holies cannot be discarded while Aaron is in play. N 466 AaronsRod Aaron's Rod - Exodus 7:12 Green HE All evil enhancement cards now in play must be discarded. N 467 AaronsRod Aaron's Rod - Exodus 7:12 Green HE Discard all evil enhancement cards currently in the Field of Battle. Cannot be prevented, interrupted or negated. N 468 AaronsRod Aaron's Rod - Exodus 7:12 Green HE Discard all evil enhancement cards currently in the Field of Battle. Cannot be negated. N 811 AbaddontheDestroyer Abaddon the Destroyer 10/10 Revelation 9:11 Black E N 729 Abandonment Abandonment 1/1 Romans 1:31-32 Gold EE Evil Character repels Red Brigade. N 426 Abel Abel 6/5 Genesis 4:4 Green H N 469 AbelsSacrifice Abel's Sacrifice - Genesis 4:4 Green HE Abel's Sacrifice and all good enhancements played after it this turn may not be interrupted or prevented. N 492 Abiezer Abiezer 7/3 1 Chronicles 27:12 Blue H Hero is immune to Crimson Brigade. N 286 Abigail Abigail 4/7 1 Samuel 25:32 Red H All Heroes gain 0/6 when Abigail is in the Field of Battle including this one. N 879 Abihu Abihu 6/6 Numbers 3:4 Gray E N 888 Abimelech Abimelech 5/6 Judges 9:3 Gray E Evil Character repels all Heroes with a Judges reference. N 268 Abishai Abishai 8/8 1 Chronicles 11:20 Red H May band with Joab and/or Asahel. N 947 Abner Abner 6/4 1 Samuel 14:50 Brown E N 964 AbnersSpear Abner's Spear 2/4 2 Samuel 2:23 Brown EE N 531 AbrahamsServanttoUr Abraham's Servant to Ur 2/3 Genesis 24:10 Blue HE All special abilities except banding on characters and enhancements, except this one, are negated. Battle is determined by the numbers. N 483 AbramAbraham Abram/Abraham 5/6 (10/11) Genesis 17:4-5 Blue H Hero starts as Abram. After he makes a successful rescue, he becomes Abraham and can interrupt and prevent all special abilities on all Lost Soul cards except the Proverbs 22:14 Lost Souls card. N 758 Absalom Absalom 6/7 2 Samuel 15:12 Pale Green E May band with Shimei or Ahithophel (not both). N 714 AbusiveTaskmasters Abusive Taskmasters 2/4 Exodus 1:11 Gold EE Selected Hero decreases 1/1 for every evil enhancement currently in battle, until the end of the turn. N 767 Achan Achan 5/6 Joshua 7:18 Pale Green E Joshua's strength (*/) is reduced by 5 while Achan remains in play. N 793 AchansSin Achan's Sin 1/1 Joshua 7:25 Pale Green EE Interrupt the battle and remove all cards in battle from the game. N 269 Adam Adam 8/4 Genesis 2:7 Red H Adam may band to Eve. N 275 Adino Adino 6/6 2 Samuel 23:8 Red H N 301 AdinosSpear Adino's Spear 3/3 2 Samuel 23:8 Red HE Hero is immune to Gold Brigade. N 433 Agabus Agabus 5/4 Acts 21:10 Green H N 942 Ahab Ahab 6/6 1 Kings 21:25 Brown E N 949 Ahaziah Ahaziah 5/7 1 Kings 22:53 Brown E N 892 Ahithophel Ahithophel 2/2 2 Samuel 15:31 Gray E May band with Absalom. N 516 AlabasterJar Alabaster Jar 4/3 Matthew 26:7 Blue HE Holder may search draw pile for Potter's Field and put it in play. N 608 Alertness Alertness 2/2 1 Peter 5:8 Purple HE N 794 AllHopeLost All Hope Lost 0/3 Judges 6:2 Pale Green EE If Hero(s) in battle returns to territory without making a successful rescue, Hero(s) may not enter battle until healed. N 14 AltarofDagon Altar of Dagon - Judges 16:23 - A No Evil Character can be converted. Prevents Holy Grail. N 330 Ambush Ambush - Joshua 8:2 Red HE Set aside a male Hero (face down) from your hand for one turn. Hero returns to territory face down. Hero enters battle face down with access to any site. When opponent presents an Evil Character in battle, Hero is flipped face up. N 670 AmoriteInvasion Amorite Invasion 1/5 Judges 1:34 Crimson EE Worth 2/10 against a Hero who fought in an earthly battle. N 429 Amos Amos 6/3 Amos 7:15 Green H N 593 AnaniasofDamascus Ananias of Damascus 3/4 Acts 9:10 Purple H Any Saul/Paul in play, repents and Saul becomes Paul. N 651 Ananias Ananias 4/5 Acts 5:1 Crimson E May band to Sapphira without being negated, interrupted, or prevented. N 839 AncientEvil Ancient Evil 2/3 Revelation 12:9-10 Black EE Discard any Hero in a territory. N 270 Andrew Andrew 7/8 Luke 6:13-16 Red H N 153 AngelatJerusalem Angel at Jerusalem 2/2 2 Chronicles 32:21 Silver H Hero has access to any Site. N 139 AngelatShur Angel at Shur 7/2 Genesis 16:7 Silver H Hero is immune to demons and beasts. N 140 AngelattheTomb Angel at the Tomb 6/6 Matthew 28:2 Silver H If holder's Son of God card was discarded without making a rescue, return it to holder's draw pile. Shuffle draw pile. N 162 AngelChariots Angel Chariots 3/2 Psalm 68:17 Silver HE Discard any Crimson Brigade Evil Character in play or a setaside area. N 219 AngelFood Angel Food 3/3 1 Kings 19:8 White HE N 220 AngelFood Angel Food 3/3 1 Kings 19:8 White HE Heal any Hero in play. N 376 AngelFood(P) Angel Food 3/3 1 Kings 19:8 Gold HE N 144 AngelinthePath Angel in the Path 5/5 Numbers 22:32 Silver H Hero has access to any Site and may band to any White Brigade Hero. N 143 AngelofDeliverance Angel of Deliverance 5/6 Acts 12:7 Silver H Hero has access to any site. Any guards on the site are immediately prevented and discarded. If Hero wins, Holder may return any Hero held captive at the site to player's territory or count as a redeemed soul. N 1 AngeloftheLord Angel of the Lord - Acts 12:23 Multi L Discard any Evil Character in play. N 2 AngeloftheLord2 Angel of the Lord - Luke 2:9 Multi L Discard any Evil Character in play. N 151 AngelofWarning Angel of Warning 4/4 Matthew 2:13 Silver H N 154 AngelwiththeSecretName Angel with the Secret Name */* Judges 13:18 Silver H Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in play. N 177 AngelicAdvice Angelic Advice - Judges 2:1 Silver HE Shuffle all Artifact piles in play back into each players draw pile. Active artifacts are shuffled but not negated. N 176 AngelicGuidance Angelic Guidance 0/6 Matthew 2:19-20 Silver HE N 155 AngelicNews Angelic News 4/5 Luke 1:19 Silver HE N 678 AngelicRebellion Angelic Rebellion - Jude 1:6 Crimson EE One angel (excluding Michael, Captain of the Host, and Gabriel) falls and becomes a Crimson evil character. N 158 AngelicVisit Angelic Visit 3/3 Acts 10:3-4 Silver HE Cornelius may join the battle this turn. N 937 AngryMob Angry Mob 7/8 Acts 14:19 Brown E Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard. N 499 Anna Anna 5/5 Luke 2:36 Blue H N 250 AnsweredPrayer Answered Prayer */* 1 Kings 8:28 White HE Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses. Distribution must be announced when played. N 240 Antidote Antidote 1/1 Exodus 15:25 White HE Renders all poisons harmless. N 346 Apollos Apollos 9/8 Acts 18:24 Gold H Increase 2/2 when banded to Paul. N 495 Aquila Aquila 5/7 Acts 18:2 Blue H Abilities are 7/9 if Priscilla is in the Field of Battle. N 639 Archelaus Archelaus 6/8 Matthew 2:22 Crimson E N 15 ArkoftheCovenant Ark of the Covenant - Numbers 10:35 - A Regardless of battle outcome, any Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle. Limit Holder to two such discards per game. N 424 Armorbearer Armorbearer 6/6 1 Samuel 14:7 Green H May band to any hero who fought in an earthly battle. N 679 Arrogance Arrogance - 1 Samuel 17:43-44 Crimson EE Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. N 298 ArrowofDeliverance Arrow of Deliverance 4/2 2 Kings 13:17 Red HE N 284 Asahel Asahel 5/4 2 Samuel 2:18 Red H N 289 Asahel Asahel 4/4 2 Samuel 2:18 Red H N 777 AshtarothWorship1 Ashtaroth Worship 3/3 1 Samuel 7:3 Pale Green EE N 778 AshtarothWorship2 Ashtaroth Worship 3/3 1 Samuel 7:3 Pale Green EE N 105 Assyria Assyria - 2 Kings 15:29 Purple S N 704 Astrologers Astrologers 5/8 Daniel 2:27 Gold E N 955 Athaliah Athaliah 2/2 2 Kings 11:1 Brown E Character gains 1/1 for each Purple Brigade Hero discarded or captured while she is in play. N 141 AttendingAngel Attending Angel 6/6 Matthew 4:10-11 Silver H N 618 AuthorityofChrist Authority of Christ - Matthew 8:27 Purple HE All Evil Characters in play must be discarded. N 619 AuthorityofChrist(P) Authority of Christ - - Purple HE Discard all Evil Characters in play. May not be interrupted, negated, or prevented. N 331 AuthorityofPeter Authority of Peter - Matthew 16:19 Red HE Discard any demon or beast in play. N 967 Axe Axe 2/3 Ezekiel 26:9 Brown EE N 977 Axe Axe 2/1 Ezekiel 26:9 Brown EE N 680 BaalWorship Baal Worship - 1 Kings 16:31 Crimson EE Evil Characters may not repent this turn. N 856 Babel Babel 1/3 Genesis 11:4 Black EE All Evil Characters that holder chooses may enter battle. N 638 BabylontheGreat Babylon the Great 7/2 Revelation 17:5 Crimson E N 106 Babylon Babylon - 2 Kings 24:16 Red S N 973 BadDecision Bad Decision 2/2 Genesis 13:10-11 Brown EE If opponent has an empty single color site, capture any Hero in play and place there. N 968 BadFigsLim Bad Figs 2/3 Jeremiah 24:2 Brown EE N 969 BadFigs Bad Figs 2/3 Jeremiah 24:2 Brown EE Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 332 Baggage Baggage - Ezekiel 12:4 Red HE Take any Evil Character prisoner and place in your Land of Bondage. Character is treated as a Lost Soul. N 875 Balaam Balaam 6/7 Deuteronomy 23:5 Gray E N 908 BalaamsDisobedience Balaam's Disobedience 2/3 Numbers 22:27 Gray EE Evil Character is immune to human Heroes unless an angel is in Battle. This ability cannot be negated. N 533 BalmofGilead Balm of Gilead 2/2 Jeremiah 8:22 Blue HE Heal any Hero from the Blue Brigade that is being discarded. N 534 BalmofGilead Balm of Gilead 2/2 Jeremiah 8:22 Blue HE Heal any blue brigade Hero in play. N 555 BalmofGilead Balm of Gilead - Jeremiah 8:22 Blue HE Heal any Hero from the Blue Brigade that is being discarded. N 920 Banishment Banishment - 2 Peter 2:4 Gray EE Take any demon prisoner and place in your Tartaros site. If Tartaros is not in play, discard the demon. N 459 BannerofLove Banner of Love 2/1 Song of Solomon 2:4 Green HE N 229 BannerofTruth Banner of Truth 2/2 Psalm 60:4 White HE All of holder's Heroes gain 2/2 until end of turn. N 228 Banner Banner 2/2 Psalm 60:4 White HE N 556 Baptism Baptism - Matthew 3:16 Blue HE Convert any human Evil Character in play to a blue brigade Hero. N 285 Barak Barak 5/4 Judges 4:6 Red H If Deborah is in play, Barak gains initiative to play the first enhancement once an Evil Character enters battle. N 502 Barnabas Barnabas 5/4 Acts 11:25-26 Blue H Hero is immune to any card with the word False in card title. N 507 Barnabas Barnabas 4/4 Acts 11:25-26 Blue H N 484 BartholomewNathaniel Bartholomew (Nathaniel) 10/10 Luke 6:13-16 Blue H N 587 Bathsheba Bathsheba 5/5 2 Samuel 11:2 Purple H N 65 BatteringRam Battering Ram 2/2 Ezekiel 4:2 Multi EE If three or more Evil Character's are in battle, discard one O.T. Fortress site. Ability cannot be prevented or negated. N 296 BattleAxe Battle Axe 4/3 Jeremiah 51:20 Red HE Hero ignores gray brigade. N 322 BattleAxeLim Battle Axe 2/1 Jeremiah 51:20 Red HE N 333 BattleCry Battle Cry - Joshua 6:5 Red HE Interrupt the battle and band into battle as many Heroes from holder's territory as holder chooses. N 377 BattlePrayer Battle Prayer 3/3 Psalm 140:7-8 Gold HE Search through your draw pile or discard pile and select one Gold Enhancement Card. Shuffle card pile. N 815 Bear Bear 7/8 Daniel 7:5 Black E Bear is immune to red brigade. N 934 BeastfromtheEarth Beast from the Earth 10/10 Revelation 13:11 Brown E N 950 BeastfromtheEarth2 Beast from the Earth 5/7 Revelation 13:11 Brown E Character is immune to all female heroes. N 751 BeastfromtheSea Beast from the Sea 10/10 Revelation 13:1 Pale Green E N 762 BeastfromtheSea2 Beast from the Sea 6/6 Revelation 13:1 Pale Green E Character may band to one demon or beast. N 732 Beaten Beaten - 2 Corinthians 6:5 Gold EE Select two N.T. Heroes to decrease 4/4 this turn. If Hero is reduced to */0 or less, discard. N 914 BeggingforGrain Begging for Grain 1/2 Genesis 42:7 Gray EE Negate all enhancements currently in play except this one. Begging for Grain is negated if O.T. Joseph enters battle. N 649 Belshazzar Belshazzar 5/6 Daniel 5:22-23 Crimson E N 46 BeltofTruth Belt of Truth 3/4 Ephesians 6:14 Multi HE Hero is immune to Lies. N 413 Benaiah Benaiah 8/8 1 Chronicles 11:22 Green H All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. N 557 BenefitingfromTroubles Benefiting from Troubles - 2 Corinthians 1:6 Blue HE Redirect abilities (*/*) of one Evil Character in battle back on the Evil Character(s) in battle. N 828 BeraKingofSodom Bera, King of Sodom 3/4 Genesis 14:2 Black E If an unoccupied Sodom site is in play, capture a red brigade Hero and place in Sodom. N 309 BestFriends Best Friends 2/2 Ruth 1:16 Red HE Two female Heroes may band into battle this turn. Cannot be prevented by Household Idols. N 674 Betrayal Betrayal 1/1 Matthew 26:47 Crimson EE All abilities (*/*) on good enhancements are worth half. N 381 BlessingofJoshua Blessing of Joshua 2/3 Joshua 23:2-3 Gold HE Immunity on all Evil Characters is negated. N 226 Blessings Blessings 2/3 Genesis 27:34 White HE Negate all special abilities on all characters and enhancements except this one. Battle is determined by the numbers. N 443 BlindingLight Blinding Light 4/4 Acts 9:3-4 Green HE Set-aside Saul/Paul for two turns. On turn three he returns as the Hero Paul. N 230 BloodoftheLamb Blood of the Lamb 2/2 Revelation 12:11 White HE Discard any demon or beast. N 16 BlueTassels Blue Tassels - Numbers 15:38 - A No character may be taken prisoner. Prevents Unholy Writ. N 359 Boaz Boaz 6/5 Ruth 2:1 Gold H Ruth, Naomi, and Boaz are immune to Hunger and Without Food while Boaz is in play. N 545 theBodyofChrist Body of Christ, The 2/1 John 6:51 Blue HE Heal any Hero in play and increase Hero 3/3. N 970 Boils Boils 2/3 Job 2:7 Brown EE Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 974 BoilsLim Boils 2/2 Job 2:7 Brown EE N 163 theBookofLife Book of Life, The 3/2 Revelation 20:12 Silver HE Discard all New Testament Evil Characters in play. N 550 BookofNathan Book of Nathan 1/1 1 Chronicles 29:29 Blue HE Hero may use any good enhancement based on prophecy regardless of brigade color until end of battle. N 310 BookoftheWars Book of the Wars 2/2 Numbers 21:14 Red HE Hero may use any good enhancement having an illustration depicting a weapon regardless of brigade color until end of turn. N 305 BowandArrow4 Bow and Arrow 3/1 2 Samuel 1:18 Red HE N 320 BowandArrow4 Bow and Arrow 2/1 2 Samuel 1:18 Red HE N 384 BowandArrow2 Bow and Arrow 2/2 2 Samuel 1:18 Gold HE The effect of the last enhancement card played in current battle is interrupted and prevented. N 898 BowandArrow Bow and Arrow 3/4 Psalm 11:2 Gray EE Evil Character is immune to Silver Brigade. N 913 BowandArrowLIm Bow and Arrow 2/1 Psalm 11:2 Gray EE N 620 theBranch Branch, The - Zechariah 6:12 Purple HE A male Hero's abilities increase by fifty percent of the value printed on the Hero card. N 398 BrassSerpent Brass Serpent - Numbers 21:8 Gold HE Renders all poisons harmless. N 60 BrassSerpent(P) Brass Serpent - - Multi HE Discard all poisons and diseases in play. Heal all Heroes not at full strength. N 311 BraveryofDavid Bravery of David 2/2 1 Samuel 17:45-46 Red HE N 238 BraveryofPriscilla Bravery of Priscilla 2/1 Romans 16:3-4 White HE Interrupt the current battle to give all Heroes not in the Field of Battle protection from damage this turn. N 470 BreadofLife Bread of Life - John 6:35 Green HE Heal a Hero from the Green Brigade that is about to be discarded and increase 2/2. N 47 BreastplateofRighteousness Breastplate of Righteousness 3/4 Ephesians 6:14 Multi HE Hero is immune to Crimson Brigade. N 57 BreastplateofRighteousnessLim Breastplate of Righteousness 0/4 Ephesians 6:14 Multi HE N 986 BrothersEnvy Brothers' Envy 0/3 Genesis 37:8 Brown EE Negate and discard all Coat of Many Colors in play including any on Joseph. If an unoccupied Pit of Dothan is in play, capture Joseph and place there. N 225 BrothersReunion Brother's Reunion 2/5 Genesis 45:16 White HE Hero is immune to gold brigade. Search draw pile for Goshen and put in play. N 303 Buckler Buckler 3/2 1 Chronicles 5:18 Red HE Worth 6/4 against any Evil Character who fought in an earthly battle. N 327 BucklerLim Buckler 0/2 1 Chronicles 5:18 Red HE N 17 BurialShroud Burial Shroud - Matthew 20:4-5 - A Holder may not make a rescue attempt or be attacked. May be used twice. N 10 Burial Burial - Matthew 27:7 - GR Discard any Lost Soul in play. N 9 Burial Burial - Matthew 27:7 - GR Discard any Lost Soul in play. N 242 BurningBush Burning Bush 1/1 Exodus 3:2 White HE All evil enhancements currently in battle are negated and discarded. N 312 BurningCenser Burning Censer 2/2 Revelation 8:5 Red HE All Evil Characters in play decrease 4/4 until end of battle. N 241 BurningofMagicBooks Burning of Magic Books 1/1 Acts 19:19 White HE All Evil Characters who are magicians or sorcerers decrease by half until discarded. N 987 Cage Cage - Jeremiah 5:27 Brown EE Return any Hero to owner's hand. N 825 Cain Cain 4/5 Genesis 4:15 Black E If Cain is defeated in battle, discard any Hero in a territory. N 411 Caleb(p) Caleb 10/7 - Green H Caleb may use any empty Lost Soul site from opponent to gain access to a Lost Soul held in a site of the same color. May band with Joshua. Caleb ignores Giants. N 131 CaptainoftheHost Captain of the Host 10/10 Joshua 5:14 Silver H Interrupt and prevent all special abilities except banding. Fight by the numbers. N 796 Carelessness Carelessness 0/6 Isaiah 32:10 Pale Green EE Holder may interrupt the battle and redirect special abilities of female Heroes and any enhancement cards played with female Heroes currently in the Field of Battle. N 861 CastingLots Casting Lots - John 19:24 Black EE Pick one Artifact pile, turn face down and shuffle. Replace Artifact pile. Flip over top Artifact. That Artifact is now active. Effect of previous Artifact is negated. N 271 Centurion Centurion 7/6 Matthew 27:54 Red H N 921 Chains Chains - Jeremiah 52:11 Gray EE Return any Hero to owner's hand. N 922 Chains Chains - Jeremiah 52:11 Gray EE Return any Hero in play to owner's hand. N 887 Chaldeans Chaldeans 5/7 Daniel 4:7 Gray E N 18 ChariotofFire Chariot of Fire - 2 Kings 2:11 - A Following your rescue attempt, return all Heroes in your discard pile to your draw pile. Shuffle draw pile. N 662 ChariotsofIron Chariots of Iron 2/2 Judges 1:19 Crimson EE N 784 ChariotsoftheSun Chariots of the Sun 2/2 2 Kings 23:11 Pale Green EE N 252 CharredVine Charred Vine - Ezekiel 15:6 White HE Set Hero aside for five turns. On turn six Hero returns with abilities increased 7/7. N 558 ChastisementoftheLord Chastisement of the Lord - Jonah 1:17 Blue HE Set Hero aside for three turns. On turn four Hero returns with abilities increased 6/6. N 559 ChastisementoftheLord(P) Chastisement of the Lord - - Blue HE Set Hero aside for two turns. On turn three Hero returns with abilities increased 6/6. N 145 Cherubim Cherubim 5/5 Ezekiel 10:14 Silver H May band to any Purple Brigade Hero. N 693 ChiefCaptainLysias Chief Captain Lysias 7/7 Acts 22:28-29 Gold E If Lysias successfully blocks, he may be placed on a N.T. site. When rescue is attempted at the site, Lysias joins the blocker in battle. N 253 ChildofGreatWisdom Child of Great Wisdom - Luke 2:46 White HE All Pharisees and Sadducees are ignored. N 399 Children Children - Matthew 19:14 Gold HE All Gold Brigade Heroes in Holder's territory must join the battle. N 11 ChristianMartyr Christian Martyr - Revelation 11:7 - GR Discard any Hero in play. N 280 ChristianSoldier Christian Soldier 6/5 2 Timothy 2:3 Red H N 290 ChristianSoldier Christian Soldier 4/4 2 Timothy 2:3 Red H N 681 ChristianSuingAnother Christian Suing Another - 1 Corinthians 6:6 Crimson EE Holder interrupts the battle and chooses a Hero in play to fight the rescuing Hero. The loser is discarded. N 500 Claudia Claudia 5/5 2 Timothy 4:21 Blue H Claudia may band with any male Hero from the New Testament each turn. N 464 ClemencyofDavid Clemency of David 1/1 1 Samuel 24:11 Green HE Hero ignores Brown Brigade. N 299 CoatofMail Coat of Mail 3/6 1 Samuel 17:38 Red HE N 328 CoatofMail Coat of Mail 0/2 1 Samuel 17:38 Red HE N 61 CoatofManyColors Coat of Many Colors - Genesis 37:3 Multi HE Selected Hero may use enhancement cards from any good brigade until end of current battle. N 860 Coercion Coercion 0/4 Genesis 39:11-12 Black EE If a female Evil Character is in battle, all male Heroes must retreat from battle. N 452 CommitmentofPaul Commitment of Paul 2/2 2 Corinthians 12:10 Green HE N 243 CompassionofJeremiah Compassion of Jeremiah 1/1 Jeremiah 13:17 White HE Hero ignores Red Brigade. N 244 CompassionofJeremiah Compassion of Jeremiah 1/1 Jeremiah 13:17 White HE Hero ignores Crimson Brigade. N 730 ComplaintofMoses Complaint of Moses 0/4 Numbers 11:11 Gold EE Return a Hero from a set-aside area to owner's territory. Hero is returned to face value. Discard all set-aside cards on that Hero. N 460 ConfusedLanguages Confused Languages 2/1 Genesis 11:7-8 Green HE All Evil Characters in play with banding abilities may not band for the rest of the game. Any already banded must return to their territory. N 797 Confusion Confusion - Isaiah 5:20 Pale Green EE Owner may look through one opponent's draw pile, discard one card and shuffle remaining cards. N 759 ControllingDemon Controlling Demon 6/7 Matthew 15:22 Pale Green E No Heroes may band this turn. Any already banded must return to their territories. N 418 Cornelius Cornelius 7/6 Acts 10:1-2 Green H N 435 Cornelius Cornelius 4/4 Acts 10:1-2 Green H N 325 CounselofAbigail Counsel of Abigail 1/2 1 Samuel 25:33 Red HE The effect of the last enhancement card played in current battle may be interrupted and its effect is prevented and redirected to the Evil Character of your choice. N 609 CourageofEsther Courage of Esther 2/2 Esther 4:16 Purple HE N 535 Couragelim Courage 2/2 Deuteronomy 31:6 Blue HE N 560 Courage Courage - Deuteronomy 31:6 Blue HE Holder may add an additional Hero from his territory to the battle. N 43 CovenantofAbraham Covenant of Abraham 3/4 Genesis 12:2-3 Blue CC Use as an enhancement or an Artifact. No Evil Character may be set aside while this card is in play. N 44 CovenantofEden Covenant of Eden 3/4 Genesis 2:15-17 Silver CC Use as an enhancement or an Artifact. No character may be removed from the game. Instead discard the character targeted for removal. N 45 CovenantofNoah Covenant of Noah 2/5 Genesis 9:1 Blue CC Use as an enhancement or an Artifact. Interrupt and prevent one evil enhancement. Discard after use. N 40 CovenantofPalestine Covenant of Palestine 5/2 Deuteronomy 29:12 Purple CC Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage to owner's territories. Capture of Heroes is prevented. N 39 CovenantofSalt Covenant of Salt 5/4 Numbers 18:19 White CC Use as an enhancement or an Artifact. All O.T. Heroes in play gain 2/2. N 42 CovenantwithAdam Covenant with Adam 4/4 Genesis 3:24 Red CC Use as an enhancement or an Artifact. All human Evil Characters in battle decrease 0/3 until end of battle. N 41 CovenantwithDavid Covenant with David 5/2 1 Samuel 7:9-10 Green CC Use as an enhancement or an Artifact. Household Idols is negated. N 682 CovenantwithDeath Covenant with Death - Isaiah 28:15 Crimson EE Set Evil Character aside. Character gains 1/1 for every turn Character is set aside. N 38 CovenantwithMoses Covenant with Moses 7/3 Exodus 19:5 Gold CC Use as an enhancement or an Artifact. Burial Shroud, Unholy Writ, Thirty Pieces of Silver, and Household Idols are negated for one round. May be used twice. N 471 CreationoftheWorld Creation of the World - Genesis 1:1 Green HE Take all Heroes having a Genesis reference out of your draw pile and band them into the Field of Battle. N 19 CrossBeamsoftheCross Cross Beams of the Cross - Matthew 27:32 - A No beast may block while this Artifact is in play. N 20 CrownofThorns Crown of Thorns - John 19:2-3 - A All Evil Characters in play decrease 0/3 while this card is in play. N 988 CrucifyHim Crucify Him - Matthew 27:31 Brown EE Discard all activated Artifacts in play. The effects of all Artifacts this turn are negated. N 960 Cruelty Cruelty 3/4 Psalm 27:12 Brown EE Evil Character is immune to White and Silver Brigades. N 981 Cruelty Cruelty 1/1 Psalm 27:12 Brown EE Evil Character ignores White Brigade. N 561 CupofWrath Cup of Wrath - Jeremiah 25:15-16 Blue HE Holder may take any two Evil Characters in play and cause them to fight each other. The loser is discarded. N 107 Damascus Damascus - Acts 9:22-23 Blue S N 817 DamselwithSpiritofDivination Damsel with Spirit of Divination 6/7 Acts 16:16 Black E N 64 DanceofDeath Dance of Death 2/4 Matthew 14:6 Multi EE If no female Heroes are in the Field of Battle, then this card is worth 10/6. N 193 Daniel Daniel 6/7 Daniel 6:10 White H N 862 DanitesAttack Danites Attack - Judges 18:27 Black EE Take one Lost Soul site from opponent and place in your territory. If site held a Lost Soul(s), Lost Soul(s) is returned to general Land of Bondage. Discard any other card in that site. N 788 Darkness Darkness 2/1 Matthew 22:13 Pale Green EE Evil Character ignores Blue Brigade. N 789 Darkness Darkness 2/1 Matthew 22:13 Pale Green EE Evil Character repels Blue Brigade. N 798 Darkness Darkness - Matthew 22:13 Pale Green EE All Heroes in battle lose their way and withdraw. Opponent must present a new Hero or rescue attempt fails. N 909 Dart Dart 2/3 Proverbs 7:23 Gray EE Worth 6/8 if the word False is in the character's title. N 265 David2 David 10/3 1 Samuel 17:37 Red H David may use any enhancement bearing his name in the card title. N 412 David David 10/3 1 Samuel 17:37 Green H David may use any enhancement bearing his name in the card title. N 21 DavidsHarp David's Harp - 1 Samuel 16:23 - A Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner's draw pile. N 306 DavidsSling David's Sling 3/1 1 Samuel 17:40 Red HE Hero gains first strike ability. N 313 DavidsStaff David's Staff 2/2 1 Samuel 17:40 Red HE N 753 DeathandHades Death & Hades 8/8 Revelation 6:8 Pale Green E Reduce opponent's hand to 7 cards until this character is discarded (or 9 cards if rescuer has Tables of the Law activated). N 167 DeathofFirstborn Death of Firstborn 2/2 Exodus 12:29 Silver HE Immunity on all characters is negated. Blocking Evil Character refuses to block. Opponent must present a new blocker or rescue attempt is successful. N 799 DeathofUnrighteous Death of Unrighteous - Genesis 7:23 Pale Green EE Shuffle all Lost Souls and sites in holder's Land of Bondage into owner's draw pile. Discard all Evil Characters in battle. N 364 Deborah Deborah 4/4 Judges 4:4 Gold H N 683 DeceitofSapphira Deceit of Sapphira - Acts 5:1-2 Crimson EE Discard all cards in the Field of Battle including yours. N 385 DeceptionExposed Deception Exposed 2/2 Acts 5:9 Gold HE Discard all Sapphira and Ananias cards in play. Cannot be interrupted, negated, prevented, or redirected. N 386 DedicationofSamuel Dedication of Samuel 2/2 1 Samuel 3:19-20 Gold HE N 916 DeepeningLie Deepening Lie 0/5 Genesis 12:15 Gray EE Opponent must immediately discard a card from hand without using it. N 943 Delilah Delilah 6/6 Judges 16:6 Brown E Samson and his strength have no effect on Delilah. N 159 Deliverance Deliverance 3/3 Acts 12:7 Silver HE Release to owner's territory any Hero being held at any site that has the word Prison in the title. N 648 Demas Demas 5/7 2 Timothy 4:10 Crimson E N 514 Demetrius Demetrius 3/3 3 John 1:12 Blue H N 818 DemoninArmor Demon in Armor 6/7 Luke 11:22 Black E Prevent all special abilities on Purple and Blue brigade enhancements, except banding. If Son of God is played, discard this character. N 254 DemonsinChains Demons in Chains - Jude 1:6 White HE Take any demon prisoner and place in holder's Tartaros site. If Tartaros is not in play, discard demon. N 734 DenofRobbers Den of Robbers - Jeremiah 7:11 Gold EE A second Evil Character from the Gold Brigade may join the Battle. N 733 DenialofChrist Denial of Christ - Luke 22:60-61 Gold EE Take any human N.T. Hero prisoner and place in your land of bondage. Hero is treated as a lost soul. N 906 DepartedWife Departed Wife 2/4 1 Corinthians 7:10-11 Gray EE Selected female Hero in play may not band to a male while she remains in play. N 716 DesecrationofGraves Desecration of Graves 2/3 Jeremiah 8:1 Gold EE Select two Heroes in one opponent's Potter's Field and remove them from the game. N 735 Desertion Desertion - 2 Timothy 1:15 Gold EE No good banding card can be played this turn. All heroes banded into battle must return to their territories. N 910 DesolationofTamar Desolation of Tamar 2/3 2 Samuel 13:14-15 Gray EE Negate the special ability of one female Hero in battle. N 135 DestroyingAngel Destroying Angel 8/5 Genesis 19:13 Silver H Discard one site with a Genesis reference and all Evil Characters guarding it. Lost Soul is returned to general Land of Bondage. N 978 DestructionofAthaliah Destruction of Athaliah 2/1 2 Chronicles 22:10 Brown EE Discard all Purple Brigade Heroes in play. N 12 DestructionofNehushtan Destruction of Nehushtan - 2 Kings 18:4 - GR Discard one active Artifact in play. Artifact's ability is negated. N 453 DeterminationofNehemiah Determination of Nehemiah 2/2 Nehemiah 6:3 Green HE N 239 DevotionofRuth Devotion of Ruth 2/1 Ruth 1:16 White HE Hero ignores gray brigade. N 245 DevotionofRuth Devotion of Ruth 1/1 Ruth 1:16 White HE Hero ignores Gray Brigade. N 840 Devourer Devourer 2/3 Malachi 3:11 Black EE Interrupt and discard all good enhancements now in play. N 663 Discord Discord 2/2 Proverbs 6:14 Crimson EE N 779 Disobedience Disobedience 3/1 Genesis 6:7 Pale Green EE Negate any good enhancement in play. N 774 Divination Divination 7/0 Galatians 5:20-21 Pale Green EE N 923 DivisionsintheChurch Divisions in the Church - 1 Corinthians 1:10 Gray EE N.T. Heroes may not enter battle this turn. Any currently in battle must retreat. An O.T. Hero must be placed in battle or rescue attempt fails. N 989 Divisions Divisions - Galatians 5:20-21 Brown EE All Heroes in battle decrease 2/2 until end of turn. N 763 Doeg Doeg 6/6 1 Samuel 22:18 Pale Green E N 102 DragonRaid Dragon Raid - Isaiah 6:8 Multi S Discard all evil cards in one Site (not Lost Souls). N 524 DrawnSword Drawn Sword 3/2 Ezekiel 21:3 Blue HE N 562 DrawnWater Drawn Water - Genesis 24:19 Blue HE Set Hero aside for the number of turns equal to the number of Evil Characters one opponent has in play. Hero returns with abilities increased by that amount. N 658 Dream Dream 2/3 Genesis 41:1-2 Crimson EE Holder may interrupt the battle, draw three cards and play the next enhancement. N 387 DrowningofPharaohsArmy Drowning of Pharaoh's Army 2/2 Exodus 14:28 Gold HE All O.T. gold brigade Evil Characters in play are discarded. N 800 Drunkenness Drunkenness - Galatians 5:20-21 Pale Green EE All number enhancements on opponent's Hero(s) are added up and divided by two. N 990 DungeonofMalchiah Dungeon of Malchiah - Jeremiah 38:6 Brown EE Take any Hero prisoner and place Hero in your opponent's Land of Bondage. Hero is treated as a Lost Soul. N 446 EdgeoftheSword Edge of the Sword 3/2 Deuteronomy 13:15 Green HE Discard one site from one opponent's territory. The Lost Soul(s) remains in play. N 108 Egypt Egypt - Exodus 2:23 Gold S N 710 EgyptianWiseMen Egyptian Wise Men 1/3 Genesis 41:8 Gold E May band to any Egyptian Evil Character. N 491 Ehud Ehud 7/4 Judges 3:15 Blue H Ehud may choose a male, human Evil Character from opponent's territory to block. Wall of Protection has no effect. Hero has first strike ability. N 323 EhudsDaggerLim Ehud's Dagger 2/1 Judges 3:16 Red HE N 536 EhudsDagger Ehud's Dagger 2/2 Judges 3:16 Blue HE The effect of the last enhancement card played in current battle is interrupted and prevented. N 210 EldersofJerusalem Elders of Jerusalem 3/3 Galatians 2:2 White H May band with Elders of Jerusalem. Banding may not be interrupted or prevented. N 1001 EldersofJerusalem2 Elders of Jerusalem 3/3 Galatians 2:2 White H May band with Elders of Jerusalem. Banding may not be interrupted or prevented. N 1002 EldersofJerusalem3 Elders of Jerusalem 3/3 Galatians 2:2 White H May band with Elders of Jerusalem. Banding may not be interrupted or prevented. N 584 EldersoftheCity Elders of the City 6/4 Ruth 4:2 Purple H After a successful rescue attempt, place one Evil Character just defeated into your opponent's Land of Bondage. N 423 Eleazar Eleazar 7/2 2 Samuel 23:10 Green H N 186 Elhanan Elhanan 10/10 2 Samuel 21:19 White H Discard Goliath's Brother. N 508 ElithePriest Eli the Priest 4/4 1 Samuel 1:24-25 Blue H Search draw pile for one O.T. Artifact and add it to your Artifact pile. Artifact may not be activated this turn. N 22 ElijahsMantle Elijah's Mantle - 1 Kings 19:19 - A All of holder's Hero gain 2/2 while this card is in play. N 363 Elisabeth Elisabeth 4/4 Luke 1:41 Gold H Elisabeth cannot be taken prisoner. N 579 Elisha Elisha 7/5 2 Kings 6:17 Purple H N 621 ElishasBones Elisha's Bones - 2 Kings 13:21 Purple HE Heal any Hero that is being discarded and increase abilities 2/2. N 885 ElymasBarJesustheSorcerer Elymas (Bar-Jesus) the Sorcerer 5/8 Acts 13:8 Gray E Holder must discard a demon from holder's territory and may discard one Hero from each opponent's territory. N 752 EmperorCaiusCaligula Emperor Caius Caligula 10/4 Josephus (Historian) Pale Green E Discard Herod Antipas and Herodias. N 690 EmperorClaudius Emperor Claudius 10/11 Acts 18:2 Gold E Emperor Claudius is immune to N.T. Heroes. N 872 EmperorNero Emperor Nero 10/7 Josephus (Historian) Gray E Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes can be successful. Discard all Roman sites in play. N 634 EmperorTiberius Emperor Tiberius 10/7 Luke 3:1 Crimson E Take Pontius Pilate or Herod Agrippa I prisoner and place in your land of bondage. Treat as a Lost Soul. N 308 theEmptyTomb Empty Tomb, The 2/7 Matthew 27:52-53 Red HE All Heroes in player's Potter's Field are returned to play. N 940 Enchanter Enchanter 6/7 Deuteronomy 18:10 Brown E N 454 Endurance Endurance 2/2 Matthew 10:22 Green HE N 190 Enoch Enoch 7/8 Genesis 5:23-24 White H Enoch may be removed from the game, but is prevented from being discarded. Return Enoch to territory at end of battle. N 382 EntertainingAngels Entertaining Angels 2/3 Hebrews 13:1-2 Gold HE Hero may band to any silver brigade Hero. N 293 Epaphras Epaphras 3/4 Colossians 1:7 Red H Hero's abilities are 5/7 if Paul is in the field of battle. N 506 Epaphroditus Epaphroditus 4/5 Philippians 2:25 Blue H May use any enhancements that include Paul in the card title. N 841 Ephah Ephah 2/3 Zechariah 5:9 Black EE N 948 Esau Esau 5/8 Genesis 27:41 Brown E May band with any O.T. Evil Character who fought in an earthly battle. N 582 Esther Esther 6/6 Esther 2:17 Purple H N 589 EthiopianTreasurer Ethiopian Treasurer 5/4 Acts 8:27 Purple H Search own draw pile or discard pile for one Bible icon with no special abilities. Holder may play the next enhancement card. N 367 Eunice Eunice 3/3 2 Timothy 1:5 Gold H May band to Timothy and gain 2/2. N 432 Euodia Euodia 5/5 Philippians 4:2 Green H N 355 Eve Eve 7/3 Genesis 3:20 Gold H Character may not be blocked by a female Evil Character. N 692 EvilAngel Evil Angel 8/8 Psalm 78:49 Gold E Discard any Silver Brigade Hero of 6/6 or less in play or set-aside area. N 717 EvilArmor Evil Armor 2/3 Luke 11:22 Gold EE All of holder's Evil Characters gain 2/3 until end of battle. N 958 EvilFire Evil Fire 3/5 2 Kings 17:17 Brown EE N 959 EvilFire Evil Fire 3/5 2 Kings 17:17 Brown EE N 705 EvilSpawn Evil Spawn 4/5 John 8:44 Gold E Discard the top card from any draw pile. N 736 EvilSpirit Evil Spirit - 1 Samuel 16:15 Gold EE Convert any Human Hero except Mary to an Evil Character for remainder of battle. N 712 EvilStrength Evil Strength 3/3 Acts 19:15-16 Gold EE Worth 6/6 if used by a demon or a beast. N 785 Evil Evil 2/2 Matthew 12:35 Pale Green EE N 581 Ezekiel Ezekiel 7/4 Ezekiel 1:3 Purple H N 622 EzekielsStick Ezekiel's Stick - Ezekiel 37:19 Purple HE A second Hero may join the battle this turn. N 982 FaceofDeath Face of Death 1/1 2 Corinthians 4:12 Brown EE All Heroes currently poisoned or diseased are immediately discarded. N 737 FacingAngryMobs Facing Angry Mobs - 2 Corinthians 6:5 Gold EE If a N.T. Hero is in battle, all Evil Characters in battle gain 3/3 until end of turn. N 400 FaithasChildren Faith as Children - Matthew 19:14 Gold HE All holder's Heroes gain 4/4 until end of holder's turn. N 538 FaithofAbraham Faith of Abraham 2/2 Hebrews 11:8 Blue HE N 600 FaithofBartimaeus Faith of Bartimaeus 3/3 Mark 10:46-47 Purple HE N 525 Faith Faith 3/2 Matthew 17:20 Blue HE N 537 Faith Faith 2/2 Matthew 17:20 Blue HE N 427 FaithfulServant Faithful Servant 6/5 Matthew 25:21 Green H N 436 FaithfulServant Faithful Servant 4/4 Matthew 25:21 Green H N 616 FaithfulnessofAnanias Faithfulness of Ananias 1/4 Acts 9:17 Purple HE Ananias gains 1/4 until removed from the field of play. N 388 FaithfulnessofLuke Faithfulness of Luke 2/2 2 Timothy 4:11 Gold HE N 640 FallenAngel Fallen Angel 6/8 Jude 1:6 Crimson E May band with any nonhuman Evil Character. N 830 FallenWarrior Fallen Warrior 2/2 Isaiah 9:5 Black E This character gains the cumulative abilities (*/*) of each Hero he successfully blocks. N 13 FallingAway Falling Away - Hebrews 6:4,6 - GR Select any Redeemed Soul and return card to your Land of Bondage. Character is treated as a Lost Soul. Subtract the rescue from appropriate player's current score. N 924 FalseDreams False Dreams - Jeremiah 23:25 Gray EE Next player may not make a rescue attempt his next turn. N 925 FalsePeace False Peace - Jeremiah 8:11 Gray EE Holder may look through his draw pile and select one card and continue fighting. Shuffle draw pile after play. N 904 FalseProphesy False Prophesy 3/2 Jeremiah 5:31 Gray EE Evil Character repels any nonProphet. N 874 theFalseProphet False Prophet, The 8/12 Revelation 19:20 Gray E N 890 FalseProphets False Prophets 4/4 Jeremiah 23:16 Gray E N 880 FalseShepherds False Shepherds 6/6 Ezekiel 34:2 Gray E N 876 FalseTeachers False Teachers 6/7 Jude 1:4 Gray E N 881 FalseTeachers False Teachers 6/6 Jude 1:4 Gray E N 926 FalseWisdom False Wisdom - Isaiah 47:10 Gray EE Holder may look at rescuer's hand. N 389 FearlessnessofJoshua Fearlessness of Joshua 2/2 Numbers 14:9 Gold HE N 664 FieryDarts Fiery Darts 2/2 Proverbs 7:23 Crimson EE N 718 FierySerpents Fiery Serpents 2/3 Numbers 21:6 Gold EE Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 170 theFifthTrumpet Fifth Trumpet, The 1/1 Revelation 9:1 Silver HE All Gray Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). N 801 FilthyGarments Filthy Garments - Zechariah 3:3 Pale Green EE Selected Hero's abilities decrease 4/4 for remainder of turn. N 672 FirstFigs First Figs 1/4 Nahum 3:12 Crimson EE N 164 theFirstSeal First Seal, The 3/1 Revelation 6:2 Silver HE Hero is immune to all human Evil Characters. This ability cannot be interrupted or negated. It may be prevented. N 171 theFirstTrumpet First Trumpet, The 1/1 Revelation 8:7 Silver HE All Pale Green Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). N 401 FishersofMen Fishers of Men - Matthew 4:18-19 Gold HE Convert any human Evil Character to a Hero in the brigade color of your choice. N 324 FiveSmoothStones2 Five Smooth Stones 2/1 1 Samuel 17:40 Red HE N 601 FiveSmoothStones Five Smooth Stones 3/2 1 Samuel 17:40 Purple HE The effect of the last enhancement card played in current battle is interrupted and prevented. N 157 FlamingSword Flaming Sword 4/3 Genesis 3:24 Silver HE The effect of the last Enhancement Card played is interrupted and prevented. N 326 FlightofSpies Flight of Spies 0/7 Joshua 2:15 Red HE Up to two Heroes may retreat from battle unharmed. One good enhancement may be returned to holder's hand. N 842 Flight Flight 2/3 Mark 13:18 Black EE All banding of Heroes is prevented, interrupted and/or negated during this battle. N 221 FloatingAxHead Floating Ax Head 3/2 2 Kings 6:6 White HE N 863 Flogging Flogging - Acts 5:40 Black EE Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value. N 713 theFlyingScroll Flying Scroll, The 3/3 Zechariah 5:2-3 Gold EE N 837 FoolishAdvice Foolish Advice 2/4 Job 2:9 Black EE All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. N 962 FoolishBoasting Foolish Boasting 3/3 2 Corinthians 12:1 Brown EE N 776 FoolishnessofFiveVirgins Foolishness of Five Virgins 3/5 Matthew 25:3 Pale Green EE Holder may interrupt the battle and set aside all female Heroes in the Field of Battle for 5 turns, then return them to their owner's territory. N 864 ForbiddenFruit Forbidden Fruit - Genesis 3:11 Black EE Convert any Red Brigade Hero to an Evil Character for remainder of current battle. N 455 ForcefulnessofIsaiah Forcefulness of Isaiah 2/2 Isaiah 6:8 Green HE N 927 ForeignEnemy Foreign Enemy - Deuteronomy 28:49 Gray EE A second Evil Character may join the battle. N 928 ForeignEnemy Foreign Enemy - Deuteronomy 28:49 Gray EE Holder may band an additional Evil Character into battle. N 314 ForestFire Forest Fire 2/2 Ezekiel 20:47 Red HE Hero ignores Pale Green Brigade. N 148 ForetellingAngel Foretelling Angel 4/7 Daniel 10:6 Silver H If a human prophet is in play or setaside area, holder may look at the top three cards in any draw pile, then return them without shuffling. N 231 ForgivenessofJoseph Forgiveness of Joseph 2/2 Genesis 50:19-21 White HE N 912 FortifySite Fortify Site 2/2 Judges 9:31 Gray EE Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle. N 109 FortressofAntonia Fortress of Antonia - Acts 12:7 Silver S N 684 FourHorns Four Horns - Zechariah 1:19 Crimson EE No good banding cards can be played this turn. Any currently in play are discarded. N 870 FourSquadsofFour Four Squads of Four 10/10 Acts 12:4 Gray E N 172 theFourthTrumpet Fourth Trumpet, The 1/1 Revelation 8:12 Silver HE All Gold Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). N 754 FrogDemons Frog Demons 8/8 Revelation 16:13 Pale Green E Evil Character is immune to Purple Brigade. N 764 FrogDemonslim Frog Demons 6/6 Revelation 16:13 Pale Green E N 765 FrogDemons(P) Frog Demons 6/6 - Pale Green E If attacking Hero(s) are all angels, Evil Character gains 10/10 until end of battle. N 402 FurnaceofGodsWrath Furnace of God's Wrath - Ezekiel 22:20 Gold HE Holder may select one Evil Character in the Field of Play from each opponent and discard it. N 132 Gabriel Gabriel 10/10 Luke 1:19 Silver H Look through opponent's draw pile and discard one Enhancement Card. Shuffle draw pile. N 282 Gad Gad 6/3 1 Chronicles 21:9-10 Red H N 294 Gamaliel Gamaliel 2/6 Acts 5:34 Red H Interrupt and prevent one enhancement used by an evil Pharisee or Sadducee. N 178 GatheringofAngels Gathering of Angels - Matthew 13:41 Silver HE Set Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discarded. N 215 GenerousGiving Generous Giving 4/3 2 Corinthians 8:12 White HE Worth 8/6 if player immediately discards a good enhancement without using it. N 610 Gentleness Gentleness 2/2 Galatians 5:22-23 Purple HE N 984 GibeoniteTrickery Gibeonite Trickery 0/4 Joshua 9:3-4 Brown EE Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. N 357 Gideon Gideon 6/6 Judges 7:5 Gold H N 378 GideonsCall Gideon's Call 3/2 Judges 6:11-12 Gold HE Hero may use good enhancements from any brigade color until end of battle. N 985 GiftsforEsau Gifts for Esau 0/4 Genesis 32:17-18 Brown EE If blocking Jacob, all good strength (*/), including Jacob's is ignored. Only good special abilities and toughness (/*) have effect. N 715 theGirdle Girdle, The 2/4 Jeremiah 13:7 Gold EE N 169 GladTidings Glad Tidings 1/4 Luke 2:10-11 Silver HE No poison/disease cards may be used this turn. Any already played are negated and discarded. N 602 GleaningoftheFields Gleaning the Fields 3/2 Ruth 2:7 Purple HE Search opponent's discard pile and select one good enhancement and add it to your hand. Once discarded, it returns to owner's discard pile. N 656 GlitteringSpear Glittering Spear 3/4 Nahum 3:3 Crimson EE N 603 GlitteringSword Glittering Sword 3/2 Deuteronomy 32:41 Purple HE Discard one Old Testament Evil Character in play or in a set aside area. N 843 GoatwithHorn Goat with Horn 2/3 Daniel 8:21 Black EE N 604 GodsGenerosity God's Generosity 3/2 Joshua 24:13 Purple HE Search draw pile or discard pile for Promised Land site and put in play. N 738 thegodsofEgypt gods of Egypt, The - Exodus 12:12 Gold EE Set any number of Egyptian Evil Characters aside for one turn. On return, they cannot be converted or captured in battle, except by O.T. Joseph. N 617 GodsProvision God's Provision */* 2 Corinthians 9:8 Purple HE Hero gains (*/*) to bring Hero to equal abilities (*/*) with Evil Character at this point in the battle. Hero gains first strike ability. N 168 theGoldenCenser Golden Censer, The 2/2 Revelation 8:4 Silver HE Discard the Kingdoms of the World Site. Evil Characters return to owner's territory. N 447 GoldenLampStand Golden Lamp Stand 3/2 Zechariah 4:2 Green HE N 110 Golgotha Golgotha - Matthew 27:32-33 White S N 812 Goliath Goliath 10/10 1 Samuel 17:44 Black E N 834 GoliathsSpear Goliath's Spear 4/6 1 Samuel 17:7 Black EE Worth 8/10 if used by a giant. N 853 GoliathsSpearLim Goliath's Spear 2/1 1 Samuel 17:7 Black EE N 653 Gomer Gomer 3/3 Hosea 2:8 Crimson E Character may band with any male Evil Character each turn. N 369 GoodSamaritan Good Samaritan 2/4 Luke 10:33-34 Gold H Holder may take Kindness from discard pile and place it in player's hand. N 315 Goodness Goodness 2/2 Galatians 5:22-23 Red HE N 94 Goshen Goshen - Exodus 9:26 Multi F Following draw phase place, remove or exchange up to three Heroes in this site to protect them from harm or effect when they are not in the Field of Battle. N 939 GovernorFelix Governor Felix 6/8 Acts 23:24 Brown E N 623 GreatFaith Great Faith - Matthew 15:28 Purple HE Holder may search own draw pile and exchange this card with another enhancement card, then shuffle. N 685 GreatImage Great Image - Daniel 2:31 Crimson EE All opponents' Heroes in play that are not in the Field of Battle at end of this battle must be discarded. N 991 GreatMourning Great Mourning - John 19:25 Brown EE Opponent may not make a rescue attempt next turn. N 823 GreekPhilosophers Greek Philosophers 4/7 1 Corinthians 1:20 Black E N 827 GreekScholars Greek Scholars 3/7 1 Corinthians 1:20 Black E Worth 7/9 when played against a N.T. Hero. N 719 Grief Grief 2/3 Psalm 69:26 Gold EE N 725 Grief Grief 2/2 Psalm 69:26 Gold EE N 138 GuardianAngel Guardian Angel 7/3 Matthew 18:10 Silver H Heal any Hero in play. N 3 GuardianOfYourSouls Guardian Of Your Souls - 1 Peter 2:25 Multi L Place this card in your Land of Redemption. Once there, redeemed Soul(s) in your Land of Redemption cannot Fall Away. N 739 Guards Guards - Genesis 40:3 Gold EE Place on an occupied site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that site. N 585 Habakkuk Habakkuk 6/3 Habakkuk 3:1-2 Purple H N 156 HagarandAngelatShur Hagar and Angel at Shur 4/4 Genesis 21:17 Silver HE N 790 HagarDismissed Hagar Dismissed 1/3 Genesis 21:14 Pale Green EE Select one female Hero in a territory, set-aside area, or in a Fortress Site and remove that Hero from the game. N 111 Halah Halah - 2 Kings 17:6 Green S N 944 Haman Haman 6/6 Esther 3:6 Brown E N 951 Haman Haman 5/6 Esther 3:6 Brown E N 971 HamansPlot Haman's Plot 2/3 Esther 3:8 Brown EE Holder may discard any three characters in play or in a set-aside area. But, then, holder must tear this card in half. Cannot be interrupted, prevented or negated. N 373 HammerofGod Hammer of God 4/2 Jeremiah 23:29 Gold HE N 509 Hannah Hannah 4/4 1 Samuel 1:11 Blue H N 882 HardHearted RelLeaders Hard-Hearted Religious Leaders 6/6 Mark 3:5 Gray E N 4 HarvestTime Harvest Time - John 4:35 Multi L If your opponent has no Lost Soul in play, select a Lost Soul card from his draw pile and put it into his land of bondage. Shuffle draw pile. N 844 Hate Hate 2/3 John 3:20 Black EE Evil Character repels green brigade. N 858 Hate Hate 1/1 John 3:20 Black EE Evil Character repels Green Brigade. N 335 Healing Healing - Malachi 4:2 Red HE Heal any Hero that is about to be discarded. N 539 HeavenlyTrance Heavenly Trance 2/2 Acts 10:9-10 Blue HE Player may look at the top card of one draw pile, then place it back on top and continue play. N 505 Helez Helez 5/2 1 Chronicles 27:10 Blue H N 329 HelmetofBrasslim Helmet of Brass 0/2 1 Samuel 17:38 Red HE N 520 HelmetofBrass Helmet of Brass 3/4 1 Samuel 17:38 Blue HE Worth 6/8 if played against Crimson Brigade. N 48 HelmetofSalvation Helmet of Salvation 3/4 Ephesians 6:17-18 Multi HE Hero is immune to Confusion. N 58 HelmetofSalvationlim Helmet of Salvation 0/4 Ephesians 6:17-18 Multi HE N 605 HelpingPharaohsDaughter Helping Pharaoh's Daughter 3/2 Exodus 2:7 Purple HE Jochebed or Miriam may band with Pharaoh's Daughter for one turn. N 771 Hermogenes Hermogenes 3/3 2 Timothy 1:15 Pale Green E N 637 HerodAgrippaI Herod Agrippa I 7/7 Acts 12:1-3 Crimson E Discard James son of Zebedee and take Peter prisoner and place in your land of bondage. Peter is treated as a Lost Soul. N 698 HerodAgrippaII Herod Agrippa II 6/6 Acts 25:12-13 Gold E If Herod Agrippa II blocks Paul, Paul's offense decreases by half. N 694 HerodAntipas Herod Antipas 7/5 Luke 3:19-20 Gold E Discard John the Baptist. May band to Herodias. N 757 HerodPhilipII Herod Philip II 7/5 Luke 3:1 Pale Green E N 814 HerodtheGreat Herod the Great 8/9 Matthew 2:3-4 Black E No Heroes may band this turn. Any already banded must return to their territories. N 699 Herodias Herodias 6/6 Mark 6:24 Gold E N 112 HerodsDungeon Herod's Dungeon - Matthew 14:3 White S N 884 HighPriestAnnas High Priest Annas 5/10 Acts 4:6 Gray E May bring all Pharisees and Sadducees into battle. Special ability may be used once per game. N 873 HighPriestCaiaphas High Priest Caiaphas 10/7 Matthew 26:57 Gray E N 403 Highway Highway - Isaiah 35:8 Gold HE Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. N 607 HindsFeet Hinds' Feet 3/1 2 Samuel 22:34-35 Purple HE N 23 HolyGrail Holy Grail - Matthew 26:27-28 - A Holder may convert one human evil character per turn into a Hero in the brigade color of holder's choice. Holder is limited to two such conversions per game. N 24 HolyofHolies Holy of Holies - 1 Kings 8:6 - A The words interrupt, prevent and negate on all character cards are prevented. N 25 HolyofHolies Holy of Holies - 1 Kings 8:6 - A The words interrupt, prevent and negate on all character cards are prevented. This card cannot be negated. N 316 Hope Hope 2/2 Psalm 31:24 Red HE N 590 Hosea Hosea 5/4 Hosea 1:1 Purple H N 445 HospitalityofMartha Hospitality of Martha 3/3 John 12:2 Green HE Martha may band with any Hero known as one of Jesus' 12 disciples. N 781 Hostility Hostility 2/3 Galatians 5:20-21 Pale Green EE On selected opponent's next rescue attempt, the opponent's first Hero entering battle decreases 5/5 until end of turn. N 142 HostsofHeaven Hosts of Heaven 5/9 1 Kings 22:19 Silver H Selected human Hero, while in a territory or setaside area, is protected from harm or negative effect for remainder of turn. N 26 HouseholdIdols Household Idols - 1 Corinthians 12:2 - A Heroes may not band. Good banding cards have no effect. N 354 Huldah Huldah 7/5 2 Kings 22:14 Gold H N 795 HumanWisdom Human Wisdom 0/7 1 Corinthians 1:21 Pale Green EE N 390 HumilityofMoses Humility of Moses 2/2 Numbers 12:3 Gold HE N 865 Hunger Hunger - Lamentations 4:9 Black EE All Heroes of one opponent decrease 6/6 for remainder of turn. If result is */0 or less, discard Hero. N 437 Hur Hur 4/4 Exodus 17:10 Green H Selected opponent must shuffle all but one card from hand back into draw pile and draw seven new cards. Cannot be interrupted, negated, or prevented. N 291 Hushai Hushai 4/4 2 Samuel 15:37 Red H N 857 Hypocrisy Hypocrisy 1/2 Galatians 2:13 Black EE All N.T. Heroes retreat from battle unless Paul is in play. N 929 IdleGossip Idle Gossip - 1 Timothy 5:13 Gray EE Holder chooses a Hero in play to fight the rescuing Hero. The loser is discarded. N 899 Idolatry Idolatry 3/4 Galatians 5:20-21 Gray EE Discard any DragonRaid or New Jerusalem site in play. N 992 Ignorance Ignorance - Hosea 4:6 Brown EE All Heroes in play decrease 4/4 for remainder of turn. If result is */0 or less, discard Hero. N 980 ImageofJealousy Image of Jealousy 1/3 Ezekiel 8:5 Brown EE N 472 IntercedingforBattle Interceding for Battle - Exodus 17:12 Green HE Set aside Aaron, Moses or Hur. While set-aside, prevent the word immune on all Evil Characters blocking holder's Heroes. N 485 Ira Ira 8/8 2 Samuel 20:26 Blue H All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. N 563 IronPan Iron Pan - Ezekiel 4:3 Blue HE Set Hero aside. Hero gains 1/1 for every turn Hero mourns. N 659 IsaacDeceived Isaac Deceived 2/3 Genesis 27:22 Crimson EE Return any Hero in battle to owner's territory. N 198 Isaac Isaac 6/5 Genesis 21:2-3 White H May use any good enhancement with a reference from Genesis 21 through Genesis 35. N 416 Isaiah Isaiah 7/8 Isaiah 6:8 Green H N 635 Ishbibenob Ishbibenob 8/10 2 Samuel 21:16 Crimson E May band with Goliath or Saph (not both). N 189 Ittai Ittai 8/4 2 Samuel 15:21 White H Ittai may use any enhancement bearing David's name in the card title. N 700 Jaazaniah Jaazaniah 6/6 Ezekiel 11:1-2 Gold E N 493 Jacob Jacob 6/5 Genesis 32:24 Blue H May band to any silver brigade Hero. N 540 JacobsDream Jacob's Dream 2/2 Genesis 28:13 Blue HE Take one Lost Soul site from an opponent and add it to your territory. If site held a Lost Soul, Lost Soul returns to general Land of Bondage. Discard any other cards in that site. N 28 JacobsLadder Jacob's Ladder - Genesis 28:12 - A Holder may choose which Lost Soul is to be rescued during Holder's rescue attempt. Holder must have access and may only rescue that Lost Soul. N 564 JacobsNewName Jacob's New Name - Genesis 32:28 Blue HE Set Jacob aside for 1 turn. Jacob returns increased 3/3 and has first strike ability. N 565 JacobsRods Jacob's Rods - Genesis 30:37 Blue HE Discard all evil enhancements in battle. If two or more Evil Character's are in battle, return one to owner's hand. N 283 Jael Jael 5/5 Judges 4:18 Red H Character may choose any male, human Evil Character in opponent's territory to block a rescue attempt. N 307 JaelsNail Jael's Nail 3/1 Judges 4:21 Red HE Discard any male Evil Character in play. N 208 JairusDaughter Jairus' Daughter 4/3 Mark 5:41-42 White H The first time this Character is defeated, she is healed. Return to owner's territory with abilities increased 2/2. N 573 JameshalfbrotherofJesus James (half-brother of Jesus) 10/9 James 1:1 Purple H Hero has access to Jerusalem site. N 414 JamessonofAlphaeus James son of Alphaeus 8/4 Luke 6:13-16 Green H N 575 JamesSonofZebedee James Son of Zebedee 8/6 Luke 6:13-16 Purple H May band to John. N 281 Jashobeam Jashobeam 6/4 1 Chronicles 11:11 Red H All Red Brigade Heroes gain 1/1 while Jashobeam is in battle. N 297 JashobeamsSpear Jashobeam's Spear 4/3 1 Chronicles 11:11 Red HE N 370 Jawbone Jawbone 5/1 Judges 15:15 Gold HE If played on Samson, discard one male, human Evil Character in battle. Jawbone may not be prevented or negated. N 963 Jealousy Jealousy 3/1 Galatians 5:20-21 Brown EE Discard any DragonRaid or New Jerusalem site in play. N 274 Jephthah Jephthah 7/4 Judges 11:11 Red H Once per game, holder may discard any two Evil Characters in a territory or setaside area if holder discards the top card from Holder's draw pile. N 728 JephthahsTragicVow Jephthah's Tragic Vow 1/3 Judges 11:30-31 Gold EE Select one female Hero in play of */4 or less and remove her from the game. N 191 Jeremiah Jeremiah 7/7 Jeremiah 1:5 White H N 95 JerusalemTower Jerusalem Tower - Nehemiah 12:38 Multi F No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled. N 113 Jerusalem Jerusalem - Acts 21:11-12 Gold S While blocking a rescue attempt at this site, all Chief Priests, Pharisees, and Sadducees gain 1/1. N 463 JethrosWisdom Jethro's Wisdom 2/* Exodus 18:20-21 Green HE Toughness is equal to the combined toughness of all O.T. male human Heroes in holder's territory. N 644 Jezebel Jezebel 6/6 1 Kings 18:4 Crimson E N 267 Joab(P) Joab 8/10 - Red H Joab may band to any red brigade Hero mentioned in I and II Samuel. N 276 Joab Joab 6/6 1 Chronicles 11:6 Red H N 419 Joanna Joanna 7/6 Luke 8:3 Green H Discard Herod's Dungeon when Joanna is involved in a successful rescue at that Site. N 877 JobsWife Job's Wife 6/7 Job 2:9-10 Gray E All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. N 878 JobsWife Job's Wife 6/7 Job 2:9-10 Gray E All special abilities on Character cards and enhancement cards except this one are negated. Battle is determined by the numbers. N 204 Jochebed Jochebed 4/7 Exodus 2:3 White H Character ignores all Egyptian Evil Characters and enhancement cards played with them. N 192 JohntheBaptist John the Baptist 7/4 Luke 7:28 White H N 577 John(P) John 7/8 - Purple H Player may look through any draw pile and return the cards unshuffled to their original location. N 588 John John 5/5 Revelation 21:2 Purple H N 490 Jonah Jonah 7/5 Jonah 2:1-2 Blue H N 583 Jonathan Jonathan 6/6 2 Samuel 21:20-21 Purple H N 246 JosephbeforePharaoh Joseph before Pharaoh 1/1 Genesis 41:14 White HE Capture any O.T. Evil Character in play and place in your opponent's Land of Bondage. Character is treated as a Lost Soul. N 866 JosephinPrison Joseph in Prison - Genesis 39:20 Black EE Interrupt the battle and remove all cards in battle from the game. N 497 JosephtheCarpenter Joseph the Carpenter 5/6 Matthew 1:20 Blue H If Joseph is about to be discarded, he may be placed instead in holder's Goshen for 2 turns, then returned to holder's territory. N 187 Joseph Joseph 9/7 Genesis 37:3 White H When Coat of Many Colors is played on Joseph, it remains on him until discarded. N 740 JosephsBrothersScheme Joseph's Brothers Scheme - Genesis 37:26-27 Gold EE Select two human Heroes in play to fight each other. The loser is placed in holder's Land of Bondage and is treated as a Lost Soul. N 29 JosephsSilverCup Joseph's Silver Cup - Genesis 44:2 - A All opponents' currently activated Artifacts must remain activated for one round. No new artifacts may be activated. May be used twice N 343 Joshua(p) Joshua 11/9 - Gold H If a rescue or battle challenge is successful, take one unoccupied single color Lost Soul site from your opponent and add it to your territory. N 541 JourneytoEgypt Journey to Egypt 2/2 Genesis 46:1 Blue HE Set Hero aside for one turn. Upon return, Hero has access to any Lost Soul site and ignores Egyptians. N 611 Joy Joy 2/2 Galatians 5:22-23 Purple HE N 802 JudahsSin Judah's Sin - Genesis 38:15-16 Pale Green EE Choose one male Hero in opponent's territory. Hero may not enter battle until healed. N 645 JudasIscariot Judas Iscariot 6/6 Mark 14:10-11 Crimson E N 393 Kindness Kindness 1/1 Galatians 5:22-23 Gold HE Hero ignores Red Brigade. N 394 Kindness Kindness 1/1 Galatians 5:22-23 Gold HE Hero ignores Crimson Brigade. N 571 KingDavid(p) King David 11/11 - Purple H May not be blocked by any member of any royal family. N 689 KingofTyrus King of Tyrus 10/12 Ezekiel 28:12 Gold E All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. N 572 KingSaulhero King Saul 10/10 1 Samuel 9:17 Purple H N 935 KingSaul King Saul 8/4 1 Samuel 15:26 Brown E May band to Abner or Michal (not both). N 344 KingSolomon(p) King Solomon 9/11 - Gold H Opponent must show Holder all evil cards in his hand. N 96 KingdomsoftheWorld Kingdoms of the World - Luke 4:6 Multi F Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the Field of Battle. N 586 KingsDaughter King's Daughter 6/3 Psalm 45:13-14 Purple H Character has access to any Site. N 27 KingsSword King's Sword - Revelation 19:15 - A The word immune on all character cards is prevented. N 114 Kir Kir - 2 Kings 16:9 Gold S N 952 Korah Korah 4/5 Numbers 16:4-5 Brown E Evil banding enhancements cannot be prevented or negated this battle. N 983 KorahsRebellion Korah's Rebellion 1/1 Numbers 16:31-32 Brown EE Interrupt the battle and remove all cards in battle from the game. N 993 LackingSleep Lacking Sleep - 2 Corinthians 6:5 Brown EE Hero decreases 1/1 each turn until */1. While Hero is Lacking Sleep, player must allow the opponent to play the first enhancement in battle. Treat as a disease. N 691 Lahmi Lahmi 10/10 2 Samuel 21:19 Gold E May band with Goliath. N 711 LahmisSpear Lahmi's Spear 3/4 1 Chronicles 20:5 Gold EE Worth 6/8 if used by a giant. N 222 LambsRighteousness Lamb's Righteousness 3/2 Revelation 5:6 White HE All captured Heroes are returned to owner's territory. N 930 LamentationofRachel Lamentation of Rachel - Jeremiah 31:15 Gray EE Discard all Green Brigade Heroes in play. N 566 LamentingforJepthahsDaughter Lamenting for Jepthah's Daughter - Judges 11:36 Blue HE Set aside any two female Heroes from holder's territory for 4 turns to allow each to choose the next Evil Character they will meet in battle. N 803 Lamenting Lamenting - Lamentations 1:1 Pale Green EE David's Harp and all good enhancements involving music are negated this turn. N 786 Lance Lance 2/2 Jeremiah 50:42 Pale Green EE N 782 LandMadeWaste Land Made Waste 2/3 Ezekiel 30:12 Pale Green EE Each opponent must discard one unoccupied site. If this causes the rescuer to lose access, rescue attempt fails. N 804 LargeTree Large Tree - Daniel 4:22 Pale Green EE Set Evil Character aside. Character gains 1/1 for every turn it is set aside. N 551 Laughter Laughter 1/1 Genesis 21:6 Blue HE Hero is immune to all Evil Brigades except Gold and Pale Green until end of turn. N 567 LayDownYourLife Lay Down Your Life - John 15:13 Blue HE If holder's Hero is about to be discarded, discard Hero. Holder may place another Hero of the same brigade from his territory into battle. All previous enhancements stay in play. N 287 Lazarus Lazarus 4/5 John 12:9 Red H May use any enhancement that causes an Evil Character to repent. N 859 LeadingOthersAstray Leading Others Astray 1/1 1 Corinthians 8:12-13 Black EE If more than one Hero is in battle, the Hero with the lowest toughness must retreat. N 368 Leah Leah 3/3 Genesis 29:32 Gold H N 624 LeavesforHealing Leaves for Healing - Revelation 22:2 Purple HE Heal a Hero from the Purple Brigade that is about to be discarded. N 886 Legion Legion 5/8 Luke 8:30-31 Gray E Legion may band with Legion. You may have up to 4 Legion cards per fifty in your deck. Discard all Legion cards if Son of God is played. N 115 LeperColony Leper Colony - Luke 4:27 Silver S Any human Hero held prisoner in this site contracts leprosy and loses 2/2 per round until Hero reaches */0 or less, discard Hero. N 883 Leper Leper 6/4 Leviticus 13:45 Gray E All Heroes currently in battle get Leprosy. Heroes decrease 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 783 Leprosy Leprosy 2/3 2 Kings 5:27 Pale Green EE Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Then Leprosy is placed on another Hero in that territory and continues. N 632 Leviathan Leviathan 12/12 Psalm 104:26 Crimson E All effects of all enhancements with ship in the title are negated. Leviathan cannot be captured. N 136 LiberatingAngel Liberating Angel 7/8 Acts 5:18-20 Silver H Hero has access to any site where a Hero is held prisoner as a Lost Soul. N 741 Lies Lies - Jeremiah 27:15 Gold EE Owner may choose the Hero his opponent uses to Rescue. N 232 LionDwellingwiththeCalf Lion Dwelling with the Calf 2/2 Isaiah 11:6 White HE Blocking Evil Character refuses to block. Opponent must present a new blocker or rescue is successful. N 116 LionsDen Lion's Den - Daniel 6:16 Red S N 444 LiveCoal Live Coal 4/2 Isaiah 6:6-7 Green HE N 820 LocustfromthePit1 Locust from the Pit 6/6 Revelation 9:3 Black E N 821 LocustfromthePit Locust from the Pit 6/6 Revelation 9:3 Black E Discard any Site where a Lost Soul is held prisoner. Lost Soul remains. N 595 Lois Lois 2/2 2 Timothy 1:5 Purple H Lois may band to Eunice and gains 2/2. N 546 theLongDay Long Day, The 2/1 Joshua 10:13 Blue HE If holder's rescue attempt this turn fails, holder may make a second rescue attempt this turn. N 612 LongsufferingofJohn Long-suffering of John 2/2 Revelation 1:9 Purple HE N 227 LostCoinFound Lost Coin Found 2/3 Luke 15:8 White HE Holder may search discard pile for any good enhancement worth 3/3 or less. N 73 Jeremiah718 Lost Soul (female only) - Jeremiah 7:18 - LS This Lost Soul may only be rescued by a female Hero or the Son of God. N 88 lostSoulActs1118 Lost Soul (N.T. only) - Acts 11:18 - LS This Lost Soul may only be rescued by a N.T. Hero. N 76 lostsoul Lost Soul (shuffler) - Ezekiel 31:14 - LS When this Lost Soul is rescued, all other Lost Soul cards not held in Sites are shuffled into each player's own draw pile. N 69 Psalm14 Lost Soul (site doubler) - Psalm 1:4 - LS This Lost Soul may be held captive in a Site currently occupied by another Lost Soul. N 67 1Kings1712 Lost Soul - 1 Kings 17:12 - LS N 68 Job332728 Lost Soul - Job 33:27-28 - LS N 70 Psalms119176 Lost Soul - Psalm 119:176 - LS N 71 Proverbs727 Lost Soul - Proverbs 7:27 - LS N 72 Isaiah427 Lost Soul - Isaiah 42:7 - LS N 74 Jeremiah506 Lost Soul - Jeremiah 50:6 - LS N 75 Ezekiel1318 Lost Soul - Ezekiel 13:18 - LS N 77 Ezekiel3412 Lost Soul - Ezekiel 34:12 - LS N 78 Ezekiel3416 Lost Soul - Ezekiel 34:16 - LS N 79 Ezekiel3619 Lost Soul - Ezekiel 36:19 - LS N 80 Ezekiel3619 Lost Soul - Ezekiel 36:19 - LS N 81 Mark140 Lost Soul - Mark 1:40 - LS N 82 Luke1325 Lost Soul - Luke 13:25 - LS N 83 Luke156 Lost Soul - Luke 15:6 - LS N 84 Luke1513 Lost Soul - Luke 15:13 - LS N 85 Luke151516 Lost Soul - Luke 15:15-16 - LS N 86 Luke1620 Lost Soul - Luke 16:20-21 - LS N 87 Luke1910 Lost Soul - Luke 19:10 - LS N 89 Ephesians514 Lost Soul - Ephesians 5:14 - LS N 90 2Timothy226 Lost Soul - 2 Timothy 2:26 - LS N 91 2Timothy367 Lost Soul - 2 Timothy 3:6-7 - LS N 92 lostsouls Lost Souls (2-line) - Proverbs 22:14 - LS This card counts as two Lost Souls. It must be rescued twice. N 93 LostSouls2 Lost Souls (3-line) - Proverbs 22:14 - LS This card counts as two Lost Souls. It must be rescued twice by the same player to count. N 295 Lot Lot 2/2 Genesis 13:1 Red H Cannot be blocked by Lot's Wife. N 831 LotsDaughters Lot's Daughters 2/2 Genesis 19:30 Black E Lot's Daughters gain 2/2 for each rescue attempt they successfully block. N 829 LotsWife Lot's Wife 3/3 Genesis 19:26 Black E May band with any Evil Character. N 255 LoveatFirstSight Love at First Sight - Genesis 24:67 White HE Selected player must shuffle hand into draw pile and draw eight new cards. May not be interrupted, negated, or prevented. N 473 LoveforRachel Love for Rachel - Genesis 29:20 Green HE During this and following rescue attempts, Rachel may band with any male Hero. N 542 Love Love 2/2 Galatians 5:22-23 Blue HE N 543 Love(P) Love 2/2 - Blue HE If played on a Hero of */5 or less, Hero gains */10 for remainder of the battle. N 613 LoyaltyofJonathan Loyalty of Jonathan 2/2 1 Samuel 19:4 Purple HE N 223 LoyaltyofRuth Loyalty of Ruth 3/2 Ruth 1:16 White HE Hero gains first strike ability. N 345 Luke Luke 9/10 Colossians 4:14-15 Gold H Luke may heal one Hero or prevent one Hero, not himself, from being discarded. N 117 Lycaonia Lycaonia - Acts 14:5-6 Green S N 202 Lydia Lydia 5/4 Acts 16:14 White H Lydia cannot be taken prisoner. N 787 LyinginWait Lying in Wait 2/2 Jeremiah 5:26 Pale Green EE Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle. N 118 Lystra Lystra - Acts 14:19 Red S While blocking a rescue attempt at this site, Angry Mob gains 3/3 and cannot be converted. N 720 Mace Mace 2/3 Proverbs 25:18 Gold EE All Evil Enhancements with abilities of less than */3 are worth triple their face value until end of battle. N 200 Maharai Maharai 6/2 1 Chronicles 27:13 White H May band with any Hero in the Blue Brigade. N 273 Malachi Malachi 7/5 Malachi 1:1-2 Red H N 822 Manasseh Manasseh 6/6 2 Kings 21:6 Black E N 848 ManassehsAltar Manasseh's Altar 2/2 2 Kings 21:3 Black EE Evil Character repels White Brigade. N 614 Manna Manna 2/2 Exodus 16:14 Purple HE Holder's Heroes ignore Hunger and Without Food for remainder of game. N 494 Mark Mark 6/5 2 Timothy 4:11 Blue H N 510 Mark Mark 4/4 2 Timothy 4:11 Blue H N 434 Martha Martha 5/4 Luke 10:41-42 Green H N 489 MaryMagdalene Mary Magdalene 7/6 John 20:15-16 Blue H Character is immune from all demon Evil Characters and enhancement cards connected with demons. N 353 MaryofBethany Mary of Bethany 7/5 Luke 10:39 Gold H Character may band with Martha. N 194 Mary Mary 6/7 Luke 1:46-48 White H N 195 Mary Mary 6/7 Luke 1:46-48 White H N 196 Mary(p) Mary 6/6 Luke 1:46-48 White H This card increases 3/3 if played in December. N 197 Mary Mary 6/6 Luke 1:46-48 White H N 404 MarysPropheticAct(p) Mary's Prophetic Act - - Gold HE Search any draw pile for one evil Dominant card and discard it. N 961 MaskofArrogance Mask of Arrogance 3/4 Proverbs 29:23 Brown EE The effect of the last enhancement card played is interrupted and prevented. N 721 MaskofFear Mask of Fear 2/3 1 John 4:18 Gold EE All special abilities on Character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. N 900 MaskofPride Mask of Pride 3/4 Proverbs 16:5 Gray EE Remove any Silver Brigade Hero from the game. N 845 MaskofSelfglorification Mask of Self-glorification 2/3 Matthew 23:24 Black EE Discard one active Artifact. N 677 MaskofVanity Mask of Vanity 0/3 Psalm 62:9 Crimson EE Each opponent must discard one unoccupied Site. If this causes the rescuer to lose access, rescue attempt fails. N 686 MaskofWorldliness Mask of Worldliness - James 4:4 Crimson EE Evil Character may use evil enhancements from any brigade color until end of battle. N 903 MassacreofInnocents Massacre of Innocents 3/3 Matthew 2:16 Gray EE Discard all male Heroes in play with a toughness of (*/3) or less. N 417 MatthewLevi Matthew (Levi) 7/7 Luke 6:13-16 Green H Hero has first strike ability. N 350 Matthias Matthias 7/7 Acts 1:24-26 Gold H N 474 theMealinEmmaus Meal in Emmaus, The - Luke 24:30-31 Green HE Interrupt the battle. Holder may activate a new Artifact. Artifact takes immediate effect. Previous artifact's effect is negated. N 526 MeasuringLine Measuring Line 3/2 Zechariah 2:1 Blue HE N 119 Media Media - 2 Kings 18:11 White S N 625 Meditation Meditation - Joshua 1:8 Purple HE Set Hero aside. Hero gains 1/1 for every turn Hero meditates. Discard after Hero returns. N 626 Meditation Meditation - Joshua 1:8 Purple HE Set Hero aside. Hero gains 1/1 for every turn Hero meditates. Discard after Hero returns. N 247 MeeknessofIsaac Meekness of Isaac 1/1 Genesis 22:9 White HE Hero ignores Gold Brigade. N 592 Melchizedek Melchizedek 4/4 Genesis 14:18 Purple H No Heroes may be taken prisoner or poisoned while Melchizedek is in battle. N 901 MenasGods Men as Gods 3/4 Acts 14:11-12 Gray EE Discard any activated Artifact. The effect of the Artifact is negated. N 615 MercyofJames Mercy of James 2/2 James 4:11 Purple HE N 150 MessengerAngel Messenger Angel 4/5 Zechariah 1:14 Silver H Add 1/1 to any good human prophet in play or setaside area. Addition stays with prophet until prophet is discarded. N 772 MessengerofSatan Messenger of Satan 2/3 2 Corinthians 12:7 Pale Green E May band to any human Evil Character. N 130 Michael Michael 12/8 Revelation 12:7-8 Silver H Michael and Enhancements played with him cannot be interrupted, prevented, negated or redirected. N 953 Michal Michal 4/4 2 Samuel 6:20 Brown E Character ignores David and any enhancement cards connected with him. N 671 MidianiteAttack Midianite Attack 1/5 Judges 6:3 Crimson EE All special abilities except banding on characters and enhancements except this one are negated. N 420 Midwives Midwives 7/6 Exodus 1:17 Green H Each time Midwives enter the Field of Battle, return to Field of Play all Green Brigade Male Heroes from all discard piles. N 179 MightofAngels Might of Angels - 2 Thessalonians 1:7-8 Silver HE Discard All evil characters in play having a New Testament reference on card. N 272 MightyWarrior Mighty Warrior 7/6 Isaiah 42:13 Red H Hero is immune to Giants and Beasts. N 277 MightyWarriorlim Mighty Warrior 6/6 Isaiah 42:13 Red H N 292 MightyWarriorlim Mighty Warrior 4/4 Isaiah 42:13 Red H N 530 MiracleofHealing Miracle of Healing 2/5 1 Corinthians 12:28 Blue HE Heal any Hero who has been poisoned or diseased. N 300 MiraculousCatch Miraculous Catch 3/4 Luke 5:4-6 Red HE N 30 MiraculousHandkerchiefs Miraculous Handkerchiefs - Acts 19:11-12 - A All Heroes in holder's territory and setaside areas cannot be discarded. Effects of enhancement cards, poisons, and diseases are delayed until Miraculous Handkerchiefs is removed. N 438 Miriamlim Miriam 4/4 Exodus 15:21 Green H N 439 Miriam Miriam 4/4 Exodus 15:21 Green H Hero ignores gold brigade. N 791 Mist Mist 1/3 2 Peter 2:17 Pale Green EE Randomly select and discard one card from each player's hand. N 938 MockingSoldier Mocking Soldier 7/4 Matthew 27:29 Brown E N 931 MolechWorship Molech Worship - Leviticus 18:21 Gray EE Set Evil Character aside. Character gains 1/1 for every turn character worships Molech. N 994 MoltenCalfWorship Molten Calf Worship - Exodus 32:4 Brown EE Set Evil Character aside for 5 turns. Character returns with abilities increased 4/8. N 233 MosesandElders Moses and Elders 2/2 Exodus 18:21 White HE Search your discard pile for any good card, except a Dominant or Artifact card, and put it into your hand. N 731 MoseskillsEgyptian Moses kills Egyptian 0/4 Exodus 2:12 Gold EE Interrupt the battle and set aside an opponent's male Hero in play for 5 turns. Then return the Hero to owner's territory. N 347 Moses2 Moses 8/8 Exodus 3:14 Gold H All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. N 349 Moses Moses 8/6 Exodus 3:14 Gold H N 217 MountainofGod Mountain of God 4/2 Isaiah 56:7 White HE N 768 Nabal Nabal 4/6 1 Samuel 25:3 Pale Green E Nabal cannot be converted. Nabal cannot block Abigail or David. N 360 Naomi Naomi 5/5 Ruth 4:14 Gold H N 218 NarrowEscape Narrow Escape 3/4 2 Corinthians 11:33 White HE Allow one Hero to retreat from battle unharmed. Return one good enhancement, except this one, to player's hand. N 641 Nebuchadnezzar Nebuchadnezzar 6/8 Daniel 4:30 Crimson E N 120 NerosRealm Nero's Realm - 2 Timothy 1:12 Silver S If a N.T. Hero is prisoner here, discard Hero if not rescued after five turns. N 849 Net Net 2/2 Psalm 9:15 Black EE Take any Hero in play prisoner and place in your Land of Bondage. Hero is treated as a Lost Soul. N 103 NewJerusalem New Jerusalem (site) - Revelation 21:2 Multi S Hero gains access to any Site until end of battle. This Site may be used for no more than two rescue attempts per game. N 5 NewJerusalem2 New Jerusalem - Proverbs 11:30 Multi L Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in play. N 6 NewJerusalem2 New Jerusalem - Proverbs 11:30 Multi L Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in play. N 256 NewTongues New Tongues - Acts 2:6-7 White HE Set aside a male Hero for one turn. Hero returns with access to rescue the Jeremiah 7:18 Lost Soul. N 515 Nicodemus Nicodemus 2/4 John 3:1-2 Blue H Cannot be blocked by Pharisees or Sadducees. N 486 Noah Noah 8/7 Genesis 6:7-8 Blue H If Noah's Sons are in play, Noah may gain their strength (*/) and their special ability until the end of battle. N 356 NoahsSons Noah's Sons 6/7 Genesis 9:18 Gold H Noah's Sons cannot be removed from the game. N 657 NumberoftheBeast Number of the Beast 2/4 Revelation 14:9-10 Crimson EE Convert one Gold Brigade Hero who is not a prophet to a Gray Brigade Evil Character. N 521 ObedienceofNoah(P) Obedience of Noah 3/3 Genesis 6:22 Blue HE N 527 ObedienceofNoah Obedience of Noah 3/2 Genesis 6:22 Blue HE Holder may choose the Evil Character that his opponent uses to block his rescue attempt. N 552 ObedienceofNoah Obedience of Noah 1/1 Genesis 6:22 Blue HE Holder may choose the Evil Character that his opponent uses to block his rescue attempt. N 54 OfOneMind Of One Mind 2/3 Philippians 2:1-2 Multi HE Interrupt, Negate, and Prevent Divisions in the Church. N 448 Ointment Ointment 3/2 John 9:6-7 Green HE Heal any Hero in play. N 449 OintmentC Ointment 3/2 John 9:6-7 Green HE Heal any Hero in play. N 465 Ointmentlim Ointment 0/2 John 9:6-7 Green HE N 211 Onesimus Onesimus 2/4 Colossians 4:9 White H Abilities are 5/7 if Philemon is in the Field of Battle. N 891 Orpah Orpah 3/4 Ruth 1:14-15 Gray E Orpah's abilities increase to 7/8 if blocking a lone Hero unless Ruth or Naomi are in battle. N 365 Othniel Othniel 4/4 Judges 3:9 Gold H N 742 OutburstofAnger Outburst of Anger - Galatians 5:20-21 Gold EE Hero is returned to owner's hand. A new Hero must be placed in battle or rescue attempt fails. N 895 Pain Pain 6/1 Luke 23:33 Gray EE N 727 PaintingsofAbominations Paintings of Abominations 1/4 Ezekiel 8:10 Gold EE N 422 Paladin Paladin 7/3 Romans 12:21 Green H Immunity on demons is negated. Discard a non-human evil character with abilities */3 or less. Hero has access to gold sites. N 805 Palsy Palsy - Matthew 8:6 Pale Green EE Selected human Hero in a territory is paralyzed and cannot enter battle until healed. N 665 PartnersWithDemons Partners With Demons 2/2 1 Corinthians 10:20 Crimson EE One human Evil Character may band with one demon. N 336 PassoverPreparations Passover Preparations - Exodus 12:7 Red HE Set aside a Hero that has no special ability for four turns. Upon return enhancements played on Hero may not be interrupted, prevented, or negated. N 475 Passover Passover - Exodus 12:26-27 Green HE Set aside one or more of your Heroes. Hero(s) is immune to negative effect while set-aside. Discard Passover when Hero(s) returns to play. N 553 PatienceofJob Patience of Job 1/1 Job 1:21 Blue HE Hero ignores Black Brigade. N 456 PatienceLim Patience 2/2 Galatians 5:22-23 Green HE N 476 Patience Patience - Galatians 5:22-23 Green HE Set Hero aside. Hero gains 1/1 for every turn Hero is set aside. N 121 Patmos Patmos - Revelation 1:9 Purple S N 257 PatriarchTravels Patriarch Travels - Genesis 47:1 White HE Holder may add an additional Hero to the battle for one turn. N 457 PaulsBooksandParchments Paul's Books and Parchments 2/2 2 Timothy 4:13 Green HE Hero may band to any N.T. Hero in gold, white, or blue brigade. N 995 PaulsGirdle Paul's Girdle - Acts 21:11 Brown EE Return any Hero to owner's hand. N 395 Peace Peace 1/1 Galatians 5:22-23 Gold HE Hero ignores Black Brigade. N 596 PearlofGreatPrice Pearl of Great Price 4/3 Matthew 13:45-46 Purple HE Hero is immune to black brigade. N 907 Pestilence Pestilence 2/4 Jeremiah 14:12 Gray EE Discard one Old Testament Hero in play or in a set aside area. N 264 Peter Peter 10/10 Luke 6:13-16 Red H If taken prisoner, after three turns Peter returns to owner's territory. N 209 PetersMotherInlaw Peter's Mother-In-law 3/5 Mark 1:30-31 White H Hero ignores all poisons and diseases. N 334 PetersShadow Peter's Shadow - Acts 5:14-15 Red HE Set Peter aside. Peter may heal one hero from poison or disease after being set aside for one turn. N 696 Pharaoh Pharaoh 6/7 Exodus 5:23 Gold E N 701 Pharaoh Pharaoh 6/6 Exodus 5:23 Gold E N 580 PharaohsDaughter Pharaoh's Daughter 7/5 Exodus 2:6 Purple H Character has access to Pharaoh's Prison and Egypt Sites. N 695 PharaohsMagicians Pharaoh's Magicians 7/2 Exodus 7:11 Gold E Draw the top card from own draw pile. If it is evil, show and put in hand. If not, place at the bottom of draw pile without shuffling. N 122 PharaohsPrison Pharaoh's Prison - Genesis 39:20 Blue S N 893 Pharisees2 Pharisees 1/3 Matthew 3:7 Gray E May band to all Pharisees. N 998 Pharisees3 Pharisees 1/3 Matthew 3:7 Gray E May band to all Pharisees. N 894 Pharisees Pharisees 1/3 John 8:3-4 Gray E May band to all Pharisees. N 440 Philemon Philemon 2/5 Philemon 1:1 Green H N 498 PhiliptheEvangelist Philip the Evangelist 5/6 Acts 6:5 Blue H May band to any Hero who was a deacon. N 266 Philip Philip 9/7 Luke 6:13-16 Red H N 203 PhilipsDaughters Philip's Daughters 5/4 Acts 21:8-9 White H N 708 Phygellus Phygellus 3/3 2 Timothy 1:15 Gold E N 792 PiercedHeart Pierced Heart 1/3 Luke 2:34-35 Pale Green EE Discard any activated Artifact. The effect of that artifact is negated. N 371 PietyofMary Piety of Mary 4/3 Luke 10:39 Gold HE Ignore all special abilities on cards depicting a false religious practice. N 55 PillarofaCloud Pillar of a Cloud 2/2 Exodus 13:21 Multi HE Hero gains first strike ability for this turn. N 49 PillarofFire Pillar of Fire 3/4 Exodus 14:24 Multi HE Hero is immune to Black Brigade. N 528 PillarofTruth Pillar of Truth 3/2 1 Timothy 3:15 Blue HE Hero ignores gray brigade. N 123 PitofDothan Pit of Dothan - Genesis 37:24 Blue S N 850 Pit Pit 2/2 Genesis 37:24 Black EE Take any male Hero in your opponent's territory and remove him from the game. N 391 PlagueofBlood Plague of Blood 2/2 Exodus 7:20 Gold HE Discard all Kingdoms of this World (KotW) sites in play. All Evil Characters from all KotW sites are returned to their owner's territory. N 405 PlagueofFlies Plague of Flies - Exodus 8:24 Gold HE All Evil Characters in play decrease 6/6 for remainder of turn. If result is 0/0 or less discard character(s). N 406 PlagueofFlies Plague of Flies - Exodus 8:24 Gold HE All Evil Characters in play decrease 6/6 for remainder of turn. If result is 0/0 or less discard character(s). N 911 PoisonofDragons Poison of Dragons 2/3 Deuteronomy 32:33 Gray EE Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 846 Poison Poison 2/3 Psalm 58:4 Black EE Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 854 PoisonLim Poison 2/1 Psalm 58:4 Black EE N 936 PontiusPilate Pontius Pilate 8/2 Luke 23:23-24 Brown E N 652 PossessingDemon Possessing Demon 3/4 Luke 4:33-34 Crimson E Take any blue brigade Hero prisoner. Place Hero in your land of bondage. Hero is treated as a Lost Soul. N 709 PotipharsWife Potiphar's Wife 2/2 Genesis 39:9 Gold E When Character defeats a male Hero in the Field of Battle, the Hero is taken prisoner and placed in your opponent's Land of Bondage and treated as a Lost Soul. N 337 PotterandtheClay Potter and the Clay - Jeremiah 18:6 Red HE Set Hero aside. Hero gains 1/1 for every turn Hero is set aside. N 97 PottersField Potter's Field - Matthew 27:7 Multi F Set this site aside. Holder's Heroes to be discarded are instead placed in this site. Treat them as discarded Heroes. N 321 PoweroftheCross Power of the Cross 2/1 1 Corinthians 1:18 Red HE Convert any human Evil Character in play to a red brigade hero. N 258 Praises Praises - Exodus 15:20-21 White HE All White brigade Heroes in Holder's territory must join the battle. N 407 PrayerandFasting Prayer and Fasting - Acts 13:2 Gold HE Set Hero aside. Hero gains 1/1 for every turn Hero prays. Discard after Hero returns. N 375 PreachingGodsWord Preaching God's Word 4/1 1 Corinthians 1:23-24 Gold HE If played on Apollos this card is worth 10/6. N 31 PriestlyBreastplate Priestly Breastplate - Exodus 28:15-16 - A The words ignore and repel on all character cards and enhancement cards are prevented. N 574 PrinceJonathan Prince Jonathan 8/8 1 Samuel 20:16-17 Purple H May band with David. N 945 PrinceofGreece Prince of Greece 6/6 Daniel 10:20 Brown E Character may band with the Prince of Persia. N 766 PrinceofPersia Prince of Persia 6/6 Daniel 10:13 Pale Green E The Angel of the Lord has no effect on this card unless Daniel is in the Field of Battle. N 750 PrinceofthisWorld Prince of this World 10/12 John 14:30 Pale Green E Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes can be successful. N 816 PrinceofTyrus Prince of Tyrus 6/8 Ezekiel 28:2 Black E Character is immune to all angels except Michael and Gabriel. N 201 Priscilla Priscilla 5/7 Acts 18:2 White H May band with Aquila. N 996 PrisonGuards Prison Guards - Philippians 1:13 Brown EE Place on any site with the word prison on it. Each Evil Character gains 4/4 until end of turn when blocking a rescue at that site. N 125 PrisonofAsa Prison of Asa - 2 Chronicles 16:10 Green S N 124 Prison Prison - Acts 5:18 Purple S N 855 Profanation Profanation 1/4 Revelation 11:9 Black EE Select one Hero from each opponent's Potter's Field and remove the hero(s) from the game. N 889 ProminentWomen Prominent Women 4/7 Acts 13:50 Gray E N 104 PromisedLand Promised Land - Joshua 1:2-3 Multi S Hero gains access to any site. Abraham, Isaac, Jacob, Joshua, and King David may use Promised Land without limit. May only be used twice by other Heroes, then it must be discarded. N 627 ProphecyofEldad&Medad Prophecy of Eldad & Medad - Numbers 11:26 Purple HE Male Heroes in battle may use any good enhancement based on prophecy this turn. N 643 ProphetsofBaal Prophets of Baal 6/7 1 Kings 18:26 Crimson E N 819 ProphetsofSamaria Prophets of Samaria 6/7 Jeremiah 23:13 Black E N 628 Prosperity Prosperity - Numbers 13:23 Purple HE Draw three cards and add to your hand. At the end of battle you may place any cards from your hand back on top of your draw pile. N 166 ProtectionofAngels Protection of Angels 2/3 Psalm 91:11 Silver HE All Heroes in holder's territory are immune to harm or effect until end of turn. N 180 ProtectionofJerusalem Protection of Jerusalem - 2 Kings 19:35 Silver HE Set aside two silver brigade Heroes. Holder chooses one Fortress Site that cannot be discarded while Heroes are setaside. When Heroes return to territory, discard set-aside. N 152 ProvidingAngel Providing Angel 3/5 1 Kings 19:5 Silver H Holder may take a healing enhancement from draw pile or discard pile and put it in hand. N 224 PurityofEnoch Purity of Enoch 3/2 Genesis 5:24 White HE N 234 PurityofEnoch Purity of Enoch 2/2 Genesis 5:24 White HE N 517 PuttoFlight Put to Flight 4/2 Leviticus 26:8 Blue HE All banding of Evil Characters is prevented and/or negated for remainder of battle. N 673 Quarreling Quarreling 1/2 Galatians 5:20-21 Crimson EE All Heroes in battle decrease 2/2 until end of turn. N 591 QueenofSheba Queen of Sheba 5/4 1 Kings 10:1 Purple H Character ignores and negates the special abilities of Lies, Vain Philosophy, Confusion, and False Prophecy. N 430 Rachel Rachel 5/6 Genesis 30:22 Green H N 806 Rage Rage - Psalm 2:1 Pale Green EE Two Evil Characters of 6/6 or less may band together. N 807 Rage(P) Rage - - Pale Green EE Two evil characters may band this turn N 288 Rahab Rahab 4/5 Joshua 6:25 Red H Character may attempt to rescue any Hero that is being held captive in any opponent's Sites or general Land of Bondage. N 56 RaisingofLazarus Raising of Lazarus 1/1 John 11:43 Multi HE One Hero from a Potter's Field is brought back into play. N 379 RaisingoftheSaints Raising of the Saints 3/2 Matthew 27:52-53 Gold HE All Heroes in your Potter's Field are returned to your territory. N 743 RamwithTwoHorns Ram with Two Horns - Daniel 8:20 Gold EE A second Evil Character from the Black Brigade may join the battle. N 32 RamsHorn Ram's Horn - Joshua 6:5 - A No special ability played by holder can be redirected while this card is in play. N 547 Razor Razor 2/1 Isaiah 7:20 Blue HE N 597 ReachofDesperation Reach of Desperation 4/3 Mark 5:27 Purple HE Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card. N 134 ReassuringAngel Reassuring Angel 9/7 Acts 1:9-10 Silver H N 235 RebekahmeetsIsaac Rebekah meets Isaac 2/2 Genesis 24:64-65 White HE Rebekah and Isaac may band together for the rest of the game. N 511 Rebekah Rebekah 4/4 Genesis 24:58 Blue H N 633 RedDragonlim Red Dragon 10/10 Revelation 12:3 Crimson E N 650 RedDragon Red Dragon 5/6 Revelation 12:3 Crimson E Character is immune to all Human Heroes unless hero uses Blood of the Lamb. N 236 Redemption Redemption 2/2 Luke 21:28 White HE Return any Hero being treated as a Lost Soul or as an Evil Character to your hand and treat as a Hero. Does not count as a rescue. N 477 Repentance Repentance - Ezekiel 33:19 Green HE Place this card on any human Evil Character in play and convert to a Green Brigade Hero. N 518 Resurrection Resurrection 4/2 Matthew 28:5-6 Blue HE Select one Hero from your Potter's Field and place in your territory, hand, or battle. N 461 RhodasGladness Rhoda's Gladness 2/1 Acts 12:13-14 Green HE All Heroes in play are immune to Crimson Brigade until end of current turn. N 744 Rivalry Rivalry - 1 Corinthians 1:12-13 Gold EE Holder chooses two N.T. Heroes in battle that must return to owner's territory. N 629 RiverFlowingFromtheTemple River Flowing From the Temple - Ezekiel 47:9 Purple HE Add a Hero from your hand to the battle. N 745 RizpahsSackcloth Rizpah's Sackcloth - 2 Samuel 21:10 Gold EE Discard all cards in the Field of Battle including yours. N 519 RodofIron Rod of Iron 4/2 Psalm 2:9 Blue HE Discard one Evil Character from each opponent's territory or set aside area. N 548 RodofIronLim Rod of Iron 2/1 Psalm 2:9 Blue HE N 769 RomanJailer Roman Jailer 4/5 Acts 16:27 Pale Green E If defeated by Paul or Silas, character repents and becomes a white brigade Hero. N 126 RomanPrison Roman Prison - Acts 28:17 Blue S N 383 RuthmeetsBoaz Ruth meets Boaz 2/3 Ruth 2:8 Gold HE Ruth and Boaz may band together until either is discarded. If either is discarded in battle, all enhancements transfer to the other, regardless of brigade color. N 199 Ruth Ruth 6/4 Ruth 3:11 White H N 206 Ruth Ruth 4/4 Ruth 3:11 White H N 832 Sadducees Sadducees 1/3 Acts 4:1-2 Black E May band to all Sadducees. N 999 Sadducees2 Sadducees 1/3 Acts 4:1-2 Black E May band to all Sadducees. N 1000 Sadducees3 Sadducees 1/3 Acts 4:1-2 Black E May band to all Sadducees. N 576 SaintofVirtue Saint of Virtue 8/2 2 Peter 1:3 Purple H N 646 Salome Salome 6/6 Mark 6:25 Crimson E N 127 Samaria Samaria - Ezra 4:10 Green S N 342 Samson(P) Samson 12/6 - Gold H All good gold enhancements without special abilities double in value unless a female Evil Character is in battle. N 358 Samson Samson 6/6 Judges 14:5-6 Gold H N 372 SamsonsStrength Samson's Strength 4/3 Judges 14:6 Gold HE Hero ignores all Animals and Beasts. N 366 Samuel Samuel 4/4 1 Samuel 7:15-16 Gold H N 408 SanctifyingFaith Sanctifying Faith - 1 Corinthians 7:14 Gold HE Selected human Hero chooses one Evil Character of opposite gender to be a Hero. Evil Character stays a Hero until selected Hero is discarded. Evil Character then returns to owner's territory an Evil Character. N 66 Sanhedrin Sanhedrin - Acts 5:33 Multi EE All Pharisees and Sadducees in play may band with each other for one turn. N 871 Saph Saph 10/10 2 Samuel 21:18 Gray E May band with Goliath. N 642 Sapphira Sapphira 6/8 Acts 5:9 Crimson E All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. N 487 Sarah Sarah 8/5 Genesis 21:1 Blue H N 549 SarahsBeauty Sarah's Beauty 1/3 Genesis 12:14 Blue HE All female Evil Characters in battle decrease 4/4 until end of battle. N 666 SarahsJealousy Sarah's Jealousy 2/2 Genesis 21:9-10 Crimson EE Holder may choose the Hero opponent uses to make a rescue attempt this turn. N 259 SatansFolly Satan's Folly - Colossians 2:15 White HE If one of holder's Heroes is about to be discarded, Holder may substitute an Evil Character from an opponent's territory in place of the Hero being discarded. N 441 SaulRepents Saul Repents 5/2 Acts 9:3-5 Green HE Convert Saul to a Hero. N 869 Saul-Paul Saul/Paul 11/10 - Gray E [Saul] This card enters play as Saul. When Saul repents he becomes Paul. [Paul (10/10 Multi H)] May not be poisoned. All enhancements played on Paul may not be interrupted, negated or prevented. N 965 SaulsJavelin Saul's Javelin 2/4 1 Samuel 18:11 Brown EE Has no effect if David is in the Field of Battle. N 599 SaulsSpear Saul's Spear 4/2 1 Samuel 26:22 Purple HE N 260 ScarletLine Scarlet Line - Joshua 2:18 White HE Female Heroes cannot be blocked by a male Evil Character this battle. N 896 ScoffatAngels Scoff at Angels 4/1 Jude 1:8 Gray EE Regardless of battle outcome, no Lost Soul is rescued unless a human Hero is in battle. N 966 ScornofMichal Scorn of Michal 2/4 2 Samuel 6:16 Brown EE All Brown Brigade Evil Characters in holder's territory must join the battle. N 462 Search Search 2/1 Zechariah 1:8 Green HE Holder may look through his draw pile, select a card, and place in his hand. Shuffle draw pile. N 181 theSecondSeal Second Seal, The - Revelation 6:4 Silver HE All of holder's Heroes in play and all of opponent's Evil Characters in play must join the battle. N 173 theSecondTrumpet Second Trumpet, The 1/1 Revelation 8:8 Silver HE All Black Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). N 655 SelfishAmbition Selfish Ambition 6/1 Galatians 5:20-21 Crimson EE N 146 Seraphimgreen Seraphim 5/5 Isaiah 6:6 Silver H May band to any Green Brigade Hero. N 147 Seraphimblue Seraphim 5/4 Isaiah 6:2 Silver H May band to any Blue Brigade Hero. N 654 theSerpent Serpent, The 2/3 Genesis 3:1 Crimson E Return Eve to owner's territory. The Serpent may use Forbidden Fruit. N 182 theSeventhTrumpet Seventh Trumpet, The - Revelation 11:15 Silver HE Convert one human Evil Character to a White Brigade Hero. N 160 ShadowofDeath Shadow of Death 3/3 Exodus 12:29 Silver HE Discard the first Evil Character that each opponent put in play this game. N 278 Shamgar Shamgar 6/6 Judges 3:31 Red H N 348 Shamhuth Shamhuth 8/8 1 Chronicles 27:8 Gold H All special abilities on enhancement cards are prevented. N 361 Shammah Shammah 5/2 2 Samuel 23:12 Gold H N 826 Shemaiah Shemaiah 4/4 Jeremiah 29:31 Black E N 50 ShieldofFaith Shield of Faith 3/4 Ephesians 6:16 Multi HE Hero is immune to Bows, Arrows, Spears, Javelins, and Darts. N 59 ShieldofFaithLim Shield of Faith 0/4 Ephesians 6:16 Multi HE N 941 Shimei Shimei 6/7 2 Samuel 16:6-7 Brown E N 946 Shimei Shimei 6/6 2 Samuel 16:6-7 Brown E N 478 ShiptoCyprus Ship to Cyprus - Acts 13:3-4 Green HE Search your draw pile for any green brigade Hero and band Hero into battle. N 838 Shipwreck Shipwreck 2/4 Acts 27:41 Black EE Negate Ship to Cyprus. N 51 ShoesofPeace Shoes of Peace 3/3 Ephesians 6:14-15 Multi HE N 52 ShoesofPeace Shoes of Peace 3/3 Ephesians 6:14-15 Multi HE N 425 Sibbechai Sibbechai 6/6 2 Samuel 21:18 Green H Discard Saph. N 975 Siege Siege 2/2 Micah 5:1 Brown EE All of Holder's Evil Characters in play and all of opponent's Heroes in play must join the battle. N 63 Siegeworks Siegeworks 3/1 Isaiah 29:3 Multi EE If total abilities (*/*) of Evil Character(s) in battle reach 20/* discard one O.T. Fortress site. N 503 Silas Silas 5/4 Acts 15:22 Blue H All New Testament Heroes in play gain 1/1 until end of battle. N 512 Silaslim Silas 4/4 Acts 15:22 Blue H N 773 SillyWomen Silly Women */* 2 Timothy 3:6-7 Pale Green E Character's abilities (*/*) are equal to the number of all Evil Characters in play. N 351 Simeon2 Simeon 7/6 Luke 2:25 Gold H N 352 Simeon Simeon 7/6 Luke 2:25 Gold H Hero may band to any good prophet. N 824 SimontheMagician Simon the Magician 4/6 1 Corinthians 1:10 Black E Enhancements played with Simon may not be interrupted and prevented when played against N.T. Heroes unless Peter or Philip the Evangelist are in play. N 421 SimontheZealot Simon the Zealot 7/4 Luke 6:13-16 Green H Hero has first strike ability. N 972 SinfulArmy Sinful Army 2/3 Revelation 9:8 Brown EE Evil Character repels blue brigade. N 897 SinfulKingdom Sinful Kingdom 3/5 Amos 9:8 Gray EE N 174 theSixthTrumpet Sixth Trumpet, The 1/1 Revelation 9:13-14 Silver HE All Brown Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). N 261 Sleep Sleep - Psalm 3:5 White HE Set Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes. N 374 Sling Sling 4/2 Judges 20:16 Gold HE N 722 SmashingTablets Smashing Tablets 2/3 Exodus 32:19 Gold EE Remove all activated Tables of the Law Artifact(s) from the game. N 932 Snare Snare - Psalm 119:110 Gray EE Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul. N 128 Sodom Sodom - Genesis 19:15 Silver S N 687 SoldintoSlavery Sold into Slavery - Genesis 37:28 Crimson EE Show and discard one evil enhancement from hand without using it. Then capture one human Hero from an opponent's territory and place in your Land of Bondage. Hero is treated as a Lost Soul. N 98 SolomonsTemple Solomon's Temple - 1 Kings 6:1 Multi F Holder may activate a second Artifact from Artifact pile or hand on this Fortress if that Artifact was found in Solomon's Temple. Artifact takes immediate effect. N 7 SonofGod Son of God - Revelation 1:12-13 Multi L Rescue any Lost Soul in play. N 8 SonofGod2 Son of God - Revelation 19:16 Multi L Rescue any Lost Soul in play. N 746 SorrowofMary Sorrow of Mary - Luke 2:35 Gold EE Holder may discard all but one Hero currently in the Field of Battle. N 338 SoundtheAlarm Sound the Alarm - Joel 2:1 Red HE Holder may add a second Hero to the fight for one turn. N 339 SoundtheAlarm Sound the Alarm - Joel 2:1 Red HE Holder may band an additional Hero into battle. N 479 SowingtheSeed Sowing the Seed - Matthew 13:23 Green HE Selected human Evil Character decreases 2/2 per turn. At */0 or less, Character becomes a Green brigade Hero with abilities (*/*) at face value. Then Sowing the Seed is placed on another human Evil Character in territory and continues. N 380 SpearofJoshua Spear of Joshua 3/2 Joshua 8:26 Gold HE Worth 6/4 if used by a Hero who fought in an earthly battle. N 606 Speed Speed 3/2 1 Kings 18:45-46 Purple HE Hero gains first strike ability. N 458 SpiritualGifts Spiritual Gifts 2/2 Galatians 5:22-23 Green HE Any enhancement that is a spiritual gift can be played this turn regardless of brigade color. N 165 SpiritualProtection Spiritual Protection 2/5 Psalm 91:11 Silver HE If a N.T. human Hero is in play, search draw pile or discard pile for an Armor of God enhancement. N 317 SteadfastnessofPeterLim Steadfastness of Peter 2/2 Matthew 16:18 Red HE N 318 SteadfastnessofPeter Steadfastness of Peter 2/2 Matthew 16:18 Red HE Hero ignores poisons and diseases. N 578 Stephen Stephen 7/7 Acts 6:15 Purple H N 568 Stillness Stillness - Psalm 46:10 Blue HE Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. N 569 Stillness Stillness - Psalm 46:10 Blue HE Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. N 183 StirringtheWater Stirring the Water - John 5:4 Silver HE Set Hero aside. Hero gains 1/1 for every turn Hero is set aside. N 808 Stocks Stocks - Acts 16:23-24 Pale Green EE Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul. N 917 StolenBlessing2 Stolen Blessing 0/3 Genesis 26:19-20 Gray EE Selected opponent may not draw cards during opponent's next draw phase. N 918 StolenBlessing Stolen Blessing 0/3 Genesis 26:19-20 Gray EE N 976 StolenIdols Stolen Idols 2/2 Genesis 31:19 Brown EE Search your draw pile for Household Idols and activate it. Previous Artifact is negated. All banding of Heroes is negated. N 451 StoneCutwithoutHands Stone Cut without Hands 3/1 Daniel 2:34 Green HE Holder ignores the Great Image card. N 723 StoneofThebez Stone of Thebez 2/3 Judges 9:53 Gold EE N 726 StoneofThebez Stone of Thebez 2/2 Judges 9:53 Gold EE N 647 StoneThrowers Stone Throwers 6/6 John 8:7 Crimson E N 99 Storehouse Storehouse - Genesis 41:56 Multi F Unused enhancements may be placed here face up during discard phase. Any one enhancement from Storehouse may be placed in holder's hand during player's Site phase. N 780 StrangeVine Strange Vine 2/4 Jeremiah 2:21 Pale Green EE N 340 StrengthinWeakness Strength in Weakness - 2 Corinthians 12:10 Red HE Thorn in the Flesh is negated and prevented. All good enhancements of 1/1 or less are worth triple their face value until end of battle. N 522 Strength Strength 3/3 Isaiah 40:31 Blue HE N 137 StrengtheningAngel Strengthening Angel 7/6 Luke 22:41-43 Silver H N 835 StrikingtheRock Striking the Rock 3/4 Numbers 20:11 Black EE Moses and Aaron each decrease 5/5 for remainder of turn. Cannot be interrupted, negated, or prevented. N 133 theStrongAngel Strong Angel, The 10/8 Revelation 5:2 Silver H All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. N 813 StrongDemon Strong Demon 9/10 Mark 9:18 Black E N 248 SubmissivenessofMary Submissiveness of Mary 1/1 Luke 1:38 White HE Hero ignores Green Brigade. N 249 SubmissivenessofMary Submissiveness of Mary 1/1 Luke 1:38 White HE Hero ignores Brown Brigade. N 62 SunWorship Sun Worship 3/3 Ezekiel 8:16 Multi EE N 724 SwiftHorses Swift Horses 2/3 Habakkuk 1:8 Gold EE Holder may interrupt the battle, draw three cards and play the next enhancement card. N 480 SwordoftheLord Sword of the Lord - Judges 7:18 Green HE Holder may take any two Evil Characters in play and cause them to fight each other. The loser is discarded. N 53 SwordoftheSpirit Sword of the Spirit 3/1 Hebrews 4:12 Multi HE N 747 SwordofVengeance Sword of Vengeance - Leviticus 26:25 Gold EE Discard any Red Brigade Hero. N 902 Sword Sword 3/4 Exodus 15:9 Gray EE N 501 Syntyche Syntyche 5/5 Philippians 4:2-3 Blue H N 775 TableofDemons Table of Demons 4/5 1 Corinthians 10:21 Pale Green EE Holder may search draw pile for Tartaros and put it in play. N 33 TablesoftheLaw Tables of the Law - Exodus 24:12 - A Holder may keep up to ten cards in hand instead of eight. N 748 TakeasaSlave Take as a Slave - 2 Corinthians 11:20 Gold EE Take any human Hero prisoner and place in your land of bondage. Hero is treated as a lost soul. N 100 Tartaros Tartaros - 2 Peter 2:4 Multi F All demons that holder captures, discards, or has in Land of Bondage are placed in Tartaros. Release one demon to holder's territory from Tartaros when one of holder's demons wins in battle. N 702 Taskmasterlim Taskmaster 6/6 Exodus 1:11 Gold E N 703 Taskmaster Taskmaster 6/6 Exodus 1:11 Gold E All Old Testament Heroes in play decrease 2/2 until end of turn. N 450 TearsforaFriend Tears for a Friend 3/2 John 11:34-35 Green HE N 319 Temperance Temperance 2/2 Galatians 5:22-23 Red HE N 749 Temptation Temptation - Proverbs 1:10 Gold EE All male Heroes must withdraw from battle. Opponent must place a female Hero into battle or rescue attempt fails. N 188 Thaddaeus Thaddaeus 8/8 Luke 6:13-16 White H N 554 ThirdHeaven Third Heaven 0/5 2 Corinthians 12:2-3 Blue HE Holder may look at defender's hand, pick one evil card, and shuffle it back into defender's draw pile. N 161 theThirdSeal Third Seal, The 3/3 Revelation 6:5 Silver HE Each player with an odd number of Evil Characters in Territory must discard one Evil Character. Owner's choice. May not be prevented or negated. N 175 theThirdTrumpet Third Trumpet, The 1/1 Revelation 8:10 Silver HE All Crimson Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). N 34 ThirtyPiecesofSilver Thirty Pieces of Silver - Matthew 26:15-16 - A Regardless of battle outcome Hero is discarded. David's Harp has no effect. May be used twice. N 488 Thomas Thomas 7/7 Luke 6:13-16 Blue H All enhancements played on Thomas may not be interrupted, prevented, or negated. N 184 ThreeAngels Three Angels - Genesis 18:2-3 Silver HE Up to two silver brigade Heroes may join the battle. Ability cannot be interrupted or prevented by an Artifact. N 833 ThreeCrosses Three Crosses 6/1 Luke 23:32 Black EE N 35 ThreeNails Three Nails - Mark 15:24-25 - A No demon may block while this Artifact is in play. N 207 Timothy Timothy 4/4 1 Corinthians 4:17 White H If two or more Heroes are in holder's territory with 7 or greater offense, Timothy may not start the rescue attempt. After Timothy has won one battle, he increases 3/3 and may start rescue attempts. N 205 Titus Titus 4/5 Titus 1:5 White H Evil Characters may not band while Titus is in battle. All banded Evil Characters in battle must return to their territories. N 675 Tormentors Tormentors 1/1 Matthew 18:34 Crimson EE All evil enhancements with abilities of less than 3/3 are worth triple their face value until end of battle. N 809 TornMantle Torn Mantle - 1 Samuel 15:27-28 Pale Green EE No good banding cards can be played this turn. Any currently in play are discarded. N 810 Tower Tower - Judges 9:51 Pale Green EE Set Evil Character aside for 6 turns. Character returns able to interrupt and prevent all special abilities on character cards including The Strong Angel. N 262 Transfiguration Transfiguration - Luke 9:29-30 White HE Holder may search draw pile or discard pile for Moses or Elijah, and band one or both into battle. This effect may not be negated, prevented, or interrupted. N 570 TrappedinCleverness Trapped in Cleverness - 1 Corinthians 3:18 Blue HE Take any Evil Character in play prisoner and place in your land of bondage. Treat as a Lost Soul. N 956 TreacheryAfoot Treachery Afoot 5/1 2 Kings 9:23 Brown EE Discard any O.T. male Evil Character in an opponent's territory. N 669 TreacheryofJezebel Treachery of Jezebel 2/1 1 Kings 21:15 Crimson EE The effect of the last enhancement card played in current battle may be interrupted and its effect is either prevented or redirected to the Hero of your choice. N 667 Treachery Treachery 2/2 Malachi 2:10 Crimson EE N 630 Trust Trust - Genesis 22:8 Purple HE Hero may withdraw from battle unharmed. All good enhancements played this battle may return to owner's hand except this one. N 544 TruthfulnessofNathan Truthfulness of Nathan 2/2 2 Samuel 12:5-7 Blue HE N 409 TwoOliveBranches Two Olive Branches - Zechariah 4:12 Gold HE A second Hero from the Gold Brigade may be added to the battle for one turn. N 36 UnholyWrit Unholy Writ - Acts 9:2 - A A human Hero in battle may be taken prisoner. Discard Artifact after use. N 481 UnityinChrist Unity in Christ - Galatians 3:28 Green HE All N.T. Heroes must join the battle. N 279 Uriah Uriah 6/6 2 Samuel 11:16 Red H N 697 UsersofCuriousArts Users of Curious Arts 6/7 Acts 19:19 Gold E N 676 VainPhilosophy Vain Philosophy 1/1 Colossians 2:8 Crimson EE Evil Character ignores Purple Brigade. N 851 VainVision Vain Vision 2/2 Ezekiel 13:7 Black EE This card is worth 4/4 if played against a prophet. N 482 ValleyofDryBones Valley of Dry Bones - Ezekiel 37:10 Green HE Return all Heroes from all discard piles to the Field of Play. N 396 VengeanceofEternalFire Vengeance of Eternal Fire 1/1 Revelation 20:14-15 Gold HE Discard Kingdoms of this World and two Lost Soul sites from one player's territory and discard all Evil Characters placed on Lost Soul sites to guard them. N 631 theVineyard Vineyard, The - Isaiah 5:7 Purple HE Holder may take all Purple Brigade Heroes in his Territory and set them aside for two turns to increase them by 4/4. N 660 ViperBite Viper Bite 2/3 Acts 28:3 Crimson EE Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. N 905 Vulnerable Vulnerable 3/2 1 Samuel 26:12 Gray EE Evil Character has first strike ability. Negate all first strike abilities on all good cards this turn. N 668 theWagesofSin Wages of Sin, The 2/2 Romans 6:23 Crimson EE Search draw pile for one Grim Reaper card and put it in your hand, or remove a Hero in a territory from the game. N 237 WallofFire Wall of Fire 2/2 Zechariah 2:5 White HE Black Brigade and Pale Green Brigade characters have no effect on current rescue attempt. N 101 WallofProtection Wall of Protection - 1 Kings 9:15 Multi F Place this site in your territory. No character in your territory may be brought into battle by an opponent. N 529 WallofWater Wall of Water 3/2 Exodus 14:29 Blue HE Interrupt the current battle to give all Heroes not in the Field of Battle protection from damage this turn. N 707 WanderingSpirit Wandering Spirit 3/4 Luke 11:24 Gold E If Wandering Spirit is placed in Tartaros and remains for four turns, it is released back to owner's territory with abilities increased to (6/8). N 513 WarriorinTraining Warrior in Training 4/4 Psalm 144:1 Blue H This Hero decreases 1/1 each time he enters battle. The turn after reaching 1/1 he increases to 10/10 until discarded. N 149 Watcher Watcher 4/7 Daniel 4:23 Silver H If an Evil Character was or is currently set aside, shuffle that Evil Character back into Owner's draw pile. Discard the setaside card(s). N 415 theWatchman Watchman, The 8/4 Ezekiel 3:17 Green H N 410 WaterfromtheRock Water from the Rock - Exodus 17:6 Gold HE Draw top card from own draw pile. All O.T. Heroes in play gain 1/3 until end of turn. N 919 WaterShaft Water Shaft 0/3 2 Samuel 5:6 Gray EE Evil Character may band to one Evil Character for remainder of turn. Opponent's Wall of Protection has no effect this turn N 523 WatertoWine(p) Water to Wine 3/3 - Blue HE Holder may search draw pile for all blue brigade set-aside cards and put them in play. N 661 WeepingforTammuz Weeping for Tammuz 2/3 Ezekiel 8:14 Crimson EE N 341 WheelwithinaWheel Wheel within a Wheel - Ezekiel 1:16 Red HE Holder may exchange current Hero with any Hero from holder's draw pile. Shuffle after exchange. N 636 WhoreofBabylon Whore of Babylon 8/8 Revelation 17:5 Crimson E N 954 WickedThief Wicked Thief 3/4 Luke 23:39 Brown E N 957 WickednessofDelilah Wickedness of Delilah 4/1 Judges 16:15 Brown EE If played on Delilah, capture any male Hero in play and place in your Land of Bondage. N 594 Widow Widow 3/3 2 Kings 4:1 Purple H Widow may not be blocked by an Evil Character of */8 or higher. N 979 WildParties Wild Parties 1/4 1 Peter 4:3 Brown EE N 915 Wildness Wildness 1/1 Romans 1:29-30 Gray EE Evil Character ignores Gold Brigade. N 392 Wisdom Wisdom 2/2 2 Timothy 3:15 Gold HE N 755 WitchofEndor2 Witch of Endor 8/7 1 Samuel 28:7 Pale Green E N 756 WitchofEndor Witch of Endor 7/8 1 Samuel 28:7 Pale Green E Convert the Hero Saul to an Evil Character in the Brigade color of your choice. N 688 WithoutFood Without Food - 2 Corinthians 6:5 Crimson EE Hero decreases 1/1 each turn until */1. While Without Food, Hero must allow the Evil Character to play the first enhancement in battle. Treat as a disease. N 185 WitnessestoCreation Witnesses to Creation - Job 38:7 Silver HE Set one silver brigade Hero aside for seven turns. The next time Hero enters battle he cannot be blocked by humans. N 760 Wizards Wizards 6/7 Isaiah 8:19 Pale Green E N 847 WomanintheEphah Woman in the Ephah 2/3 Zechariah 5:7-8 Black EE This card is worth 3/4 if played against Red Brigade. N 706 WomanofThebez Woman of Thebez 4/4 Judges 9:53 Gold E N 761 WomenasSnares Women as Snares 6/7 Ecclesiastes 7:26 Pale Green E When using this Character to block, take prisoner all male Evil Characters of one opponent and place them in your Land of Bondage. They are treated as Lost Souls. N 598 Wonderment Wonderment 4/3 Matthew 14:25-27 Purple HE N 37 WoolFleece Wool Fleece - Judges 6:37 - A No Evil Characters may band. N 216 WordsofEncouragement Words of Encouragement 4/3 Deuteronomy 20:3-4 White HE Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card. N 933 WorkedtoExhaustion Worked to Exhaustion - 2 Corinthians 6:5 Gray EE One N.T. Hero of 6/6 or less in a player's territory decreases to (1/3) until Hero is discarded. N 770 WorkerswithFamiliarSpirits Workers with Familiar Spirits 4/4 2 Kings 23:24 Pale Green E N 836 WrathofCain Wrath of Cain 3/3 Genesis 4:8 Black EE Discard a green brigade male Hero in play or set-aside area. N 867 WrathofSatan Wrath of Satan - Revelation 12:12 Black EE Discard all Heroes in play. N 304 WrestlingwithGod Wrestling with God 3/2 Genesis 32:24 Red HE Search opponent's discard pile and select one good enhancement and add it to your hand. N 868 YokeofIron Yoke of Iron - Jeremiah 28:14 Black EE Opponent must select and discard two of his enhancements currently in the Field of Battle. N 362 Zaccheus Zaccheus 5/2 Luke 19:5 Gold H Holder may search draw pile for one Fortress card. Shuffle draw pile. N 431 Zechariah Zechariah 5/6 Zechariah 1:1 Green H N 504 Zephaniah Zephaniah 5/4 Zephaniah 3:17 Blue H N 1003 kAbiezer Abiezer 7/3 1 Chronicles 27:12 Blue H Hero is immune to Crimson Brigade. War 1004 kAbishai Abishai 8/8 1 Chronicles 11:20 Red H Discard Ishbibenob. May band to any red-brigade warrior class Hero. War 1005 kAbishaisSpear Abishai's Spear 3/2 2 Samuel 23:18 Red HE Protect all red brigade Heroes not in battle from harm. Wep 1006 kAbner Abner 9/8 1 Samuel 14:50 Brown E Character has first strike ability. Ability cannot be negated unless Joab is in battle. War 1007 kAbnersSpear Abner's Spear 3/2 2 Samuel 2:23 Brown EE Holder may discard Abner's Spear to discard a male Hero in battle with abilities of */4 or less. Wep 1008 kAbsalom Absalom 6/7 2 Samuel 15:12 Pale Green E May band with any Evil Character with a reference from 2 Samuel 14-18. While Absalom is in play, David cannot enter battle. War 1009 kAbsalomsSoldiers Absalom's Soldiers 5/4 2 Samuel 15:12 Pale Green E Place David beneath owner's draw pile. May band to Absalom's Soldier. War 1010 kTheActsofSolomon Acts of Solomon, The - 1 Kings 11:41 Gold HE Search your draw pile and exchange this card with another good enhancement. Place new card in hand. Shuffle draw pile. N 1011 kActsofUzziah Acts of Uzziah 3/1 2 Chronicles 26:22 Purple HE Discard Household Idols. Return all Evil Characters in set aside areas to owner's territory at face value. N 1012 kAdino Adino 6/6 2 Samuel 23:8 Red H If Adino is holding a spear he gains 3/3 and prevents all special abilities except banding on non-weapon class enhancements. War 1013 kAdinosSpear Adino's Spear 3/2 2 Samuel 23:8 Red HE Hero is immune to Gold Brigade. Wep 1014 kAhimaaz Ahimaaz 4/2 2 Samuel 17:17 Blue H Holder may look at one opponent's hand or cards face down in a Site. Hero may then withdraw from battle unharmed or continue the battle. Ahimaaz cannot be captured. War 1015 kAhithophel Ahithophel 2/2 2 Samuel 15:31 Gray E May band with any Evil Character with a reference from II Samuel 14-17. N 1016 kAmasa Amasa 8/8 2 Samuel 17:25 Pale Green E Cannot be taken prisoner. May band to Absalom's Soldiers. War 1017 kAmbushtheCity Ambush the City - Joshua 8:19 Gold HE If making a rescue attempt, set all cards in battle aside (regardless of immunity). Holder may begin a new rescue attempt against same player. Once new rescue attempt is completed, the original battle resumes as a battle challenge. Cannot be negated. N 1018 AngelChariots Angel Chariots 3/2 Psalm 68:17 Silver HE Discard any Crimson Brigade Evil Character in play or a setaside area. N 1019 kAngelofHisPresence Angel of His Presence 7/5 Isaiah 63:9 Silver H Draw the top card from your draw pile. War 1020 kAngelofMight Angel of Might 9/9 Revelation 10:1 Silver H Hero has first strike ability. N 1021 kAngeloftheWaters Angel of the Waters 6/8 Revelation 16:5 Silver H Silver brigade Heroes cannot be taken prisoner this turn. N 1022 kAngelsSword Angel's Sword 3/2 Numbers 22:23 Silver HE If blocked by a human Evil Character, Hero may play the first enhancement. Wep 1023 AnsweredPrayer Answered Prayer */* 1 Kings 8:28 White HE Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses. Distribution must be announced when played. N 1024 kArchersofKedar Archers of Kedar 3/5 Isaiah 21:17 Crimson E May band to any warrior class Evil Character. May discard any Hero in a territory but then discard Archer of Kedar at end of battle. War 1025 kArkoftheCovenant Ark of the Covenant - Numbers 10:35 - A Regardless of battle outcome, one Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle. Limit holder to two such discards per game. N 1026 kArmyofChaldeans Army of Chaldeans 3/3 2 Kings 25:5 Crimson EE Discard all good weapon class enhancements in battle. N 1027 kArtifactsDestroyed Artifacts Destroyed - 2 Chronicles 28:24 Gold EE Discard one active Artifact from each opponent's territory. N 1028 kAsherahPole Asherah Pole - Exodus 34:13-14 - A When blocking any O.T[.] Hero, evil enhancements cannot be negated. Discard if Gideon, King Asa, King Hezekiah, or King Josiah enters battle. N 1029 kBackwardShadow Backward Shadow - 2 Kings 20:11 Green HE Heal a Hero in play. Abilities (*/*) of that Hero may not decrease below Hero's face value for remainder of game. N 1030 BattleAxe Battle Axe 4/3 Jeremiah 51:20 Red HE Hero ignores gray brigade. N 1031 kBattleNeutralized Battle Neutralized - 1 Kings 20:13 White HE The battle immediately ends in a stalemate. All characters in battle return to territories. All enhancements in battle are discarded. N 1032 kBattlePrayer Battle Prayer 4/3 Psalm 140:7-8 Gold HE Search your draw pile or discard pile for any good gold brigade enhancement and ad it to your hand. Shuffle card pile. N 1033 kBearingBadNews Bearing Bad News - 2 Samuel 18:22 Gray EE If a unique human Evil Character is discarded as a result of this battle, no Lost Soul may be rescued by a Hero this turn. N 1034 kBeltofTruth Belt of Truth 3/4 Ephesians 6:14 Multi HE Negate all special abilities on evil cards with the word False, Lies, Deceived, or Deceit in the title. N 1035 kBenaiah Benaiah 8/8 1 Chronicles 11:22 Green H Negate all special abilities on non-warrior class characters and non-weapon class enhancements. War 1036 kBenaiahSnatchesaSpear Benaiah Snatches a Spear 1/1 2 Samuel 23:21 Green HE Negate one evil enhancement in battle. Add the numbers on that enhancement to this Hero for remainder of turn. Cannot be negated. N 1037 kBesiegingtheCity Besieging the City - 2 Kings 24:11 Gold EE Opponent may not draw cards or make a rescue attempt next turn. N 1038 kBookofHozai Book of Hozai 3/3 2 Chronicles 33:19 Blue HE Holder may draw three cards and play the next enhancement. During discard phase, holder may return any cards from hand to top of draw pile. N 1039 kBookofJashar Book of Jashar - Joshua 10:13 Blue HE This enhancement duplicates (becomes an exact copy of) the previous good enhancement played by holder this turn. N 1040 kBowandArrow Bow and Arrow 2/2 2 Samuel 1:18 Gold HE Negate the last evil enhancement played in current battle. N 1041 kBowandArrowGray Bow and Arrow 3/2 Psalm 11:2 Gray EE Evil Character is immune to Silver Brigade. Wep 1042 kBreakDowntheWallofGath Break Down the Wall of Gath 4/0 2 Chronicles 26:6 Purple HE Discard a single color Lost Soul Site and all evil cards guarding it. Lost Soul(s) remains in play. N 1043 kBreakingJerusalemsWall Breaking Jerusalem's Wall 6/0 2 Kings 14:13 Black EE If used by a King of Israel, discard one Wall of Protection or Jerusalem Tower. N 1044 kBreakingThrough Breaking Through 6/0 2 Kings 25:4 Crimson EE If Nebuchadnezzar is in play, discard one Wall of Protection or Jerusalem Tower. N 1045 kBreastplateofRighteousness Breastplate of Righteousness 3/4 Ephesians 6:14 Multi HE Hero is immune to crimson brigade. Holder may play the next enhancement. N 1046 kCaptainoftheHost Captain of the Host 10/10 Joshua 5:14 Silver H Negate all non-weapon class special abilities except banding. War 1047 kCaptainsSword Captain's Sword 3/2 Joshua 5:13 Silver HE If holder is ever losing the battle by the numbers, holder may discard Captain's Sword to withdraw all Heroes unharmed from battle. Wep 1048 kChariotsoftheSun Chariots of the Sun 2/2 2 Kings 23:11 Pale Green EE ############################################################################################################################################################################################################################################################### Wep 1049 kChemosh Chemosh - 1 Kings 11:7 Brown EE Set Evil Character aside. Evil Character decreases 0/1 each turn until discarded. At each upkeep, select any Hero in play to decrease 0/2 until discarded. N 1050 kClimbtheWalls Climb the Walls 2/3 Joel 2:7 Pale Green EE Jerusalem Tower has no effect this turn. N 1051 kCoatofMail Coat of Mail 0/5 1 Samuel 17:38 Purple HE Holder may negate and discard one evil weapon class enhancement on an Evil Character. Any time during battle, holder may discard Coat of Mail to return bearer being discarded to your territory. Wep 1052 kConqueroroverDeath Conqueror over Death 4/3 2 Timothy 1:10 White HE Return all Heroes in your Potter's Field to the field of play. This ability cannot be negated. N 1053 kCourage Courage - Deuteronomy 31:6 Blue HE Holder may band any Hero from his territory or hand into battle. N 1054 kCrushingBlow Crushing Blow 3/1 2 Samuel 22:30 Purple HE Selected Hero gains access to any Site until Hero is discarded. N 1055 kDart Dart 2/0 Proverbs 7:23 Gray EE Holder may discard Dart to decrease a Hero in play 6/6 until end of turn. Wep 1056 kDavid David 10/3 1 Samuel 17:37 Red H David may use and hold one weapon class enhancement from any good brigade except silver. War 1057 kDavidGreen David 10/3 1 Samuel 17:37 Green H David may use any enhancement bearing his name in the title or Scripture verse. War 1058 kDavidsHarp David's Harp - 1 Samuel 16:23 - A Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner's draw pile. Prevent Evil Spirit N 1059 kDavidsSling David's Sling 3/1 1 Samuel 17:40 Green HE Hero has first strike ability and my use Five Smooth Stones. Wep 1060 kDavidsTent David's Tent - 1 Samuel 17:54 Multi F ############################################################################################################################################################################################################################################################### N 1061 kDavidsVictory David's Victory 4/2 1 Samuel 17:51 Green HE Discard one giant or warrior class evil character in play. N 1062 kDestroyingtheTemple Destroying the Temple 5/1 2 Kings 24:13 Crimson EE If used by a Babylonian, discard any Solomon's Temple Fortress Site and any Artifact in it. N 1063 kDestructionofBabylon Destruction of Babylon 4/1 Jeremiah 51:44 White HE Discard a single color Lost Soul Site, and all evil cards guarding it. Lost Soul(s) remains in play. N 1064 kDevourer Devourer 2/3 Malachi 3:11 Black EE Interrupt and discard all good enhancements now in battle. N 1065 kDispleasedPhilistines Displeased Philistines 0/4 1 Samuel 29:7 Black EE Opponent(s) may not draw any cards or search draw pile next turn. N 1066 kDisuadingSpeech Disuading Speech 0/2 2 Kings 18:31 Pale Green EE Holder may choose the Hero his opponent uses in battle. N 1067 kEatenbyWorms Eaten by Worms 4/2 Acts 12:23 Silver HE Selected evil King decreases 0/4 per turn. If character reaches */0 or less, discard character. N 1068 kEdgeoftheSword Edge of the Sword 3/2 Deuteronomy 13:15 Green HE Discard a single color Lost Soul Site from on opponent's territory. The Lost Soul(s) remains in play. N 1069 kEgyptianArcher Egyptian Archer 3/5 2 Chronicles 35:23 Gold E May band to any Egyptian. May discard any Hero in a territory but then discard Egyptian Archer at end of battle. War 1070 kEhudsDagger Ehud's Dagger 2/2 Judges 3:16 Blue HE Negate the last evil enhancement played in current battle. N 1071 kEleazar Eleazar 7/2 2 Samuel 23:10 Green H Weapon class enhancements used by Eleazar cannot be negated or discarded during battle. War 1072 kEleazarsSword Eleazar's Sword 3/2 2 Samuel 23:10 Green HE Holder's Heroes are immune to male Philistines. Wep 1073 kElhanan Elhanan 10/10 2 Samuel 21:19 White H Discard Goliath's Brother (Lahmi). War 1074 kElon Elon 5/3 Judges 12:11 Gold H If opponent has 3 or more evil brigades in territory, return one of opponent's Evil Characters to the bottom of opponent's draw pile. N 1075 kEmperorAugustus Emperor Augustus 10/11 Luke 2:1 Gray E All N.T. humans in set aside areas must return to owner's territories. All opponents with a N.T. human in territory must discard a card from hand without using it. War 1076 kEsther Esther 7/3 Esther 7:5-6 Purple H While Esther is in play all characters except Haman are immune to Haman's Plot. This ability cannot be negated. N 1077 kEverlastingBeings Everlasting Beings - Revelation 4:8 Silver HE Return all silver brigade Heroes from all discard piles and Potter's Fields to the field of play. N 1078 kEveryMansSword Every Man's Sword - Judges 7:22 - A No battle may begin as a battle challenge. N 1079 kEvilSpirit Evil Spirit - 1 Samuel 16:15 Gold EE Convert any O.T. human Hero to an Evil Character for remainder of battle. Cannot be negated unless David's Harp is activated. N 1080 kFaithofDavid Faith of David 2/5 1 Samuel 17:37 Green HE All Heroes are immune to giants and warrior class evil characters this turn. Holder my play next enhancement. N 1081 kFallenWarrior Fallen Warrior 2/2 Isaiah 9:5 Black E Fallen Warrior gains the cumulative abilities (*/*) of each Hero he successfully blocks. War 1082 kFiveSmoothStones Five Smooth Stones 3/2 1 Samuel 17:40 Purple HE Negate the last evil enhancement played in current battle. N 1083 kFlamingSword Flaming Sword 4/3 Genesis 3:24 Silver HE Negate one evil enhancement played in current battle. N 1084 kFortifySite Fortify Site 2/2 Judges 9:31 Gray EE Take an Evil Character from your hand and place it face down on an occupied Site. A rescue attempt at that Site allows the character to band into battle. N 1085 kFortifytheWall Fortify the Wall 0/7 2 Chronicles 26:9 Purple HE Search your draw pile or discard pile for Wall of Protection or Jerusalem Tower and put either into your territory. Fortress takes immediate effect. N 1086 kGabriel Gabriel 10/10 Daniel 8:16 Silver H Holder may search any draw pile for one evil enhancement and discard it. Shuffle draw pile. N 1087 GatheringofAngels Gathering of Angels - Matthew 13:41 Silver HE Set Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discarded. N 1088 kGibeoniteTreaty Gibeonite Treaty - Joshua 9:15 Brown EE Holder's human Evil Character may be converted to a Hero in brigade of choice, or may be placed in opponent's Land of Bondage and treated as a Lost Soul. N 1089 kGlitteringSpear Glittering Spear 3/2 Nahum 3:3 Pale Green EE Worth 9/3 if used by a warrior class Assyrian Wep 1090 kGlitteringSword Glittering Sword 3/2 Deuteronomy 32:41 Purple HE Discard one Old Testament Evil Character in play or in a set aside area. N 1091 kGloryoftheLord Glory of the Lord - 2 Chronicles 7:1 Multi L Place in territory. Holder's Solomon's Temple and the Artifact in it cannot be discarded or negated by an opponent. Discard this card if Asherah Pole is in holder's Solomon's Temple. N 1092 kGoliathsSpear Goliath's Spear 3/2 1 Samuel 17:7 Black EE Worth 8/10 if used by a giant. Goliath may retain as a weapon until discarded. Wep 1093 kGoodsRecovered Goods Recovered 5/2 1 Samuel 30:18 Red HE Discard one Raiders' Camp and return all captured Heroes to owner's territory. Return one of your good cards discarded from draw pile by opponent to draw pile. Shuffle draw pile. Cannot be negated. N 1094 kGuards Guards - Genesis 40:3 Gold EE Place on a Lost Soul Site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that Site. N 1095 kHadadArises Hadad Arises 2/4 1 Kings 11:14 Gold EE Return a good King in play to top of owner's draw pile. Cannot be negated if holder has an Egypt site in play. N 1096 kHailstones Hailstones 4/1 Joshua 10:11 White HE Selected warrior class Evil Character decreases 0/4 per turn. If character reaches */0 or less, discard character. N 1097 kHelez Helez 5/2 1 Chronicles 27:10 Blue H May band to a warrior class Hero with a reference from 1 Chronicles or 2 Samuel. War 1098 kHelmetofBrass Helmet of Brass 0/5 1 Samuel 17:38 Blue HE Hero may play the first enhancement after blocker is presented. Any time during battle, holder may discard Helmet of Brass to return bearer being discarded to your territory. Wep 1099 kHelmetofSalvation Helmet of Salvation 3/4 Ephesians 6:17-18 Multi HE Negate all evil search abilities. N 1100 kHelpfromHeaven Help from Heaven - 1 Kings 19:6 Silver HE Search your draw pile for any silver brigade enhancement and add it to your hand. Shuffle draw pile. N 1101 kHezekiahsSignetRing Hezekiah's Signet Ring - 2 Kings 16:20 - A No opponent may search any draw pile or discard pile. N 1102 kHezekiahsWeakness Hezekiah's Weakness 2/3 2 Kings 18:16 Pale Green EE Discard and negate one active artifact in Solomon's Temple. N 1103 kHouseArrest House Arrest - 1 Kings 2:36 Gold HE Remove selected human Evil Character from the game after its next battle. N 1104 kIra Ira 8/8 2 Samuel 20:26 Blue H Negate all special abilities on non-warrior class characters and non-weapon class enhancements. War 1105 kIshbibenob Ishbibenob 8/10 2 Samuel 21:16 Crimson E May band to one warrior class Philistine Evil Character. War 1106 kIshbibenobsSpear Ishbibenob's Spear 3/2 2 Samuel 21:16 Crimson EE Worth 8/4 if used by a giant. Wep 1107 kIsraelPaysTribute Israel Pays Tribute 0/4 2 Kings 15:20 Gray EE Negate one enhancement in battle. Opponent may draw a card. N 1108 kIsraeliteArcher Israelite Archer 2/5 1 Chronicles 8:40 Gold H May band to any warrior class Hero. May discard any warrior class Evil Character in a territory but then discard Israelite Archer at end of battle. War 1109 kIttai Ittai 8/4 2 Samuel 15:21 White H May band to David. War 1110 kJair Jair 6/4 Judges 10:3 Blue H Holder may draw a card. N 1111 kJashobeam Jashobeam 6/4 1 Chronicles 11:11 Red H All Red Brigade Heroes gain 1/1 while Jashobeam is in battle. War 1112 kJashobeamsSpear Jashobeam's Spear 3/2 1 Chronicles 11:11 Red HE Following a successful rescue attempt, holder may discard a warrior class Evil Character in play. Wep 1113 kJehusSword Jehu's Sword 3/2 1 Kings 19:17 Black EE Evil Character cannot be converted. Wep 1114 kJoshua Joshua 11/9 Joshua 1:10-11 Gold H If a rescue or battle challenge is successful[, t]ake one unoccupied single color Lost Soul Site from your opponent and add it to your territory. War 1115 kJoshuaBurnstheCity Joshua Burns the City 4/0 Joshua 8:19 Gold HE Discard a single color Lost Soul Site and all evil cards guarding it. Lost Soul(s) remains in play. N 1116 kJosiahsCovenant Josiah's Covenant 3/4 2 Kings 23:3 Purple CC Protect all Heroes in players territory from harm or negative effect. N 1117 kKerithRavine Kerith Ravine - 1 Kings 17:5 Multi F Set this Fortress aside. Holder may put one O.T. human Hero in this Site to protect it from harm. Set-aside enhancements work in this Fortress. N 1118 kKingAbijah King Abijah 7/4 1 Kings 15:1 Crimson E Opponent must give holder an unoccupied single color Site, or discard a card from hand without using it. War 1119 kKingAhaz King Ahaz 7/7 2 Kings 16:2 Gold E Artifacts Destroyed cannot be negated. Until King Ahaz is discarded, he may use any evil set-aside enhancement. War 1120 kKingAhaziah King Ahaziah 6/6 2 Kings 8:24 Brown E May band to King Joram of Israel. If King Ahaziah is discarded, search your draw pile for Athaliah and put her in play. War 1121 kKingAmaziah King Amaziah 8/9 2 Kings 14:8 White H May choose one evil King of Israel to block. Wall of Protection has no effect. Specil ability may be used once per game. War 1122 kKingAmon King Amon 3/4 2 Kings 21:23-24 Black E If Manasseh is in your discard pile, search discard pile for one evil enhancement with an O.T. reference. N 1123 kKingAsa King Asa 7/5 1 Kings 15:9 Green H Discard Queen Maachah. King Asa has access to any Site. War 1124 kKingAzariahUzziah King Azarih (Uzziah) 6/9 2 Kings 15:1 Purple H Good enhancements with a reference from 2 Chronicles 26 cannot be negated. If Hero contracts Leprosy, immediately remove Hero from the game. War 1125 kKingBasha King Basha 4/4 1 Kings 15:16 Gold E None that Breathed cannot be negated. War 1126 kKingBenHadadI King Ben-Hadad I 7/7 1 Kings 20:2 Gray E If block is successful, holder may look at opponent's hand and place one card beneath opponent's draw pile. War 1127 kKingElah King Elah 1/1 1 Kings 16:8 Gold E Discard King Elah after this battle if King Zimri is in play. N 1128 kKingHezekiah King Hezekiah 9/11 2 Kings 18:1 Green H May band to Isaiah. All Heroes in battle are immune to Philistine and Assyrians. War 1129 kKingHoshea King Hoshea 4/6 2 Kings 15:30 Gray E King Hoshea cannot be converted. War 1130 kKingJehoahazIsrael King Jehoahaz 5/7 2 Kings 13:1 Black E Capture King Amaziah of Judah. King Jehoahaz cannot be taken prisoner. War 1131 kKingJehoahazJudah King Jehoahaz 1/1 2 Kings 23:31 Black E Discard Jehoahaz after this battle if Pharaoh Neco is in play. N 1132 kKingJehoash King Jehoash 8/7 2 Kings 13:10 Black E Character has first strike ability. This ability cannot be negated if holder has Samaria Site in play. War 1133 kKingJehoiakim King Jehoiakim 6/5 2 Kings 23:34 Gold E Look at opponent's hand. If there is a white enhancement, or a card with a Jeremiah reference, select and remove one of these from the game. War 1134 kKingJehoiakin King Jehoiakin 1/1 2 Kings 24:8 Pale Green E Discard King Jehoiakin after battle if a Babylonian is in play. N 1135 kKingJehoram King Jehoram 5/9 2 Kings 8:16 Brown E Cannot be taken prisoner. May band to Athaliah. War 1136 kKingJehoshaphat King Jehoshaphat 9/6 1 Kings 15:24 Red H Hero has first strike ability. Valor of Warriors cannot be negated. War 1137 kKingJehu King Jehu */6 2 Kings 9:6 Black E Discard King Joram, King Ahaziah of Judah, Jezebel, or Prophets of Baal. Strength (*/) is equal to the number of Evil Characters in play. War 1138 kKingJeroboamI King Jeroboam I 7/7 1 Kings 12:25 Brown E Search your draw pile or discard pile for one evil set-aside enhancement and add it to your hand. War 1139 kKingJeroboamII King Jeroboam II 4/5 2 Kings 14:23 Black E Take a Damascus Site from an opponent and place in your territory. War 1140 kKingJoash King Joash 7/8 2 Kings 11:12 Blue H King Joash is immune to brown brigade female characters. Hero has access to any O.T. Site. War 1141 kKingJoram King Joram 5/5 2 Kings 8:29 Brown E If holder has a Samaria Site in play, draw a card. War 1142 kKingJosiah King Josiah 9/9 2 Kings 22:1 Purple H Discard Chariots of the Sun. Search your draw pile for Solomon's Temple and place in your territory. Cannot be negated. War 1143 kKingJotham King Jotham 6/7 2 Kings 15:7 Purple H Enhancements played on King Jotham cannot be negated when played against warrior class Evil Characters. War 1144 kKingMenahem King Menahem 7/5 2 Kings 15:14-22 Gray E When using King Menahem to block, discard a card at random from opponent's hand. War 1145 kKingNadab King Nadab 3/5 1 Kings 15:25 Brown E If King Jeroboam I is in your discard pile, search discard pile for one evil enhancement with an O.T. reference and put in hand. War 1146 kKingOmri King Omri 6/7 1 Kings 16:23 Brown E Search your draw pile for one Samaria Site and put in play. Land Purchase cannot be negated. War 1147 kKingPekah King Pekah 8/5 2 Kings 15:25 Crimson E Discard King Pekahiah. Search your draw pile for one crimson brigade weapon class enhancement and place on King Pekah. Character has first strike ability. War 1148 kKingPekahiah King Pekahiah 1/1 2 Kings 15:22 Gray E Discard King Pekahiah after battle if King Pekah is in play. War 1149 kKingRehoboam King Rehoboam 7/6 1 Kings 12:1 Crimson E Select any two Heroes in territory to fight each other. Losers are placed beneath owner's draw pile(s). War 1150 kKingRezin King Rezin 7/8 2 Kings 15:37 Gray E May band to King Pekah. Banding and capture abilities on evil cards cannot be negated if holder has a Damascus Site in play. War 1151 kKingSaulPurple King Saul 10/10 1 Samuel 9:17 Purple H War 1152 kKingSaul King Saul 8/4 1 Samuel 15:26 Brown E May band to Abner, Michal or Doeg. War 1153 kKingSaulsDoubt King Saul's Doubt 0/4 1 Samuel 17:33 Brown EE Return one good King in battle or set-aside area to owner's territory. N 1154 kKingSaulsJealousy King Saul's Jealousy 4/2 1 Samuel 18:8 Brown EE Return a male human Hero in battle to owner's territory. If used against David, this cannot be negated. N 1155 kKingSennacherib King Sennacherib 9/7 2 Kings 18:13 Pale Green E Character has first strike ability. This ability cannot be negated unless Angel at Jerusalem is in play. War 1156 kKingShallum King Shallum 1/1 2 Kings 15:10 Crimson E Discard King Zechariah. Discard King Shallum after battle if King Menahem is in play. War 1157 kKingShalmaneserV King Shalmaneser V 9/9 2 Kings 17:4 Pale Green E Discard a Samaria Site War 1158 kKingShishak King Shishak 8/7 1 Kings 14:25 Gold E Jerusalem Tower has no effect this turn. If block is successful, discard the top card from any draw pile. War 1159 kKingSo King So 9/7 2 Kings 17:4 Gold E Egyptian Evil Characters have first strike ability. This ability cannot be negated if holder has Egypt Site in play. War 1160 kKingTiglathPileserIII King Tiglath Pileser III 10/11 2 Kings 15:29 Pale Green E If block is successful, holder may capture an O.T. human Hero in a territory. War 1161 kKingZechariah King Zechariah 9/8 2 Kings 15:8 Black E King Zechariah cannot be converted War 1162 kKingZedekiah King Zedekiah 1/1 2 Kings 24:17 Brown E Dungeon of Malchiah cannot be negated. Discard Zedekiah after battle if a Babylonian character is in play. War 1163 kKingZimri King Zimri 4/3 1 Kings 16:15 Crimson E Discard King Elah. Holder may discard a crimson enhancement from hand to discard all cards in battle. Discard King Zimri after one block. War 1164 kLahmi Lahmi 10/10 2 Samuel 21:19 Gold E May band to one warrior class Philistine Evil Character. War 1165 kLahmisSpear Lahmi's Spear 3/2 1 Chronicles 20:5 Gold EE Worth 6/8 if used by a giant. Wep 1166 kLandPurchase Land Purchase - 1 Kings 16:24 Brown EE Search your draw pile for one single color Lost Soul Site. Place Site in play. A Lost Soul may be added to the Site immediately. N 1167 TheLongDay Long Day, The 2/1 Joshua 10:13 Blue HE If holder's rescue attempt this turn fails, holder may make an additional rescue attempt this turn. N 1168 k2Chronicles154 Lost Soul (*/4) - 2 Chronicles 15:4 - LS Must be rescued by a Hero with toughness of */4 or greater N 1169 k2Chronicles2813 Lost Soul (hopper) - 2 Chronicles 28:13 - LS When drawn, place this Lost Soul in one opponent's Land of Bondage. Does not count toward Lost Soul deck building requirements. N 1170 lostsoul Lost Soul (shuffler) - Ezekiel 31:14 - LS When this Lost Soul is rescued, all other Lost Souls not held in Sites are shuffled into each player's own draw pile. N 1171 Psalm14 Lost Soul (site doubler) - Psalm 1:4 - LS This Lost Soul may be held captive in a Site currently occupied by another Lost Soul. N 1172 kMace Mace 3/2 Proverbs 25:18 Gold EE Discard one weapon-class enhancement on a Hero in battle. This ability cannot be negated. Wep 1173 kMaharai Maharai 6/2 1 Chronicles 27:13 White H May band with any warrior class Hero with a reference from I Chronicles or II Samuel. War 1174 kMichael Michael 12/8 Daniel 10:13 Silver H Enhancements placed with Michael cannot be negated. War 1175 kMightofAngels Might of Angels - 2 Thessalonians 1:7-8 Silver HE Discard all N.T. Evil Characters in play. N 1176 kMilitaryEscort Military Escort 0/5 2 Kings 11:11 Blue HE All captured Heroes in play return to their owner's territory. N 1177 kMomentumChange Momentum Change - 2 Samuel 19:1-2 Gray EE Return all Evil Enhancements except this one to holder's hand if Evil Character loses in battle. N 1178 kMoralDecline Moral Decline 0/2 2 Chronicles 21:11 Gold EE Character may use evil enhancements from any evil brigade this turn. N 1179 kMusteringforWar Mustering for War - 2 Chronicles 17:18-19 Red HE Set Hero aside for 2 turns. On return, holder may draw 3 cards. N 1180 kNebuzaradan Nebuzaradan 9/10 2 Kings 25:8 Crimson E Evil enhancements with a reference from 2 Kings cannot be negated if holder has a Babylon site in play. War 1181 kNicolasofAntioch Nicolas of Antioch 5/5 Acts 6:5 Blue H If opponent has a N.T. human Evil Character in play, holder may search discard pile for an enhancement that causes an EC to repent. N 1182 kNonethatBreathed None that Breathed 4/0 1 Kings 15:29 Gold EE Discard one King from each opponent's territory or set aside area. N 1183 kPayingTribute Paying Tribute - 2 Kings 12:18 Blue HE Selected human Evil Character withdraws from battle. Owner of that Evil Character may draw a card. N 1184 kPekahsBlade Pekah's Blade 3/2 2 Kings 15:25 Crimson EE Evil Character cannot be converted this turn. Wep 1185 kPharaohNeco Pharaoh Neco 7/8 2 Kings 23:29 Gold E Discard King Josiah. Capture King Jehoahaz. War 1187 kPhilosophy Philosophy 3/2 1 Corinthians 1:20,25 Multi HE 2/3 Multi EE N 1188 kPlunderers Plunderers 0/2 2 Kings 17:20 Pale Green EE Discard the top card from opponent's draw pile and draw the top card from your draw pile. Cannot be negated if holder has Assyria Site in play. N 1189 kPoisonedMinds Poisoned Minds 0/4 Acts 14:2 Gray EE Conversion of Evil Characters is negated this battle. N 1190 kPoliticalBribes Political Bribes 0/5 2 Kings 20:12 Crimson EE Each opponent must either skip next draw phase or make no rescue attempt that turn. N 1191 kPoliticalSavvy Political Savvy - 1 Kings 1:5 Black EE Interrupt the battle and return a human Evil Character to owner's hand. N 1192 kPosterityRemoved Posterity Removed - 1 Kings 16:3 Black EE Opponent may not play characters out of hand until this effect is completed. Look at one opponent's hand. Discard a human character in that hand. Opponent may draw a card to replace it. N 1193 PottersField Potter's Field - Matthew 27:7 Multi F Set this site aside. Holder's Heroes to be discarded are instead placed in this Site. Treat them as discarded Heroes. N 1194 kPrinceJonathan Prince Jonathan 8/8 1 Samuel 20:16-17 Purple H May band to any warrior class Hero with a reference from I Samuel. War 1195 kProvisions Provisions - 1 Samuel 17:20 Green HE Set Hero aside for 2 turns. On return holder may draw 2 cards and may choose the Evil Character his [opponent] uses to block Hero's next rescue attempt. N 1196 PuttoFlight Put to Flight 4/2 Leviticus 26:8 Blue HE All banding of Evil Characters is negated for remainder of battle. N 1197 kQueenMaachah Queen Maachah 2/2 1 Kings 15:13 Crimson E Holder may search his Artifact or discard pile for Asherah Pole and activate it. Previous artifact is negated. May band to King Rehoboam or King Abijah. N 1198 kTheRabshakehAttacks Rabshakeh Attacks, The 5/0 2 Kings 18:17 Pale Green EE Discard all but one Hero in battle. Cannot be negated by an Assyrian. N 1199 kRaidersCamp Raiders' Camp - 1 Samuel 30:16 Multi F If your human Evil Character captures a Hero, place it here. When opponent makes a successful rescue attempt or battle challenge, instead of surrendering a Lost Soul, release all Heroes from here back to owner. Does not count as redeemed soul. N 1200 kRecruitingOfficer Recruiting Officer 6/4 2 Kings 25:19 Red H Hero has access to any Site. If defeated, place in opponent's Land of Bondage. Hero is treated as a Lost Soul. War 1201 kRejectedAdvice Rejected Advice - 1 Kings 12:8 Crimson EE Negate and discard any covenant being used as an active artifact. N 1202 kRezonArises Rezon Arises 2/2 1 Kings 11:23 Gray EE Band one O.T. human Evil Character into battle (or two if holder has Damascus Site in play). N 1203 kRoyalProtection Royal Protection - 2 Kings 11:2 Purple HE Place this enhancement on any good King not in battle. The King is healed and protected from harm. Discard Royal Protection when King enters battle. N 1204 kSaintofVirtue Saint of Virtue 8/2 2 Peter 1:3 Purple H Saint of Virtue may keep one enhancement with a reference from Ephians 6 until Hero is discarded. This Hero is the same gender as this card's owner. N 1205 kSaph Saph 10/10 2 Samuel 21:18 Gray E May band to one warrior class Philistine Evil Character. War 1206 kSatanReleased Satan Released - Revelation 20:7 Black EE Take one demon from your Tartaros site or your discard pile and place in your territory. N 1207 kSaulsJavelin Saul's Javelin 3/2 1 Samuel 18:11 Brown EE Return David to owner's territory. David cannot enter battle this turn. Wep 1208 kSaulsSpear Saul's Spear 3/2 1 Samuel 26:22 Purple HE If bearer is forced to fight a Hero, strength (*/) numbers on this card have no effect. Wep 1209 kShadowofDeath Shadow of Death 3/3 Exodus 12:29 Silver HE Each player must discard one Evil Character of their choice from their territory. N 1210 kShamhuth Shamhuth 8/8 1 Chronicles 27:8 Gold H Prevent all special abilities on non-weapon class enhancements. War 1211 kShammah Shammah 5/2 2 Samuel 23:12 Gold H Hero is immune to male Philistines. War 1212 kSheba Sheba 3/6 2 Samuel 20:2 Gray E Return David to owner's territory. David cannot enter battle while Sheba is in play. War 1213 kShieldofFaith Shield of Faith 3/4 Ephesians 6:16 Multi HE Hero is immune to all evil enhancements depicting weapons. N 1214 kShimeisMaliciousCurse Shimei's Malicious Curse 0/4 1 Kings 2:8 Brown EE All special abilities on characters and enhancements except this one are negated. Battle is determined by the numbers. N 1215 Siege Siege 2/2 Micah 5:1 Brown EE All of holder's Evil Characters in play and all of opponent's Heroes in play must join the battle. N 1216 kSimonofCyrene Simon of Cyrene 7/7 Mark 15:21 Green H Search draw, discard, or Artifact pile for Cross Beams of the Cross and place it on Simon. Artifact remains active on Simon until he is discarded. N 1217 kSisera Sisera 6/7 Judges 4:2 Black E When blocking gold or red brigade, enhancements cannot be negated. War 1218 kSling Sling 3/1 Judges 20:16 Gold HE If used by a warrior class Hero holder may distribute the 4 ability points as holder chooses each battle. Wep 1219 kSoldierofGod Soldier of God 4/4 2 Timothy 2:4 Multi H May band to Christian Soldier, Good Samaritan, Faithful Servant, Paladin, or Saint of Virtue. War 1220 kSolomonDedicatesTemple Solomon Dedicates Temple 4/3 2 Chronicles 5:2 Gold HE Search your draw pile for Solomon's Temple and put it in play. Holder may immediately take an Artifact from his Artifact pile and activate it in Solomon's Temple. N 1221 kSoundtheTrumpet Sound the Trumpet 4/3 Joshua 6:20 Blue HE Discard one single color Lost Soul Site or one Kingdoms of this World Fortress. Lost Soul(s) or Evil Character(s) remain in play. N 1222 kSpearandShield Spear and Shield 2/3 2 Chronicles 25:5 White HE If blocked by a warrior class Evil Character, this card is worth 3/7 and holder may play the next enhancement. Wep 1223 kSpearofJoshua Spear of Joshua 3/2 Joshua 8:26 Gold HE Hero has access to any Site. Wep 1224 kSpy Spy 3/2 Joshua 2:1 Red H Holder may look at one opponent's hand or cards face down in a site. Hero may then withdraw from battle unharmed or continue the battle. War 1225 kStrengthRevealed Strength Revealed 0/4 2 Kings 20:13 Crimson EE Look at top 6 cards from one opponent's draw pile. Return the cards to the top of opponent's draw pile in any order. Cannot be negated. N 1226 kTheStrongAngel Strong Angel, The 10/8 Revelation 5:2 Silver H All special abilities on non-warrior class characters and non-weapon class enhancements are negated. War 1227 kStrongerthanMen Stronger than Men 2/2 2 Peter 2:10-11 Silver HE If all the Evil Characters in battle are human, Hero gains 8/8 until end of battle. N 1228 kStruckwithBlindness Struck with Blindness 2/2 2 Kings 6:18 Purple HE All blocking O.T. warrior class Evil Characters are returned to owners' territory. Cannot be negated if used by Elisha. N 1229 kSword Sword 3/2 Exodus 15:9 Gray EE If rescue attempt fails, opponent must discard a card from hand without using it. Wep 1230 kSwordagainstSword Sword against Sword - Judges 7:22 Gold HE Select two Evil Characters to fight each other. Cannot be negated if used by a Hero with a Judges reference. N 1231 kSwordofJustice Sword of Justice 3/2 2 Kings 11:20 Blue HE Holder may discard Sword of Justice to discard an evil Queen. Wep 1232 kSwordofPunishment Sword of Punishment 3/2 Job 19:29 White HE Discard an O.T. human Evil Character in play with abilities */2 or less. Wep 1233 kSwordoftheLord Sword of the Lord 2/1 Judges 7:18 Green HE Discard Leviathan or cause any two Evil Characters in play to fight each other. N 1234 kSwordoftheSpirit Sword of the Spirit 4/2 Ephesians 6:17 Multi HE Worth 7/5 if a demon is in battle. N 1235 kSwordofVengeance Sword of Vengeance 3/2 Leviticus 26:25 Gold EE Holder may discard this card to discard any red brigade Hero. Wep 1236 kSyrianArcher Syrian Archer 3/5 1 Kings 22:34 Gray E May band to any Syrian Evil Character. May discard any Hero in a territory but then discard Syrian Archer at end of battle. War 1237 kSyrianVictory Syrian Victory 2/2 2 Chronicles 28:5 Gray EE Capture a human character (or two if used by a Syrian/Aramean). N 1238 kTheTartanAttacks Tartan Attacks, The 5/0 2 Kings 18:17 Pale Green EE Discard all warrior class Heroes in one player's territory. Cannot be negated if holder has Assyria site in play. N 1239 kTekoanWoman Tekoan Woman 3/3 2 Samuel 14:2 Green H Tekoan Woman cannot be taken prisoner. N 1240 kTempleofNisroch Temple of Nisroch - 2 Kings 19:37 Pale Green EE Set aside any number of Assyrian Evil Characters for one turn. On return, characters cannot be converted or captured in battle. N 1241 kTheRabshakeh Rabshakeh, The 8/9 2 Kings 18:19 Pale Green E Weapon class enhancements used by the Rabshakeh cannot be negated or discarded during battle. War 1242 kTheTestimony Testimony, The */* 2 Kings 11:12 Blue HE Selected Hero gains 7 ability points to be distributed as holder chooses until Hero is discarded. Distribution must be announced when played. N 1243 kThornintheFlesh Thorn in the Flesh - 2 Corinthians 12:7 Pale Green EE Place this card on a Hero. It cannot be removed by a Healing card. Each time holder's demon blocks that Hero, holder discards a card at random from opponent's hand. N 1244 kTola Tola 6/4 Judges 10:1 Gold H Holder may draw a card. N 1245 kTower Tower - Judges 9:51 Pale Green EE Set human Evil Character aside for 3 turns. Character returns with ability to negate all special abilities on character cards. N 1246 kTreasuresofWar Treasures of War - 2 Kings 25:14 Crimson EE Discard the top card of opponent's draw pile and draw the top card of own draw pile. N 1247 kTroopsDischarged Troops Discharged - 2 Chronicles 25:10 Gold EE Select two Evil Characters in play to fight each other. Wall of Protection has no effect. N 1248 kTwoThousandHorses Two Thousand Horses 2/2 2 Kings 18:23 Pale Green EE Holder may interrupt the battle, draw 2 cards from the top of own draw pile, and play the next enhancement. Wep 1249 kUnitedArmy United Army - 2 Samuel 10:7 Red HE All O.T. warrior class Heroes must join the battle. N 1250 kUntestedSword Untested Sword 3/2 2 Samuel 21:16 Crimson EE Discard David if Abishai is not in play. Wep 1251 kUselessTactics Useless Tactics 0/5 2 Kings 19:32 Brown EE All weapon class enhancements are worth 0/0 this turn. This ability cannot be negated. N 1252 kValleyofSalt Valley of Salt - 2 Kings 14:7 White HE Discard any warrior class Evil Character in play. Cannot be negated if used by King Amaziah. N 1253 kValorofWarriors Valor of Warriors 2/2 2 Chronicles 17:13 Red HE If used by a warrior class Hero, opponent may not play mor than one additional enhancement this battle. N 1254 kVictory Victory - Jude 1:9 Silver HE Ignore any demon or beast in battle. May not be negated. N 1255 kVisionsofIddotheSeer Visions of Iddo the Seer - 2 Chronicles 9:29 Green HE Interrupt the battle and return all Heroes and good enhancements in battle to owner's hand except this one. N 1256 kWalkingonWater Walking on Water 0/3 Matthew 14:25 Red HE Interrupt the battle and make all N.T. Heroes immune to all evil brigades. N 1257 kWallsCollapse Wall's Collapse 4/1 1 Kings 20:30 Red HE Discard a single color Lost Soul Site in play and all evil cards guarding it. N 1258 kWarOfficer War Officer 5/6 2 Kings 25:19 White H Hero has access to any Site. If defeated place in opponent's Land of Bondage. Hero is treated as a Lost Soul. War 1259 kWisdomofSolomon Wisdom of Solomon 2/2 1 Kings 3:27 Gold HE Look at opponent's hand. Holder may choose which Lost Soul is rescued this turn if rescue attempt is successful. N 1260 kWitheredHand Withered Hand - 1 Kings 13:4 White HE Selected human Evil Character in battle may return to territory. If the Evil Character does not withdraw, discard it after battle regardless of battle outcome or immunity. N 1261 kWomanofWisdom Woman of Wisdom 7/3 2 Samuel 20:16 White H Discard Sheba. Regardless of rescue attempt outcome, no more than one Hero is discarded. Blocker chooses the Hero. N 1262 WordsofEncouragement Words of Encouragement 4/3 Deuteronomy 20:3-4 White HE Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card. N 1263 kWorshipofMilcom Worship of Milcom - 1 Kings 11:33 Black EE Set Evil Character aside for 3 turns. Character returns ith abilities 1/1 or 12/12. Abilities must be announced when character returns. N 1264 eAotL Angel of the Lord - Acts 12:23 Multi L Discard any Evil Character in play. N 1265 eSoG Son of God - Revelation 1:12-13 Multi L Rescue any Lost Soul in play. N 1266 eCM Christian Martyr - Revelation 11:7 - GR Discard any Hero in play. N 1267 eAltarOfIncense Altar of Incense - Exodus 30:1 - A O.T. Heroes are protected from discard special abilities on evil enhancements. N 1268 ePriestlyCrown Priestly Crown - Exodus 39:30 - A Holder's O.T. male human Heroes have access to all sites. N 1269 eFountains Fountains of Living Water 3/4 Jeremiah 17:13 Multi HE Holder may draw a card. N 1270 eProverbs2020 Lost Soul - Proverbs 20:20 - LS N 1271 eProverbs101 Lost Soul - Proberbs 10:1 - LS N 1272 eProverbs1410 Lost Soul - Proverbs 14:10 - LS N 1273 eProverbs147 Lost Soul - Proverbs 14:7 - LS N 1274 eProverbs1513 Lost Soul - Proverbs 15:13 - LS N 1275 ePsalm686 Lost Soul - Psalm 68:6 - LS N 1276 eProverbs1412 Lost Soul - Proverbs 14:12 - LS N 1277 eTreeofKnowledge Tree of Knowledge - Genesis 2:17 Gold S N 1278 eAngelofRevelation Angel of Revelation 8/8 Revelation 17:7 Silver H N 1279 eGuidingAngel Guiding Angel 7/7 Revelation 22:10 Silver H N 1280 eServantAngel Servant Angel 5/6 Revelation 22:3 Silver H Holder may draw a card. N 1281 eWarinHeaven War in Heaven 5/2 Revelation 12:7 Silver HE N 1282 eTheFifthSeal Fifth Seal, The 3/3 Revelation 6:9 Silver HE Search your discard pile for a Hero. Place that Hero on top of your draw pile. N 1283 eTheSeventhSeal Seventh Seal, The 2/2 Revelation 8:1 Silver HE Search draw pile for one good card with Trumpet or Censer in the title and add to hand. N 1284 eTheSixthSeal Sixth Seal, The 2/2 Revelation 6:12 Silver HE Hero ignores pale green brigade. N 1285 eTheFourthSeal Fourth Seal, The - Revelation 6:8 Silver HE All Evil Characters in play decrease 5/5 until end of turn. N 1286 eTheSeventhTrumpet Seventh Trumpet - Revelation 11:15 Silver HE Convert one human Evil Character to a white brigade Hero. N 1287 eShepherd Shepherd 7/6 Isaiah 40:11 Blue H N 1288 eTribalElders Tribal Elder 6/5 Exodus 12:21 Blue H May band to one O.T. human Hero. N 1289 eSeth Seth 5/4 Genesis 4:26 Blue H N 1290 eServantGirl Servant Girl 4/4 2 Kings 5:2-3 Blue H If Servant Girl is about to be discarded in battle, instead place her in opponent's Land of Bondage and treat her as a Lost Soul. N 1291 eConstructionBegins Construction Begins 4/2 Genesis 6:14 Blue HE Look at opponent's hand. N 1292 eDove Dove 3/3 Genesis 8:11 Blue HE Opponent must discard an evil card from hand or battle. N 1293 eJacobsGrandsons Jacob's Grandsons 3/3 Genesis 46:7 Blue HE Holder may draw a card. N 1294 eSignoftheRainbow Sign of the Rainbow 2/2 Genesis 9:13 Blue HE Negate and discard the last evil enhancement played in current battle. N 1295 eJubilee Jubilee 2/0 Exodus 15:20 Blue HE Search your discard pile for any blue brigade enhancement and add it to your hand. N 1296 eAlexandertheCoppersmith Alexander the Coppersmith 9/9 2 Timothy 4:14 Crimson E N 1297 eDiotrephes Diotrephes 6/6 3 John 1:9 Crimson E N 1298 eHerodian Herodian 4/5 Matthew 22:16 Crimson E May band to an Evil Character with Herod in the title. N 1299 eGoingtotheirDeaths Going to their Deaths 4/0 Hebrews 11:37 Crimson EE Discard any Hero in a territory. N 1300 ePetersLie Peter's Lie 3/3 John 18:25 Crimson EE Return a red brigade Hero in battle to owner's territory. N 1301 eStormySeas Stormy Seas 3/3 Acts 27:18 Crimson EE Opponent must discard a card from hand. N 1302 eGrievousDeparture Grievous Departure 2/4 Luke 15:13 Crimson EE Opponent must discard a card from hand. Holder may draw a card. N 1303 eBusybody Busybody 0/6 1 Timothy 5:13 Crimson EE N 1304 eColiseumLions Coliseum Lions - Hebrews 11:37 Crimson EE Discard one Hero in battle. N 1305 eTheRichYoungRuler Rich Young Ruler, The 7/7 Mark 10:21-22 Brown E N 1306 eFoulSpirit Foul Spirit 6/7 Mark 9:25 Brown E Negate all special abilities on all character and enhancement cards except this one. N 1307 ePhiletus Philetus 5/6 II Timothy 2:17-18 Brown E N 1308 eUncleanSpirit Unclean Spirit 4/3 Matthew 12:43 Brown E May band to any human Evil Character. N 1309 eIntenttoTrap Intent to Trap 3/3 John 8:6 Brown EE This card is worth 6/6 if there are two or more Evil Characters in battle. N 1310 eFruitlessTree Fruitless Tree 2/3 Matthew 3:10 Brown EE Remove a Hero in a territory from the game. N 1311 eSectarianism Sectarianism 2/2 Luke 9:49 Brown EE Negate all banding. N 1312 eLewdMen Lewd Men 0/3 Jude 1:4 Brown EE Repel all female Heroes. N 1313 eSickUntoDeath Sick Unto Death - John 4:46 Brown EE Decrease one Hero in play by 5/5 until end of turn. N 1314 fBurial Burial - Matthew 27:7 - GR Discard any Lost Soul in play. N 1315 fGiftsoftheMagi Gifts of the Magi - Matthew 2:11 - A Each time an opponent draws a card because of a special ability on a character or enhancement, holder may draw a card. N 1316 fTempleVeil Temple Veil - Matthew 27:51 - A Holder's N.T. human Heroes have access to any site. N 1317 fShoesofPeace Shoes of Peace 3/4 Ephesians 6:14-15 Multi HE Opponent must discard an evil card from hand or battle. N 1318 fProverbs2124 Lost Soul - Proverbs 21:24 - LS N 1319 fProverbs2117 Lost Soul - Proverbs 21:17 - LS N 1320 fProverbs104 Lost Soul - Proverbs 10:4 - LS N 1321 fEcclesiastes410 Lost Soul - Ecclesiastes 4:10 - LS N 1322 fEcclesiastes103 Lost Soul - Ecclesiastes 10:3 - LS N 1323 fEcclesiastes1015 Lost Soul - Ecclesiastes 10:15 - LS N 1324 fProverbs2116 Lost Soul - Proverbs 21:16 - LS N 1325 fGardenofEden Garden of Eden - Genesis 3:23 Silver S N 1326 fJude Jude 8/8 Jude 1:1 Red H N 1327 fMentor Mentor 6/6 I Timothy 5:1 Red H May band with any N.T. human Hero with toughness of */5 or less. N 1328 fTabitha Tabitha 5/4 Acts 9:36 Red H The first time Tabitha is about to be discarded, return her to owner's territory instead. N 1329 fChloe Chloe 4/4 I Corinthians 1:11 Red H Holder may draw a card. N 1330 fLamplight Lamplight 4/2 Jeremiah 15:10 Red HE Look at opponent's hand. N 1331 fTheHarvest Harvest, The 3/4 Leviticus Red HE Holder may draw a card. N 1332 fBookofGadtheSeer Book of Gad the Seer 3/3 I Chronicles 29:29 Red HE Search your discard pile for any good enhancement with an O.T. reference and add it to your hand. N 1333 fHolyGround Holy Ground 2/2 Exodus 3:5 Red HE Negate and discard the last evil enhancement played in current battle. N 1334 fFreedom Freedom! - Exodus 12:37 Red HE Remove one Evil Character from the game. N 1335 fGaius Gaius 7/7 III John 1:1 Gold H N 1336 fArchippus Archippus 7/6 Colossians 4:17 Gold H N 1337 fProchorus Prochorus 5/6 Acts 6:5 Gold H N 1338 fGodsAnimals God's Animals 5/2 Genesis 1:25 Gold HE N 1339 fWeddingParty Wedding Party 3/3 Matthew 22:10 Gold HE Search opponent's draw pile for a Lost Soul and put it in opponent's Land of Bondage. Shuffle that draw pile. N 1340 fWellReopened Well Reopened 3/3 Genesis 26:18 Gold HE Holder may draw a card. N 1341 fLoveofJesus Love of Jesus - Mark 10:15 Gold HE All Heroes gain 5/5 until the end of battle. N 1342 fRaisedtoLife Raised to Life - Matthew 11:5 Gold HE Search discard pile for any Hero and return Hero to your territory. N 1343 fEr Er 6/6 Genesis 38:7 Pale Green E N 1344 fEsautheHunter Esau, the Hunter 4/5 Genesis 25:27 Pale Green E Evil capture abilities cannot be negated. N 1345 fBadIntentions Bad Intentions 3/3 Genesis 11:4 Pale Green EE This card is worth 6/6 if there are two or more Evil Characters in battle. N 1346 fMisuseofTalents Misuse of Talents 3/2 Luke 19:20-22 Pale Green EE Negate and discard the last good enhancement played in current battle. N 1347 fBadDealings Bad Dealings 2/2 I Samuel 2:23-24 Pale Green EE Opponent must discard a card from hand. Holder may draw a card. N 1348 fDeathofJacob Death of Jacob 2/2 Genesis 49:33 Pale Green EE Discard a Hero in a territory. N 1349 fMurder Murder 2/2 Genesis 4:8 Pale Green EE Discard a human Hero with toughness of */5 or less. N 1350 fSlaveTrade Slave Trade - II Kings 4:1 Pale Green EE Capture a Hero and place in your Land of Bondage. Hero is treated as a Lost Soul. N 1351 fLaban Laban 9/9 Genesis 31:2-3 Gray E N 1352 fOppressiveWomen Oppresive Women 7/7 Amos 4:1 Gray E N 1353 fShaphat Shaphat 5/6 Numbers 13:4-5 Gray E Look at opponent's hand. N 1354 fLyingSpirit Lying Spirit 4/3 I Kings 22:21-22 Gray E May band to any human Evil Character. N 1355 fDishonestTrader Dishonest Trader 3/3 Hosea 12:7-8 Gray EE Opponent must discard a card from hand. Holder may draw a card. N 1356 fHardBondage Hard Bondage 2/2 Exodus 1:14 Gray EE Capture a human Hero in territory. N 1357 fFortressofAshdod Fortress of Ashdod 0/6 Amos 3:9 Gray EE N 1358 fDelugeofRain Deluge of Rain - Genesis 7:11 Gray EE Discard all cards in battle including yours. N 1359 fForcedLabor Forced Labor - Exodus 5:16 Gray EE Decrease all Heroes in play 3/3 until end of turn. N 1360 fAotL Angel of the Lord - Acts 12:23 Multi L Discard any Evil Character in play. N 1361 fSoG Son of God - Revelation 1:12-13 Multi L Rescue any Lost Soul in play. N 1362 fFormalTraining Formal Training 3/3 Luke 2:46 Gold HE Hero is immune to crimson brigade. N 1363 fShechem Shechem 6/7 Genesis 34:2 Pale Green E N 1364 BookoftheCovenant Book of the Covenant - Exodus 24:7 - A Holder may activate two covenants on this artifact. N 1365 ChariotofFire(P) Chariot of Fire - 2 Kings 2:11 - A Following your rescue attempt, return all Heroes in your discard pile to your draw pile. Shuffle draw pile. N 1366 PotofManna Pot of Manna - Exodus 16:33 - A Protect all Heroes from fighting other Heroes. Protect all Evil Characters from fighting other Evil Characters. N 1367 SeekeroftheLost Seeker of the Lost 4/4 Luke 15:4 Multi H Reveal the top three cards of opponent?s draw pile. Place all revealed Lost Souls in play. Place the rest beneath owner?s draw pile. Cannot be negated. N 1368 Shadrach Shadrach 5/7 Daniel 3:28 White H May band to a Hero with a Daniel reference. All Heroes in battle are immune to discard abilities on Crimson brigade cards. N 1369 Nicanor Nicanor 5/6 Acts 6:5 Gold H If holder has fewer Redeemed Souls than opponent, holder may draw two cards. N 1370 Rhoda Rhoda 2/2 Acts 12:13-14 Green H Look at the top card of your draw pile. You may withdraw Rhoda from battle. N 1371 Elijah Elijah 5/7 1 Kings 17:6 Purple H May band to Elisha. Elijah is protected from discard abilities on evil cards. If Elijah?s Mantle is active, all prophets in battle have access to all sites. N 1372 Bartimaeus Bartimaeus 2/4 Mark 10:48 Purple H Good enhancements with Faith in the title cannot be negated. N 1373 WingsofCalamity Wings of Calamity - Revelation 9:9 Black EE Place this card on a black brigade demon. Artifacts do not prevent that demon from blocking, and the special ability on that demon cannot be negated. N 1374 awIamJustice I am Justice 5/2 Psalm 119:137 Silver CC If an Evil Character discards your Hero this battle, you may discard that Evil Character at the end of the turn. Limit two discards per game. N 1375 awIamCreator I am Creator 3/3 Genesis 1:1 Red CC If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and put it in your territory. Cannot be interrupted. Limit once during each of your turns. N 1376 awIamGrace I am Grace 3/4 1 Peter 5:10 Red CC Upon activation, you may discard a good card from hand to discard an evil enhancement in play. N 1377 awIamHealing I am Healing 0/4 Exodus 15:26 Gold CC Holder may heal all of holder?s Heroes in play. May be used twice. N 1378 awIamHoly I am Holy 5/2 Leviticus 19:2 Blue CC Upon activation, holder may discard a good card from hand to make an opponent discard an evil card from hand. If opponent has no evil cards in hand, opponent must reveal hand. N 1379 awIamLove I am Love 3/4 1 John 4:8 White CC If a human Evil Character (except warrior class) is blocking your Hero, interrupt the battle and search discard pile for a white brigade enhancement with ignore in the special ability and play it. Limit once per turn. N 1380 awIamMercy I am Mercy 2/5 Psalm 103:8 Purple CC Protect holder?s hand and draw pile from discard abilities on evil cards. N 1381 awIamPatience I am Patience 2/5 2 Peter 3:9 Green CC At the end of your turn, if your rescue attempt failed you may convert one human Evil Character (except warrior class) to a green brigade Hero. N 1382 awIamRedemption I am Redemption 3/4 Ephesians 1:7 Gold CC Return your captured Heroes to your territory. Cannot be negated by an evil card. N 1383 awIamSalvation I am Salvation 3/4 John 3:16 Green CC Negate all special abilities on Lost Soul cards (except the Lost Souls card). May be used twice. N 1384 awIamSustainer I am Sustainer 2/5 Psalm 55:22 Silver CC Protect holder?s Heroes from having their abilities reduced. Restore all of holder?s Heroes to full abilities. N 1385 awIamTruth I am Truth 2/3 John 14:6 White CC Good enhancements with ignores in the special ability cannot be negated by evil cards. N 1386 awBalance Balance 2/2 Galatians 6:2 Multi HE If two or more Heroes are in battle and if there are more evil cards in play than good cards, discard evil cards from play until the number of evil cards equals the number of good cards. N 1387 awConfused Confused 3/3 Isaiah 44:24-25 Multi HE Opponent must discard an evil card from hand or battle. N 1388 awCreatedbyChrist Created by Christ 1/1 Colossians Multi HE Discard all evil enhancements in battle. Cannot be negated by an evil card. N 1389 awEarstoHear Ears to Hear - Matthew 11:15 Multi HE Place this card on a Lost Soul (except the Lost Souls card). Discard all evil cards placed on that Lost Soul. While this card remains, negate the special ability on the Lost Soul. N 1390 awFreeingEarthquake Freeing Earthquake - Acts 16:26 Multi HE Return up to two captured Heroes to owners? territories. You may band one of them into battle. N 1391 awGodspeed Godspeed 5/0 3 John 6 Multi HE Hero has first-strike ability. Cannot be prevented by an evil card. N 1392 awIntheClouds In the Clouds - 1 Thessalonians 4:17 Multi HE Interrupt the battle and return up to two Heroes in play to owner?s hand. N 1393 awPraiseHimMoon Praise Him Moon - Psalm 148:3 Multi HE Selected player must reveal hand. You may band any Hero from that hand into battle. N 1394 awSpiritualWarfare Spiritual Warfare - Ephesians 6:12 Multi HE Hero ignores all human Evil Characters. N 1395 awTheStars The Stars - Judges 5:20 Multi HE Band up to two silver brigade Heroes into battle. N 1396 awWorkingTogether Working Together - 3 John 8 Multi HE Hero may band to any Hero having the same biblical book reference as this Hero. N 1397 awLurking Lurking - Psalm 56:6 Multi EE Interrupt the battle and band one of your Evil Characters into battle from hand, territory, The Darkness, or from face down on a site. N 1398 awTorment Torment 0/3 Revelation 9:5 Multi EE Heal any Evil Character that is being discarded, except by a dominant. N 1399 awActs2327 Lost Soul (withdraw) - Acts 23:27 - LS If a Hero withdraws from a rescue attempt against holder, place this card beneath owner?s draw pile. N 1400 awMatthew834 Lost Soul (site remove) - Matthew 8:34 - LS When you place this card in your land of bondage, you may remove a Lost Soul from one of your sites. N 1401 awRomans323 Lost Soul (revealer) - Romans 3:23 - LS When you draw this card, each opponent must reveal the top two cards of his draw pile. Place each revealed Lost Soul in owner?s Land of Bondage. Place the rest beneath owner?s draw pile. N 1402 awGalatians313 Lost Soul (anti-burial) - Galatians 3:13 - LS While this card is in a Land of Redemption, all cards in that player?s Land of Bondage are protected from Burial. N 1403 awMatthew1926 Lost Soul (1st round) - Matthew 19:26 - LS During the first round this card is in play, it is protected from rescue except by a dominant or an angel. N 1404 awJames115 Lost Soul (demon discard) - James 1:15 - LS If a lone Hero begins a rescue attempt against you, you may discard one of your demons in your territory to shuffle this card back into owner?s draw pile. N 1405 awChamberofAngels Chamber of Angels - Revelation 4:8 Multi F Set this fortress aside. If holder?s angel is being discarded, place it here instead. After two turns, return Hero to the top of your draw pile. N 1406 awDemonicStronghold Demonic Stronghold - 1Timothy 4:1 Multi F If holder?s demon captures a Hero, place that Hero here. Holder?s demons gain 1/1 for each Hero here. N 1407 awTheDarkness The Darkness - John 3:19 Multi F Place an Evil Character from hand face down here. If an opponent begins a rescue attempt and chooses a blocker (or is unblocked), you may reveal this evil character. Blocking player may add it to the battle. Otherwise return it face down. N 1408 awTheNameoftheLord The Name of the Lord - Proverbs 18:10 Multi F ############################################################################################################################################################################################################################################################### N 1409 awThePit The Pit - Revelation 9:11 Multi F Holder may place a demon with a toughness of */7 or greater on this fortress (or return it to territory) during his preparation phase. While a demon is here, negate Three Nails. N 1410 awSpiritualRealm Spiritual Realm - Ephesians 6:12 Multi F Holder?s demons are protected from capture unless the capturing player has Tartaros in play. While holder?s demon is in battle, weapon-class enhancements on human heroes are worth 0/0. N 1411 awTheEndsoftheEarth The Ends of the Earth - Acts 1:8 Multi S N.T. heroes have access to all sites. If no N.T. hero is in battle, return this card from battle to territory. N 1412 awDangerousRoad Dangerous Road - Luke 10:30 Gold S Evil cards on this site are protected from DragonRaid. N 1413 awDangerousWay Dangerous Way - Acts 25:3 Red S Evil cards on this site are protected from DragonRaid. N 1414 awDesolateCity Desolate City - Jeremiah 19:8 Green S Evil cards on this site are protected from DragonRaid. N 1415 awHostileEnvironment Hostile Environment - Revelation 6:12 Silver S Evil cards on this site are protected from DragonRaid. N 1416 awPlaceofTemptation Place of Temptation - Matthew 26:41 White S Evil cards on this site are protected from DragonRaid. N 1417 awMichael Michael 12/8 Revelation 12:7 Silver H Enhancements used by Michael cannot be negated. War 1418 awSwift Swift 9/9 Revelation 14:6 Silver H Protect holder?s sites from being discarded or removed from the game this turn. War 1419 awArianna Arianna 8/7 Revelation 14:10 Silver H Protect all cards in holder?s hand and draw pile from being discarded or removed by an evil special ability. War 1420 awPaladintheFighter Paladin the Fighter 7/7 Revelation 12:7 Silver H Protect all Lost Souls from being discarded, shuffled, or placed beneath draw pile this turn. War 1421 awEli Eli 6/7 Matthew 4:6 Silver H Weapon class enhancements used by Eli cannot be negated or discarded by an opponent. War 1422 awKira Kira 5/7 Matthew 4:16 Silver H Discard an evil enhancement placed on a Lost Soul. War 1423 awAMightyBlow A Mighty Blow 5/0 Revelation 12:9 Silver HE This card is worth 10/0 if a demon is in battle. N 1424 awEyesOpen Eyes Open 4/2 Proverbs 15:3 Silver HE Look at opponent?s hand. N 1425 awGuarding Guarding 3/4 Matthew 4:11 Silver HE Protect all Lost Souls and human Heroes from discard abilities this turn. N 1426 awDestroyingtheStronghold Destroying the Stronghold 3/3 Revelations 9:1 Silver HE Discard one Demonic Stronghold in play. Place its contents beneath owner?s draw pile. N 1427 awSenttoServe Sent to Serve 3/3 Hebrews 1:14 Silver HE Place a good enhancement from hand on a human Hero of matching brigade in your territory. When that Hero enters battle, activate that enhancement as a regular enhancement. Discard it after that battle. N 1428 awHammerofHeaven Hammer of Heaven 3/2 Jeremiah 23:29 Silver HE Holder may return this card to the top of draw pile to negate the special ability on a demon. Wep 1429 awMichaelsSword Michael's Sword 3/2 Daniel 10:13 Silver HE Negate all immune abilities on Evil Characters and evil weapons. Wep 1430 awSpiritualSight Spiritual Sight 3/2 1 Timothy 3:16 Silver HE Look at opponent?s hand. If opponent has a demon in hand, holder may band a silver brigade Hero into battle. N 1431 awSwordoftheFighter Sword of the Fighter 3/2 Revelation 12:7 Silver HE If Hero defeats a demon, you may remove it from the game. Wep 1432 awSwordoftheGuardian Sword of the Guardian 3/2 Matthew 4:6 Silver HE If used by a Hero with strength 6/* or lower, Hero is immune to discard abilities on evil enhancements. Wep 1433 awWeaponoftheHoly Weapon of the Holy 3/1 Revelation 14:10 Silver HE Holder may discard this card to decrease a demon?s abilities by 5/5 until end of turn. Wep 1434 awPrimaryObjective Primary Objective 3/0 Revelation 14:6 Silver HE If making a rescue attempt, discard hand (minimum 7 cards) and select a lost soul in opponent?s Land of Bondage. Opponent must discard hand or holder rescues that lost soul. Battle continues as a battle challenge. N 1435 awWeaponofLight Weapon of Light 2/* Luke 2:9 Silver HE Toughness is equal to the number of evil characters one opponent has in play. Wep 1436 awSwiftBeings Swift Beings 2/5 Daniel 9:21 Silver HE Interrupt the battle and play the next enhancement. N 1437 awCommissioned Commissioned 2/2 Revelation 16:1 Silver HE Search opponent?s draw pile for a Lost Soul and place it in his Land of Bondage. N 1438 awWinds Winds 2/2 Hebrews 1:7 Silver HE Holder may exchange an angel in battle with an angel in holder?s hand, territory, or Chamber of Angels. N 1439 awBurstofLight Burst of Light 2/1 Acts 12:7 Silver HE Shuffle one The Darkness fortress and its contents into owner?s draw pile. N 1440 awSpiritualBeings Spiritual Beings 1/3 Hebrews 1:14 Silver HE Hero is immune to human Evil Characters. Cannot be prevented by an evil card. N 1441 awNotAlone Not Alone 0/2 Matthew 13:41 Silver HE All Heroes in battle are immune to selected evil brigade. N 1442 awBound Bound - 2 Peter 2:4 Silver HE Interrupt the last enhancement played this battle and set aside any demon in play for four turns. N 1443 awDefeatingtheEnemy Defeating the Enemy - Psalm 34:7 Silver HE Discard a demon in battle. N 1444 awEquippedfortheMission Equipped for the Mission - Hebrews 13:20-21 Silver HE Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. N 1445 awInnumerable Innumerable - Revelation 5:11 Silver HE Treat this card as a nameless copy of any angel in battle. When this card leaves battle, discard it. N 1446 awInvisibleBeings Invisible Beings - Acts 1:10 Silver HE ############################################################################################################################################################################################################################################################### N 1447 awMultitude Multitude - Luke 2:13-14 Silver HE Multiply the abilities (*/*) on a Hero card by the number of Evil Characters in battle. N 1448 awPresentedBeforetheLord Presented Before the Lord - Job 1:6 Silver HE Set Hero aside for at least one turn. Hero gains 3/3 for every dominant played while Hero is set aside. N 1449 awRefinedbyFire Refined by Fire - Psalm 12:6 Silver HE Select a Hero in battle. Discard all evil cards placed on that Hero. If that Hero survives battle, Hero gains 7/7 until discarded. N 1450 awWings Wings - Ezekeil 3:13 Silver HE Place this card on an angel. While this card remains, that Hero is protected from capture, poison, and disease. N 1451 awWorshippingGod Worshipping God - Luke 2:13-14 Silver HE Set a Hero aside. While set aside, holder?s covenants are protected from being discarded or deactivated by evil cards. N 1452 awCubus Cubus 5/7 1 Timothy 4:1 Crimson E You may search draw pile for Spiritual Realm and put it in play. Cubus may band to a female Evil Character. N 1453 awWorldlyWoman Worldly Woman 3/7 1 Peter 3:3 Crimson E If a demon is in battle, character is immune to convert abilities this turn. N 1454 awPanicDemon(2) Panic Demon (2) 2/4 2 Corinthians 7:5 Crimson E If this character is banded into battle, you may draw a card. May band to Panic Demon. N 1455 awFlyingFlames Flying Flames 3/0 Ephesians 6:16 Crimson EE If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. N 1456 awDejected Dejected - Isaiah 19:10 Crimson EE Place this card on a Lost Soul. If it is not rescued by the end of the current player?s next turn, discard this card to place the Lost Soul beneath owner?s draw pile. N 1457 awDemonicDeception Demonic Deception - 1 Timothy 4:1 Crimson EE Return a Hero in play to the top of owner?s draw pile. If used by a demon, this cannot be prevented by a good card. N 1458 awEscape Escape - 1 Kings 12:18 Crimson EE Interrupt the battle and return your Evil Character to your hand. N 1459 awHabitationofDemons Habitation of Demons - Revelation 18:12 Crimson EE Set a human evil character aside for 3 turns. Character gains the ability May band to a demon. N 1460 awMasquerading Masquerading - 2 Corinthian 11:14 Crimson EE Place this card on a demon. While this card remains, Three Nails does not prevent this demon from blocking, and this demon cannot be ignored. N 1461 awMistakesMade Mistakes Made - Isaiah 24:5 Crimson EE Discard a card at random from opponent?s hand. If opponent has 8 or more cards in hand when this card is played, this cannot be negated. N 1462 awOblivious Oblivious - Ephesians 6:12 Crimson EE Place this card on a Lost Soul. While this card remains, that Lost Soul cannot be rescued by an angel. Cannot be negated. N 1463 awSeedsofDoubt Seeds of Doubt - James 1:6 Crimson EE Place this card on a Hero in a territory. Hero cannot enter battle while this card remains. Discard this card when Hero?s owner makes a successful rescue attempt. N 1464 awObsidianMinion(1) Obsidian Minion (1) 4/4 Ephesians 6:12 Gold E May band to Obsidian Minion. Evil banding abilities cannot be negated by good cards. N 1465 awObsidianMinion(2) Obsidian Minion (2) 4/4 Ephesians 6:12 Gold E May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. N 1466 awObsidianMinion(3) Obsidian Minion (3) 4/4 Ephesians 6:12 Gold E May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. N 1467 awPanicDemon(1) Panic Demon (1) 2/4 Luke 21:26 Gold E If rescue attempt fails, discard the top card of opponent?s draw pile. May band to Panic Demon. N 1468 awFireball Fireball 3/0 Ephesians 6:16 Gold EE If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. N 1469 awPartnerAbandoned Partner Abandoned 2/3 2 Timothy 1:15 Gold EE Return all but one Hero in battle to owner?s territory. N 1470 awStealing Stealing 2/2 Exodus 21:15 Gold EE Discard the top card of an opponent?s draw pile. Draw the top card of own draw pile. N 1471 awEnticed Enticed - James 1:14 Gold EE Place this card on a Lost Soul. While this card remains, holder?s demons each gain 3/3. N 1472 awFailedObjective Failed Objective - Matthew 25:45 Gold EE Discard all Evil Characters in battle. All Lost Souls are protected from being rescued by Heroes this turn. N 1473 awMissionDeviation Mission Deviation - Revelation 2:3-4 Gold EE If opponent plays more than one additional enhancement this battle, all Lost Soul cards are protected from being rescued by Heroes this turn. N 1474 awOutnumbered Outnumbered - Judges 7:12 Gold EE Band any number of evil characters from your hand or territory into battle. N 1475 awSeeminglyInsignificant Seemingly Insignificant - 1 Corinthians 5:6 Gold EE Reveal one card at random from opponent?s hand, and place on top of owner?s draw pile. If no Lost Soul is rescued this turn, discard the top two cards of opponent?s draw pile. N 1476 awSubjectDeserted Subject Deserted - Ezekiel 34:5 Gold EE Place this card on a Lost Soul. If it is not rescued by the end of the current player?s next turn, discard this card to place this Lost Soul beneath owner?s draw pile. N 1477 awSpiritofDoubt Spirit of Doubt 6/6 2 Timothy 1:7 Pale Green E Negate the special ability of one Hero in battle. N 1478 awQue Que 3/6 Luke 8:31 Pale Green E Evil enhancements with Mist in the title cannot be negated. You may reveal your hand to protect Que from being removed from the game this turn. N 1479 awPanicDemon(5) Panic Demon (5) 2/4 2 Timothy 1:7 Pale Green E If rescue attempt fails, you may place this card on a Hero in a territory. Hero cannot enter battle while this Panic Demon remains. May band to Panic Demon. N 1480 awDemonicMist Demonic Mist 3/3 John 10:10 Pale Green EE Negate all card drawing abilities. Discard a card at random from each opponent?s hand. N 1481 awWordsofDiscouragement Words of Discouragement 3/3 Deuteronomy 1:28 Pale Green EE Opponent must return 3 cards from hand to top of draw pile. Holder may play the next enhancement. N 1482 awAngelDeparted Angel Departed 0/5 Acts 12:10 Pale Green EE Return a silver brigade Hero in battle to owner?s territory. Cannot be prevented. N 1483 awBeggingforFreedom Begging for Freedom 0/2 Luke 8:31 Pale Green EE Interrupt the battle and reveal your hand to protect all demons in current battle from removal from the game and discard special abilities on good cards. N 1484 awAngryTravelers Angry Travelers - Proverbs 29:22 Pale Green EE Place this card on a Lost Soul. If that Lost Soul is not rescued by the end of the current player?s next turn, discard this card to return the Lost Soul to the bottom of owner?s draw pile. N 1485 awDefiant Defiant - Acts 19:15 Pale Green EE Place this card on a demon. While this card remains, Three Nails does not prevent that demon from blocking and this demon cannot be ignored. N 1486 awFearofDanger Fear of Danger - Psalm 55:4 Pale Green EE Place this card on a Hero in a territory. Hero cannot enter battle until this card is removed. N 1487 awPossessed Possessed - Acts 8:7 Pale Green EE Place one of your demons on a Lost Soul. While that demon remains, that Lost Soul cannot be rescued by a Hero. Discard that demon if holder loses two battle challenges. If the Lost Soul is taken out of play, discard that demon. N 1488 awMorg Morg 9/10 1 Corinthians 15:55 Black E Release all Heroes from your Demonic Stronghold and return them to owner?s territory. For each Hero released this way, you may search your draw or discard pile for an evil enhancement depicting Morg. Wep 1489 awObsidianMinion(5) Obsidian Minion (5) 4/4 Ephesians 6:12 Black E May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. N 1490 awPanicDemon(4) Panic Demon (4) 2/4 1 John 4:18 Black E If this character is banded into battle, negate all good search abilities this battle. May band to Panic Demon. N 1491 awIntenttoKill Intent to Kill 6/0 John 10:10 Black Ee Discard an evil card from hand to discard one Hero in battle. Cannot be prevented by a good card. N 1492 awFerociousAttack Ferocious Attack 6/0 Luke 9:42 Black EE Evil Character has first strike. Cannot be prevented by a good card. N 1493 awEvilArises Evil Arises 3/3 Revelation 9:2 Black EE Band one of your demons into battle from territory, hand, or The Pit. N 1494 awKnockedtotheGround Knocked to the Ground 3/3 Mark 9:18 Black EE Discard one good enhancement in battle (or two if used by a demon). N 1495 awBladeofDeath Blade of Death 3/2 1 Corinthians 15:55 Black EE If used by a demon, holder may discard this card to discard a good enhancement in play. Wep 1496 awConsumedbyWants Consumed by Wants - Mark 4:19 Black EE Place this card on a Lost Soul. While this card remains, holder?s black brigade demons gain 4/4. N 1497 awCornered Cornered - Exodus 14:9 Black EE Place this card on an occupied site. While in play, negate David?s Harp, Chariots of Fire, and withdraw abilities on good cards. N 1498 awPushedBack Pushed Back - Ezekiel 34:21 Black EE Return one Hero to owner?s territory. Cannot be prevented by a silver brigade card. N 1499 awShadow Shadow 4/7 Ephesians 6:12 Gray E You may search draw pile for The Darkness or Demonic Stronghold and put it in play. If you have an enhancement in hand or Storehouse with Snare in the title, you may play it. N 1500 awObsidianMinion(4) Obsidian Minion (4) 4/4 Ephesians 6:12 Gray E May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero. N 1501 awPanicDemon(3) Panic Demon (3) 2/4 2 Timothy 1:7 Gray E If rescue attempt fails, return a random card from opponent?s hand to the top of owner?s draw pile. May band to Panic Demon. N 1502 awTwiceAfflicted Twice Afflicted 2/4 Luke 11:26 Gray EE If used by a demon, search discard pile for a gray brigade enhancement and play it. Prevent all special abilities that return cards to hand. N 1503 awPersistentPestering Persistent Pestering 2/2 Luke 8:29 Gray EE Opponent must discard a card from hand (or two cards if a demon is in battle). N 1504 awSeparateWays Separate Ways 2/2 Acts 15:39 Gray EE Return all but one Hero in battle to owners? territories. Prevent good banding abilities. N 1505 awUnaware Unaware 0/4 1 Peter 5:8 Gray EE All demons in play are immune to selected Hero this turn. N 1506 awDemonicSnare Demonic Snare - Judges 2:3 Gray EE Capture a Hero in play. N 1507 awEvilAdvice Evil Advice - 1 Timothy 4:1 Gray EE Place this card on a Lost Soul. If it is not rescued by the end of the current player?s next turn, discard this card to place the Lost Soul beneath owner?s draw pile. N 1508 awFearfulness Fearfulness - 2 Corinthians 7:5 Gray EE Look at opponent?s hand and select one good card in that hand. Place that card beneath owner?s draw pile. N 1509 awGatheringofDemons Gathering of Demons - Luke 11:26 Gray EE Set a demon aside for 3 turns. Demon gains the ability May band with a demon from another brigade. N 1510 awMorgan Morgan 10/11 Isaiah 24:21 Brown E If holder has another demon in play, decrease a Hero by 2/2 until end of turn. War 1511 awGraven Graven 6/8 Acts 17:29 Brown E If Household Idols or Asherah Pole is active and rescue attempt fails, holder may discard a site. N 1512 awAdmiral Admiral 6/7 1 Corinthians 10:20 Brown E Kingdoms of this World fortresses do not protect Evil Characters this turn. You may release your demon from any evil fortress in play or set aside area and band it into battle. War 1513 awPanicDemon(6) Panic Demon (6) 2/4 2 Timothy 1:7 Brown E If this character is banded into battle, return a Lost Soul in opponent?s site to general Land of Bondage. May band to Panic Demon. N 1514 awSwordoftheRebellion Sword of the Rebellion 3/2 Revelation 12:9 Brown EE If used by a demon, holder may discard this card to discard a good enhancement in play. Wep 1515 awBlastofFire Blast of Fire 3/0 Ephesians 6:12 Brown EE If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. N 1516 awWarintheHeavens War in the Heavens 1/5 Revelation 12:7 Brown EE This card is worth 2/10 if used by a demon. N 1517 awRebellious Rebellious - Psalm 78:56 Brown EE Place this card on a Hero. While this card remains, negate the Hero?s special ability and decrease that Hero 0/1 per turn. Treat as a disease. N 1518 awRetreat Retreat - Judges 9:51 Brown EE Interrupt the battle and return your Evil Character to your hand. N 1519 awSeedsofRebellion Seeds of Rebellion - 1 Samuel 15:23 Brown EE Place this card on a Hero. While this card remains, Hero decreases 0/2 per turn. When Hero is reduced to */0 or less, remove Hero from the game. Treat as a disease. N 1520 awThreatenedLives Threatened Lives - Esther 3:13 Brown EE Place a site and its contents beneath owner?s draw pile. Opponent may withdraw a Hero from battle to negate this. N 1521 awWeakness Weakness - Lamentations 1:6 Brown EE Place this card in a player?s territory. If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play the first enhancement in battle. N 1522 awWounded Wounded - 1 Samuel 30:10 Brown EE Place this card on a Hero. While this card is there, Hero?s abilities are decreased 0/5. Cannot be prevented by a good card. N 1523 Saint_Patrick_(P).jpg Saint Patrick 6/7 Matthew 28:19 Green H Discard a single-color green Enhancement form hand with a strength or toughness of 3 to convert a human Evil Character in opponent's territory to a green brigade Hero. This Hero is immune to evil Priests. N 1524 Priests_of_Christ(P).jpg Priests of Christ (Teal) 4/5 Revelation 20:6 Teal/Teal H This Hero is immune to demons. If opponent blocks with any Evil Characters from hand, you may search draw pile for a good Dominant and add it to hand. Cannot be negated. [Priest] N 1525 Captured_Ark(P).jpg .Captured Ark (Crimson) 1/5 1 Samuel 4:22 White CC Upon activation, each opponent must select one active Artifact in own territory and shuffle it back into their draw pile. Each shuffled Artifact is naged. May be used twice. N 1526 Adonijah(P).jpg Adonijah 8/11 1 Kings 1:41 Black E Look at opponent's hand. Convert Joab to a black brigade Evil Character. May band to Joab. Cannot be interrupted. [Israelite Royalty] N 1527 Jairus(P).jpg Jairus 8/7 Mark 5:22 White H You may reveal Son of God from hand to heal a Hero in play or to take a N.T. human Hero from discard pile and put it in hand. Cannot be negated. N 1528 Ordained as a Disciple(P).jpg Ordained as a Disciple 0/0 Mark 3:14-15 Green HE Set one of Jesus' 12 Disciples aside for one turn. That Hero gains the ability, Heal a Hero in play or place a demon in play beneath owners draw pile. N 1529 Aaron - Priests.jpg Aaron (Teal) 6/4 Exodus 4:14 Teal/Teal H Protect your Tabernacle Artifacts from evil discard abilities while Aaron remains in play. May band to Miriam. N 1530 Abel - Priests.jpg Abel 6/5 Genesis 4:4 Green H You may discard a good card from hand to protect Abel from capture and conversion for remainder of game. Cannot be negated N 1531 Abiathar.jpg Abiathar (Teal) 5/4 I Samuel 22:20-23 Teal/Teal H Protect this Hero from discard abilities and remove from game abilities. Cannot be interrupted. N 1532 Abihu - Priests.jpg Abihu 6/6 Numbers 3:4 Gray E If Nadab is in battle, you may remove all cards in battle from the game. N 1533 Abijah son of Samuel.jpg Abijah, son of Samuel 4/7 I Samuel 8:2-3 Crimson E Each time opponent plays an Enhancement in battle you may draw a card. N 1534 Agur.jpg Agur 8/9 Proverbs 30:1 Gold H You may place an O.T. Enhancement from hand (or discard pile if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle that Enhancement activates and is discarded immediately. N 1535 Ahabs Armor.jpg Ahab's Armor 0/5 I Kings 22:34 Brown EE Protect Evil Character from capture and convert abilities. Discard that Evil Character after battle if Syrian Archer is in play. Ahab may retain as a weapon until discarded. War 1536 Ahimaaz - Priests.jpg Ahimaaz (Teal) 4/2 II Samuel 17:17 Teal/Teal H Protect this Hero from capture. You may look at one opponent's hand or cards face down in a Site. You may then withdraw Hero from battle unharmed. N 1537 Ahimelech Priest at Nob.jpg Ahimelech, Priest at Nob (Teal) 3/3 I Samuel 21:1 Teal/Teal H Search discard pile for a weapon class Enhancement and place on your warrior class Hero that has no weapon and convert weapon to that Hero's brigade N 1538 Altar of Ahaz.jpg Altar of Ahaz - II Kings 16:11 - A Protect all Lost Souls from rescue by Dominants. Discard this card if a human Hero rescues a Lost Soul from your territory. N 1539 Altar of Burnt Offering.jpg Altar of Burnt Offering - Exodus 27:1 - A You may play up to two offering Enhancements during your preparation phase. They activate immediately and then are discarded. N 1540 Altar of Incense - Priests.jpg Altar of Incense - Exodus 30:1 - A Protect O.T. Heroes from discard abilities on evil Enhancements. N 1541 Amariah the High Priest.jpg Amariah the High Priest (Teal) 7/6 II Chronicles 19:11 Teal/Teal H Enhancements used by this Hero cannot be interrupted N 1542 Amaziah the Ungodly Priest.jpg Amaziah, the Ungodly Priest 7/6 Amos 7:10 Black E Evil kings of Israel are immune to all good special abilities this turn. May band to King Jeroboam II. N 1543 Amaziahs Order.jpg Amaziah's Order 0/6 Amos 7:12 Black EE Evil Character repels good prophets. Cannot be negated if used by an evil Priest. N 1544 Angel at Jerusalem - Priests.jpg Angel at Jerusalem 2/2 2 Chronicles 32:21 Silver H This Hero has access to any Site. If King Hezekiah is in in play or set aside, discard a warrior-class Assyrian. N 1545 Angel at Tomb.jpg Angel at Tomb 6/6 Matthew 28:2 Silver H If your Son of God was discarded without making a rescue, shuffle it into draw pile. Cannot be negated. N 1546 Angel in the Path - Priests.jpg Angel in the Path 5/5 Numbers 22:32 Silver H This Hero has access to any Site and is immune to gray brigade. N 1547 Army of the Lord.jpg Army of the Lord 2/5 Joshua 5:14 Silver HE Interrupt each Wall of Protection. Band all warrior class silver brigade Heroes into battle. Cannot be negated if used by Captain of the Host. N 1548 Asaph.jpg Asaph 6/6 I Chronicles 6:39 White H Good Enhancements involving music cannot be negated by evil cards. N 1549 Assyrian Camp.jpg Assyrian Camp - II Kings 19:35 Multi F Protect Assyrian Evil Characters in your territory from discard, conversion and capture unless King Hezekiah is in play or set aside. N 1550 Azariah the High Priest.jpg Azariah the High Priest (Teal) 10/9 II Chronicles 31:10 Teal/Teal H You may draw a card. If King Hezekiah is in play, you may search draw pile for Storehouse or Solomon's Temple and put in play. N 1551 Babylonian Forces.jpg Babylonian Forces 9/7 II Kings 25:1 Crimson E Negate all special abilities on red brigade Heroes. You may search draw pile for Headquarters at Riblah and put it into play. N 1552 Banner of Truth - Priests.jpg Banner of Truth 2/2 Psalm 60:4 White HE Negate all special abilities on evil cards with False or Deceit in the title. Following battle you may place this card in your territory. It remains active until discarded. N 1553 Barabbas.jpg Barabbas 10/9 Mark 15:7 Gray E If a Pharisee or Sadducee is in play, you may discard a captured Hero. If Barabbas is captured release him at the end of owner's next turn. N 1554 Besieged.jpg .Besieged (Crimson) 1/5 Deuteronomy 28:52 White CC Banding abilities used by human Evil Characters cannot be negated by good cards or Artifacts. If 3 or more human Evil Charaters are in battle while this card is active, you may discard this card to discard an O.T. Fortress in play. N 1555 Bezaleel.jpg Bezaleel 3/2 Exodus 38:22 Green H Search draw pile for The Tabernacle or a Tabernacle Artifact and put it in hand N 1556 Blemished Sacrifices.jpg Blemished Sacrifices 2/4 Malachi 1:8 Black EE Evil Characters repel all good Priests. Negate all special abilities on Enhancements used by good Priests this turn. N 1557 Blessings for Obedience.jpg Blessings for Obedience 2/3 Deuteronomy 28:7 Green HE Shuffle all Evil Characters with toughness */9 or greater into owner's draw pile. Cannot be interrupted. N 1558 Blinding Demon.jpg Blinding Demon (Orange) 2/2 Matthew 12:22 Multi E Negate good drawing and good search abilities. Remove all face down Heroes in abattler, territory or set-aside from the game. Cannot be interrupted. N 1559 Blindness.jpg .Blindness (Orange) 0/6 Deuteronomy 28:28 White CC While an evil card is on a Hero, your demons are immune to that Hero. N 1560 Boasting of Wisdom.jpg Boasing of Wisdom - Jeremiah 9:23 Pale Green EE Place on a Hero. Negate that Hero's special ability while this card remains. Blocker may discard this card to discard all Enhancements used by that Hero. N 1561 Boasting of Riches.jpg Boasing Riches - Jeremiah 9:23 Gold EE Place on a hero. Negate that Hero's special aiblity while this card remains. If that Hero is captured, discardt his card and the top card of that player's draw pile. N 1562 Boasting of Strength.jpg Boasting of Strength - Jeremiah 9:23 Crimson EE Place on a Hero. Negate that Hero's special ability while this card remains on that Hero. If that Hero is discarded, opponent must discard a Site from his territory or a card from hand. N 1563 Book of the Law.jpg Book of the Law - II Kings 22:8 - A Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game. N 1564 Breaking the Covenant.jpg Breaking the Covenant - Ezekiel 16:59 Black EE Place in a player's territory. Negate Altar of Incense and all Covenants used by that player while this card remains in play. N 1565 Bronze Cymbals.jpg Bronze Cymbals 3/1 I Chronicles 15:19 White HE Prevent the special ability of the next evil Enhancement played this battle. N 1566 Buckler - Priests.jpg Buckler 0/5 I Chronicles 5:18 Red HE Any time a Hero holding this card is about to be discarded in battle, you may interrupt the battle and discard this card to return that Hero to owner's hand. N 1567 Building Egypt.jpg Building Egypt - Exodus 1:11 Gold EE For each Lost Soul in your territory that is not in a Site, search draw pile for an Eqyptian Site an dput in play. Put a Lost Soul in each of those Sites. Cannot be interrupted. N 1568 Built on Sand.jpg Built on Sand (Orange) - Matthew 7:26 Multi EE Place on a Hero. While that Hero is in battle, orange brigade Enhancements cannot be negated. N 1569 Built on the Rock.jpg Built on the Rock - Matthew 7:25 Gold HE Set a Human Hero aside for three turns. Hero gains the ability Protect Hero from capture, conversion and removal from the game N 1570 Burning Incense.jpg Burning Incense (Teal) 1/1 Luke 1:9 Teal/Teal HE All Heroes ignore an evil brigade of holder's choice. Cannot be negated if Altar of Incense is active. N 1571 Burnt Offering.jpg Burnt Offering (Teal) 2/3 Leviticus 1:3 Teal/Teal HE Discard all evil Enhancements in play. N 1572 Captain of the Temple Guard.jpg Captain of the Temple Guard 6/5 Acts 4:1 Black E Evil capture abilities cannot be negated if you have jerusalem or Herod's Temple Site in play. N 1573 Carcasses.jpg .Carcasses (Black) 1/5 Deuteronomy 28:26 White CC If a warrior class Evil Character is in battle, discard abilities on evil Enhancements cannot be negated. May be used for two rounds. N 1574 Carried into Exile.jpg Carried into Exile - II Kings 25:11 Crimson EE Capture a human (or two humans if used by a Babylonian). N 1575 City of Refuge.jpg City of Refuge - Numbers 35:25 Multi F If your human would be removed from the game by an opponent, instead place it here. Protect cards here from effect. If a Hight Priest is discarded from play release all characters from here to your territory. N 1576 Confusion of Mind.jpg .Confusion of Mind (Pale Green) 0/6 Deuteronomy 38:38 White CC Negate all special abilities on opponent's Heroes. An opponent may discard two good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated. N 1577 Corrupted.jpg Corrupted (Orange) - Titus 1:15-16 Multi EE Convert a human Hero to a brown brigade Evil Character. Cannot be prevented by a good card if an occupied Site is in play. N 1578 Covenant Breakers.jpg Covenant Breakers 8/11 Isaiah 24:4-5 Brown E Discard on Covenant in play. Covenant's owner may discard a card matching that Covenant's brigade from territory to negate this. N 1579 Covenant Keepers.jpg Covenant Keepers 8/11 Isaiah 56:4-5 White H You may search draw pile for a Covenant or an Artifact with Covenant in the title, and add to hand N 1580 Covenant with Levi.jpg Covenant with Levi (Teal) 3/4 Malachi 2:5 White CC Your Priests have access to all Sites. If your Priest rescues a Lost Soul from a Site, you may place an Evil Character or Enhancement beneath owner's draw pile. N 1581 Covenant with Phinehas.jpg Covenant with Phinehas (Teal) 2/5 Numbers 25:13 White CC Protect your Priests from the house of Eleazar from discard abilities on evil cards. N 1582 Covering the Sacred Things.jpg Covering the Sacred Things (Teal) - Numbers 4:5 Teal/Teal HE Place on any active Tabernacle Artifact. That Artifact cannot be negated or discarded while a Priest is in play. If that Artifact is deactivated, return this card to hand. N 1583 Crippling Demon.jpg Crippling Demon (Orange) 4/6 Luke 13:11 Multi E Evil Enhancements that you place on Heroes cannot be negated. This demon may use pale green Enhancements. N 1584 Davids Music.jpg David's Music 1/3 I Samuel 16:23 Green HE Interrupt the battle and shuffle opponent's demons into draw pile. Cannot be interrupted. N 1585 Day of Atonement.jpg Day of Atonement - Leviticus 23:27 Multi HE Set aside all of your human Heroes for one turn. On return, search discard pile for an offering Enhancement and add it to hand. N 1586 Deadly Snare.jpg Deadly Snare - Proverbs 21:6 Gray EE Capture a Hero. Cannot be interrupted if used by a Character with False in the title. N 1587 Deafening Spirit.jpg Deafening Spirit (Orange) 1/4 Mark 9:25 Multi E Negate and discard the last good Enhancement played this battle. You may treat this card as an Evil Character until the end of battle. N 1588 Deceptive Sin.jpg Deceptive Sin - Leviticus 6:2 Gray EE Place in a player's territory. During that player's upkeep phase, he must discard a card from hand. If he has less than two Heroes in his territory or less than six cards in his hand, discard this card instead. N 1589 Demon behind the Idol.jpg Demon behind the Idol (Orange) 1/1 I Corinthians 10:20 Multi E Take an orange Enhancement from discard pile and place it beneath draw pile. If an Artifact depicting an idol is not in play, discard this Evil Character after battle. N 1590 Desecration of Graves - Priests.jpg Desecration of Graves 2/3 Jeremiah 8:1 Crimson EE Select up to two Heroes from one opponent's discard pile and/or Fortress and remove them from the game. N 1591 Desolate Gateways.jpg Desolate Gateways - Lamentations 1:4 Brown EE All opponent's Heroes in play decrease x/x until end of turn where X is equal to the number of unoccupied Sites in play. Cannot be prevented. N 1592 Destructive Decay.jpg Destructive Decay 0/3 Job 41:27 Crimson EE Negate and discard one Artifact or weapon-class Enhancement in play. N 1593 Dishonor.jpg Dishonor 2/4 Malachi 1:6 Gray EE Evil Character repels all good Priests. Negate all special abilities on Ehnahcements used by good Priests this turn. N 1594 Doegs Slaughter.jpg Doeg's Slaughter 3/3 I Samuel 22:18 Pale Green EE Discard all priests from the House of Ithamar in play and set aside areas. Cannot be negated. N 1595 Doubt.jpg Doubt - Deuteronomy 28:66 - GR Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn. N 1596 Eleazar the Guard.jpg Eleazar the Guard 8/10 I Samuel 7:1 Gold H Protect your Ark of the Covenant and Tables of the Law from evil cards while this Hero is in play. N 1597 Eleazar son of Aaron.jpg Eleazar, son of Aaron (Teal) 8/9 Leviticus 10:6 Teal/Teal H Heal a Hero in play. When a blocker is presented you may activate a different artifact in your Tabernacle. Negate previous Artifact. N 1598 Eli the Priest - Priests.jpg Eli the Priest (Teal) 3/4 I Samuel 1:24-25 Teal/Teal H You may search draw pile for a Tabernacle Artifact and put into hand N 1599 Eliashib the High Priest.jpg Eliashib the High Priest (Teal) 9/9 Nehemiah 3:1 Teal/Teal H You may search draw pile or discard pile for Wall of Protection of Jerusalem Tower and put it in play. N 1600 Elishama the Priest.jpg Elishana the Priest (Teal) 6/6 II Chronicles 17:8 Teal/Teal H If Jehoshaphat is in play, you may place an O.T. Enhancement from hand or discard pile on a human Hero of matching brigade in territory. The next time that Hero enters battle that Enhancement activates and is discarded immediately. N 1601 Ethan.jpg Ethan 5/5 I Chronicles 6:44 White H Search discard pile for a good Enhancement involving music and add it to hand. N 1602 Evil Angel - Priests.jpg Evil Angel (Orange) 8/8 Psalms 78:49 Multi E Discard any Silver Brigade Hero of */6 or less in play or a set-aside area. N 1603 Evil Armor - Priests.jpg Evil Armor (Orange) 2/4 Luke 11:22 Multi EE Interrupt the battle and reveal the bottom card of draw pile. If it is an evil card, take it into hand. You may play the next Enhancement. N 1604 Evil Fire - Priests.jpg Evil Fire 1/5 2 Kings 17:17 Brown EE Discard a Hero with toughness */3 or less. N 1605 Evil Spawn - Priests.jpg Evil Spawn (Orange) 4/5 John 8:44 Multi E Reveal the bottom card of draw pile. If it is an evil card, take it into hand or add it to the battle. N 1606 Ezekiel - Priests.jpg Ezekiel (Teal) 7/4 Ezekiel 1:3 Teal/Teal H This Hero may use good Enhancements with an Ezekiel reference, regardless of color. Cannot be negated. N 1607 Ezra.jpg Ezra (Teal) 5/5 Ezra 7:6 Teal/Teal H Return one captured Hero to owner's territory. Interrupt that player's Wall of Protection. Ezra may band with that Hero N 1608 Faith as Children - Priests.jpg Faith as Children - Matthew 19:14 Gold HE Your Heroes gain 4/4 until end of turn. N 1609 Faith in our High Priest.jpg Faith in Our High Priest - Hebrews 4:14 Multi HE Enhancements used by N.T. human Heroes cannot be negated. N 1610 Fallen Angel - Priests.jpg Fallen Angel (Orange) 6/8 Jude 1:6 Multi E May band to a demon. Cannot be prevented by a silver brigade Hero. N 1611 False Priests.jpg False Priests 8/9 Jeremiah 6:13-14 Gray E You may play one False Peace Enhancement from discard pile. If you do, remove that card from the game after it takes effect. N 1612 Fear of the Lord.jpg Fear of the Lord 3/4 II Chronicles 19:9 Gold HE Discard an evil Enhancement or Curse in play. N 1613 Feast of Booths.jpg Feast of Booths - Leviticus 23:27 Multi HE Set aside all of your human Heroes for up to seven turns. On return, search discard pile for up to that number of good Enhacements with a reference from Exodus or Leviticus and add them to hand. N 1614 Feast of Trumpets.jpg Feast of Trumpets - Leviticus 23:24 Multi HE Set aside all of your human heroes for one turn. On return, choose a number from 1 to 4. All players must place that number of cards from hand beneath own draw pile and draw an equal number of cards. N 1615 Fellowship.jpg Fellowship - I John 1:7 White HE Band into battle any number of human heroes from the same testament as that Hero. N 1616 Fellowship Offering.jpg Fellowship Offering (Teal) 2/5 Leviticus 3:1 Teal/Teal HE Negate and discard Household Idols. Hero may band to any number of Heroes with the same book in the reference as this Hero. N 1617 First Fruits.jpg First Fruits - Levititus 23:10 Multi HE Set aside all of your human Heroes for one turn. On return, discard a good card from hand to draw four cards. N 1618 Flee from Enemies.jpg .Flee from Enemies (Black) 0/6 Deuteronomy 28:25 White CC If your warrior class Evil Character is in battle, negate good banding abilities. N 1619 Forgotten History.jpg Forgotten History 0/4 Psalms 106:12 Pale Green EE Select up to four cards from one opponent's discard pile and remove then from the game. The battle immediately ends. Cannot be negated. N 1620 Fourth Living Creature.jpg Fourth Living Creature - Revelation 4:7-8 Silver HE Set your Hero aside for remainder of the game. While that Hero is set-aside, protect your silver brigade Heroes with strength 9 or less from capture. N 1621 Go Into Captivity.jpg .Go Into Captivity (Crimson) 0/6 Deuteronomy 28:41 White CC If your warrior class Evil Character is in battle, you may discard this card to capture a Hero. N 1622 Grain Offering.jpg Grain Offering (Teal) 2/5 Leviticus 2:1 Teal/Teal HE All Heroes in play are immune to selected evil brigade this turn. N 1623 Guilt Offering.jpg Guilt Offering (Teal) 2/5 Leviticus 5:15 Teal/Teal HE Discard and evil Enhancement or Curse in play for each human Hero you have in play. N 1624 Hamans Plot Exposed.jpg Haman's Plot Exposed 4/3 Esther 7:5-6 Purple HE Reveal opponent's hand. Select an evil Enhancement with the word capture or discard in the special ability and remove it from the game. Cannot be negated by a brown brigade card. N 1625 Headquarters at RIblah.jpg Headquarters at Riblah - II Kings 25:20 Multi F Protect Babylonian Evil Characters in your territory from discard. During discard phase, you may discard this Fortress to discard all captured Heroes in your Land of Bondage. N 1626 Heman.jpg Heman 2/2 I Chronicles 6:33 White H Heman may use good Enhancements involving music, regardless of brigade color. May band to Asaph and/or Ethan N 1627 High Priest Ananias.jpg High Priest Ananias 10/11 Acts 23:1-2 Black E You may search draw or discard pile for Sanhedrin and put in hand. N 1628 High Priest Annas - Priests.jpg High Priest Annas 5/10 Acts 4:6 Black E May band to all Pharisees and Sadducees. This ability may be used once per game. N 1629 High Priest Caiaphas - Priests.jpg High Priest Caiaphas 10/7 Matthew 26:57 Black E You may search draw pile for High Priest's Palace or a Sadducee and put it in your territory. N 1630 High Priests Palace.jpg High Priest's Palace - Matthew 26:58 Multi F Protect Pharisee and Sadducee Evil Characters in your territory from discard. N 1631 High Priests Plot.jpg High Priest's Plot 3/3 Matthew 26:3-4 Black EE If used by a Sadducee, look at one opponent's hand. Discard one good card in that hand. Cannot be negated if Judas Iscariot is in play. N 1632 Hilkiah the High Priest.jpg Hilkiah the High Priest (Teal) 8/8 II Kings 22:8 Teal/Teal H If Solomon's Temple is in play, you may search draw pile or discard pile for Book of the Law and put it in hand. N 1633 Holy of Holies - Priests.jpg Holy of Holies - I Kings 8:6 - A Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase. N 1634 Holy Priesthood.jpg Holy Priesthood 3/4 I Peter 2:5 White HE Discard an evil Enhancement or Curse in play. Cannot be negated if used by an N.T. Hero. N 1635 Holy Unto the Lord.jpg Holy unto the Lord (Teal) - Ezra 8:28 Teal/Teal HE Shuffle all Evil Characters in play into owner's draw piles. Reveal your hand and discard all revealed evil cards. Cannot be interrupted. N 1636 Hophni son of Eli.jpg Hophni, son of Eli 2/2 I Samuel 2:12 Pale Green E May band to Phinehas, son of Eli. N 1637 Incurable.jpg .Incurable (Pale Green) 1/5 Deuteronomy 28:35 White CC Protect Heroes in territories from healing. An opponent may discard two good enhancements from hand to discard this card. N 1638 Infectious Disease.jpg Infectious Diseases - Leviticus 13:46 Pale Green EE Set an opponent's human Hero aside. That hero remains set aside until that opponent puts a good Priest in play. Then return that Hero to owner's territory. N 1639 Injuring Demon.jpg Injuring Demon (Orange) 9/9 Matthew 17:15 Multi E Decrease selected Hero by 2/2/ until the end of turn. N 1640 Inspection.jpg Inspection (Teal) 1/4 Leviticus 27:11 Teal/Teal HE Reveal the top card of draw pile. If it is a good card, you may discard it to discard any number of evil Enhancements or Curses in play. Otherwise place it beneath draw pile. N 1641 Ithamar son of Aaron.jpg Ithamar, son of Aaron (Teal) 2/2 Exodus 38:21 Teal/Teal H Search draw pile fo r the Tabernacle and put it in play. You may activate an Arftifact on the Tabernacle N 1642 Jahaziel son of Zrchariah.jpg Jahaziel, son of Zechariah 9/10 II Chronicles 20:14 Red H If you have a Hero in a set aside area you may place an O.T. Enhancement of matching brigade from hand or discard pile on that Hero. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. N 1643 Jambres.jpg Jambres 5/5 Exodus 7;11 Gold E May band to Jannes and/or Pharaoh's Magicians. Cannot be negated if you have an Egyptian Site in play. N 1644 Jannes.jpg Jannes 6/5 Exodus 7:11 Gold E You may search draw pile for Pharaoh's Throne Room and put it in play. Cannot be negated. N 1645 Jehoiada the High Priest.jpg Jehoiada the High Priest (Teal) 11/9 II Chronicles 24:14 Teal/Teal H Your Heroes and Temple Artifacts are immune to Evil Characters of 2/2 or less N 1646 Jehoiadas Strength.jpg Jehoiada's Strength (Teal) 5/2 II Chronicles 23:1 Teal/Teal HE Interrupt the battle and band any number of O.T. human Heroes into battle. All Heroes are immune to brown brigade. N 1647 Jehoram the Priest.jpg Jehoram the Priest (Teal) 2/3 II Chronicles 17:8 Teal/Teal H If Book of the Law is active, you may place an O.T. Enhancement from hand or discard pile on a human Hero of matching brigade in your territory. The next time that Hero enters battle that Enhancement activates and is discarded immediately N 1648 Jeremiah - Priests.jpg Jeremiah (Teal) 7/7 Jeremiah 1:5 Teal/Teal H This Hero may use good Enhancements with an Jeremiah or Lamentations reference, regardless of color. Cannot be negated. N 1649 Jericho.jpg Jericho Teal Joshua 6:1 White S If opponent does not have a good Priest in play at start of a rescue attempt at this Site you may draw a card or reveal opponent's hand. N 1650 Jethro - Priests.jpg Jethro (Teal) 4/3 Exodus 2:16 Teal/Teal H The player with the most O.T. Male heroes in territory may draw a card (if there is a tie, do not draw). N 1651 Job.jpg Job 6/12 Job 2:3 Blue H Protect Job from discard and capture abilities. N 1652 Job Overcomes.jpg Job Overcomes 2/3 Job 42:10 Blue HE For each evil brigade your opponent has in play that opponent must discard an evil card from hand or battle. You may draw a card. N 1653 Jobs Three Friends.jpg Job's Three Friends 3/3 Job 42:7 Brown E Decrease an opponent's Hero's abilities by 0/1. Decrease remains until that Hero is removed from play. N 1654 Joel son of Samuel.jpg Joel, son of Samuel 4/4 I Samuel 8:2-3 Crimson E If opponent does not have a good king in play, he must discard a card from hand. May band to Abijah, son of Samuel. N 1655 Jordan Interrupted.jpg Jordan Interrupted (Teal) 4/3 Joshua 3:14 Teal/Teal HE Interrupt the battle. You may play the next Enhancement. N 1656 Joshua the High Priest.jpg Joshua the High Priest (Teal) 7/8 Zechariah 3:1 Teal/Teal H Enhancements used by this Hero cannot be negated. If a silver brigade Hero is in play, this Hero is immune to pale green brigade. N 1657 Judas Iscariot - Priests.jpg Judas Iscariot 6/6 Mark 14:10-11 Crimson E Protect this evil character from convert and discard abilities on opponent's cards while he remains in play. Cannot be negated. N 1658 King Evil-merodach.jpg King Evil-merodach 8/11 II Kings 25:27 Crimson E Protect all human Evil Characters in your territory from opponent's cards. N 1659 King Hezekiah - Priests.jpg King Hezekiah 9/11 2 Kings 18:1 Purple H You may discard an Evil Enhancement in your territory. May band to Isaiah or to a Hero with a reference from II Chronicles 29:32 N 1660 King Jehoshaphat - Priests.jpg King Jehoshaphat 9/6 1 Kings 15:24 Purple H May band to any Hero with a reference from II Chronicles 1-20 N 1661 King Joash - Priests.jpg King Joash 7/8 2 Kings 11:12 Purple H Search discard pile for a Solomon's Temple and put it into play. May band to Jehoiada the High Priest. N 1662 King Merodach-baladan.jpg King Merodach-baladan 10/11 Isaiah 39:1 Crimson E Look at opponent's hand. You may play a crimson Enhancement with a II Kings or Isaiah reference. N 1663 King of Tyrus - Priests.jpg King of Tyrus (Orange) 10/12 Ezekiel 28:12 Multi E Negate all special abilities on Characters and Enhancements (except this special ability). N 1664 King Sargon II.jpg King Sargon II 8/11 Isaiah 20:1 Pale Green E You may search draw pile for Assyrian Camp and put it in play. If you have Assyria Site in play, evil capture abilities cannot be negated. N 1665 Kingdoms of the World - Priests.jpg Kingdoms of the World - Luke 4:6 Multi F Evil Characters here are protected from effect, and amy be removed during holder's preparation phase only. While an Evil Character is here, protect holder from being forced to block with another player's Characters. N 1666 Lampstand of the Sanctuary.jpg Lampstand of the Sanctuary - Exodus 25:31 - A Protect all cards not in battle from evil Dominants (grim-reaper icon cards). N 1667 Lost Soul - Anti-Angel.jpg Lost Soul (Anti Angel) - Psalm 119:176 - LS If an angel rescues this card from your territory, you may place any other Lost Soul beneath owner's draw pile. N 1668 Lost Soul - Wanderer.jpg Lost Soul (Wanderer) - Ezekiel 34:6 - LS If this card is in your territory during your preparation phase, you may exchange it with a Lost Soul in an opponent's territory (except another copy of this card). N 1669 Lost Soul - Color Guard.jpg Lost Soul (Color Guard) - Jeremiah 13:10 - LS While this card is in a single-color Site, Evil Characters in holder's territory are immune to that brigade color. N 1670 Lost Soul - Speed Bump.jpg Lost Soul (Speed Bump) - Matthew 19:23 - LS While this card is in play, protect all Lost Souls from rescue by a player with more than 10 cards in hand. N 1671 Lost Soul - Protector.jpg Lost Soul (Protector) - II Samuel 23:6 - LS While this card is in play, protect each Lost Soul in play from being shuffled, placed under draw pile, or exchanged N 1672 Lukewarm.jpg Lukewarm (Orange) - Revelation 3:15-16 Multi EE Place on a Hero. Negate that Hero's special ability while this card remains. Negate all search and card drawing abilities used by that Hero. N 1673 Madness.jpg .Madness (Orange) 1/5 Deuteronomy 28:28 White CC If opponent's hero is in battle you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted. N 1674 Malchus.jpg Malchus 2/4 John 18:10 Black E If this character is discarded from battle, place him in opponent's Land of Bondage and treat as a Lost Soul. N 1675 Melchizedek - Priests.jpg Melchizedek (Teal) 4/4 Genesis 14:18 Teal/Teal H Protect all Heroes in play from captures, conversion and poison abilities. N 1676 Melchizedeks Blessing.jpg Melchizedek's Blessing (Teal) - Genesis 14:19 Teal/Teal HE Place on any O.T. human Hero in a territory or set-aside area. While this card remains, Hero is protected from discard abilities, and each time that Hero enters battle, holder may draw a card. N 1677 Merodach Worship.jpg Merodach Worship - Jeremiah 50:2 Crimson EE Set any number of Babylonian Evil Characters aside for one turn. Characters gain the ability Immune to capture and conversion, except by a human with a Daniel reference. N 1678 Mildewed House.jpg Mildewed House Teal Leviticus 14:36 White S If a Hero other than a Priest rescues a Lost Soul from this Site, set that Hero aside for two turns. N 1679 Mocking Soldier - Priests.jpg Mocking Soldier 7/4 Matthew 27:29 Brown E May band to a warrior class Roman Evil Character. Cruelty, Crucify Him, and Great Mourning cannot be negated. N 1680 Mordecai.jpg Mordecai 1/4 Esther 2:22 Blue H Protect humans in your territory from discard abilities on evil cards this turn. N 1681 Moths.jpg Moths 0/4 Matthew 6:19 Gray EE Select up to four Enhancements from one player's discard pile or Storehouse and remove them from the game. N 1682 Nadab.jpg Nadab 5/5 Levititus 10:1-2 Gray E May band to Abihu. N 1683 Nehemiah.jpg Nehemiah 6/7 Nehemiah 2:17 Green H All humans gain 0/4 until end of battle. Search discard pile for Wall of Protection or Jerusalem Tower and put in play N 1684 New Priestly Duty.jpg New Priestly Duty 1/3 Romans 15:16 Green HE If used by a N.T. Hero, convert a human Evil Character to a Hero in brigade of your choice. N 1685 Obed-Edom the Gittite.jpg Obed-Edom the Gittite 9/9 II Samuel 6:11 Gold H If you have Ark of the Covenant or Tables of the Law activated , you may draw 2 cards. N 1686 Oholiab.jpg Oholiah 5/6 Exodus 38:22 Red H Search draw pile for The Tabernacle or a Tabernacle Artifact and put it in hand N 1687 Oppressed and Robbed.jpg .Oppressed and Robbed (Yellow) 1/5 Deuteronomy 28:29 White CC While your human Evil Character is blocking, abilities that discard cards from draw piles cannot be negated. N 1688 Pagan Priest.jpg Pagan Priest 5/5 II Kings 17:32 Pale Green E You may discard two cards from hand to search discard pile for an Artifact depicting an idol or evil alter and activate it. Previous Artifact is negated. N 1689 Pagan Sacrifices.jpg Pagan Sacrifices - I Corinthians 10:20 Gold EE Place in an opponent's territory. During opponent's upkeept phase, he must discard the top card of own draw pile. If that card is a Lost Soul, put in play and discard this card instead. N 1690 Pashur the Priest.jpg Pashur the Priest 6/5 Jeremiah 20:1-2 Pale Green E Stocks cannot be negated. N 1691 Passover and Unleavened Bread.jpg Passover & Unleavened Bread - Leviticus 23:5-6 Multi HE Set aside all of your human Heroes for one turn. For the next one of those Heroes that enters battle, return and Evil Character in play to bottom of owner's draw pile. N 1692 Pentecost.jpg Pentecost - Leviticus 23:16 Multi HE Set aside all of your human Heroes for one turn. On return, you may draw three cards. N 1693 Perpetual Priesthood.jpg Perpetual Priesthood (Teal) - Exodus 40:14 Teal/Teal HE You may exchange this card with a Priest in draw pile. Cannot be interrupted. N 1694 Pharaoh Hophra.jpg Pharoah Hophrah 8/11 Jeremiah 44:30 Gold E Return a Babylonian in play to the top of owner's draw pile. May band to King Zedekiah N 1695 Pharaoahs Throne Room.jpg Pharoah's Throne Room - Exodus 5:2 Multi F Protect Egyptian Evil Characters in your territory from discard and conversion. While you have an Eqyptian king or Pharaoh in play, negate all ignore abilities on opponent's Heroes. N 1696 Philistine Priests.jpg Philistine Priests 5/5 I Samuel 6:2 Black E You may search draw pile for Temple of Dagon and put it in play. If another Philistine Evil Character is in play, you may negate and deactivate one O.T. Artifact in play N 1697 Phinehas Spear.jpg Phineas's Spear (Teal) 3/2 Numbers 25:7 Teal/Teal HE You may remove this card from the game to discard up to two O.T. Human Evil Characters with banding ability in play or set-aside area and/or discard a Curse. N 1698 Phinehas Son of Eleazar.jpg Phinehas, son of Eleazar (Teal) 12/8 Numbers 25:7 Teal/Teal H Protect this hero from capture and conversion. Protect Heroes in your territory and set-aside area from discard abilities. N 1699 Phinehas son of Eli.jpg Phinehas, son of Eli 3/2 I Samuel 2:12 Pale Green E If Hophni, son of Eli is in battle, you may discard all cards in battle. N 1700 Plagued with Diseases.jpg .Plagued with Diseases (Brown) 1/5 Deuteronomy 28:21 White CC Decrease all opponents' Heroes by 0/2 (or 0/3 if you have the fewst Redeemed Souls). N 1701 Poison of Dragons - Priests.jpg Poison of Dragons (Orange) - Deuteronomy 32:33 Multi EE Place on a Hero. Each turn, that Hero decreases 0/3. When that Hero reaches */0 or less, discard this card and place that Hero in owner's Land of Bondage. N 1702 Potiphar.jpg Potiphar 5/10 Genesis 39:1 Gold E Capture and banding abilities on evil cards cannot be negated if you have a Pharaoh's Prison in play. May band to Potiphar's Wife. N 1703 Potiphera Priest of On.jpg Potiphera, Priest of On 5/10 Genesis 41:45 Gold E Egyptian Evil Characters are immune to capture and convert abilities unless O.T. Joseph is in play. N 1704 Power of the Cross - Priests.jpg Power of the Cross 2/1 I Corinthians 1:18 Red HE Convert a human Evil Character to a red brigade Hero N 1705 Prayer of Faith.jpg Prayer of Faith 5/2 II Chronicles 20:1 Purple HE All Heroes are immune to warrior class Evil Characters. N 1706 Pride before Calamity.jpg Pride before Calamity (Orange) x/x Proverbs 16:18 Multi EE Discard up to X Heroes in play. N 1707 Pride in Position.jpg Pride in Position (Orange) x/x Matthew 23:12 Multi EE Interrupt the battle and place up to X good Enhancements from play beneath owner's draw pile. N 1708 Pride in the Flesh.jpg Pride in the Flesh (Orange) x/x I John 2:16 Multi EE Interrupt Kingdoms of the World. Release up to X demons from an evil Fortress and band them into battle. N 1709 Pride in the Past.jpg Pride in the Past (Orange) x/x Luke 3:8 Multi EE Discard up to X humans in opponent's territory. N 1710 Priesthood Defiled.jpg Priesthood Defiled 2/4 Nehemiah 13:29 Pale Green EE Remove on Priest or Covenant from the game. N 1711 Priestly Breastplate - Priests.jpg Priestly Breastplate - Exodus 28:15-16 - A Negate all ignore and repel abilities on Characters and Enhancements. May be placed on a good Hight Priest when activated. N 1712 Prince of Greece - Priests.jpg Prince of Greece (Orange) 6/6 Daniel 10:20 Multi E May band to any Greek Evil Character. Cannot be prevented by a Hero (except warrior class). N 1713 Prince of the Air.jpg Prince of the Air (Orange) 10/11 Ephesians 6:12 Multi E Return an angel in battle (except warrior class) to owner's territory. If block is successful, place on Chamber of angels and it's contents beneath owner's draw pile. Cannot not be negated. N 1714 Prince of this World - Priests.jpg Prince of this World (Orange) 10/12 John 14:30 Multi E Immune to lone Heroes N 1715 Prince of Tyrus - Priests.jpg Prince of Tyrus (Orange) 6/8 Ezekiel 28:2 Multi E Immune to silver brigade, except Michael, Gabriel and Captain of the Host. Cannot be prevented by a Hero. N 1716 Protection of Angels - Priests.jpg Protection of Angels 2/3 Psalm 91:11 Silver HE Interrupt the battle and protect all Heroes in play and set-aside areas from evil cards until end of turn. N 1717 Purifying the Unclean.jpg Purifying the Unclean (Teal) 3/4 Leviticus 15:30 Teal/Teal HE Heal a Hero in play or a set-aside area. Discard all evil cards placed on that Hero. Cannot be negated. N 1718 Rain Becomes Dust.jpg .Rain Becomes Dust (Gray) 1/5 Deuteronomy 28:24 White CC All cards that an opponent draws because of a special ability used by that opponent are revealed instead. Place all revealed Lost Souls in opponent's territory. Discard the rest. N 1719 Raising of the Saints - Priests.jpg Raising of the Saints 3/2 Matthew 27:52-53 Gold HE Interrupt one good Fortress in your territory or set-aside area. Return all Heroes in that Fortress to your territory. N 1720 Rams Horn - Priests.jpg Ram's Horn - Exodus 6:5 - A Enhancements used by good Priests and warrior class Heroes cannot be interrupted. If your recue attempt is successful, discard this card and one single-color Site from each opponent's territory. N 1721 Reckless Endangerment.jpg Reckless Endangerment - Leviticus 19:16 Black EE Place on a Hero. Negate that Hero's special ability while this card remains on that Hero. If that Hero is discarded, its holder must discard another of his Characters in play. N 1722 Redemption - Priests.jpg Redemption 2/2 Luke 21:28 White HE Convert any Hero being treated as a Lost Soul or as an Evil Character to a Hero and place in your territory. N 1723 Ressurrection - Priests.jpg Resurrection 4/2 Matthew 28:5-6 Blue HE Interrupt one good Fortress in your territory or set-aside area. Select a Hero from that Fortress and place in your territory, hand or battle. N 1724 Roman Prison - Priests.jpg Roman Prison - Acts 28:17 Blue S If you use a Roman soldier or emperor to block a resue attempt at this Site, you may draw a card or reveal opponent's hand. N 1725 Royal Priesthood - Priests.jpg Royal Priesthood 3/4 I Peter 2:9 Red HE Discard an evil Enhancement or Curse in play. Cannot be negated if used by an N.T. Hero. N 1726 Rust.jpg Rust 0/4 Matthew 6:19 Brown EE Select up to four Enhancements from one player's discard pile or Storehouse and remove them from the game. N 1727 Sabbath Breaker.jpg Sabbath Breaker 3/2 Numbers 15:32 Gray E If using this character to block, draw three cards. Discard this card after one block. N 1728 Samaria - Priests.jpg Samaria - Ezra 4:10 Green S N 1729 Sanballat.jpg Sanballat 8/8 Nehemiah 41:2 Brown E Negate all good search abilities. If you have a Samaria Site in play, negate all special abilities on green brigade Heroes. N 1730 Sauls Disobedient Sacrifice.jpg Saul's Disobedient Sacrifice 0/6 I Samuel 13:9 Brown EE Remove one Hero and/or one Enhancement in opponent's set-aside area from the game. N 1731 Scapegoat.jpg Scapegoat (Teal) - Leviticus 16:10 Teal/Teal HE If used by a Hight Priest, remove this card from the game to negate and discard all evil Enhancements and Curses in play. Cannot be negated. N 1732 Seizing Spirit.jpg Seizing Spirit (Orange) 3/3 Luke 9:39 Multi E May band to any human Evil Character. N 1733 Seraiah the High Priest.jpg Seraiah the High Priest (Teal) 1/1 II Kings 25:18 Teal/Teal H If blocked by a Babylonian, discard this Hero N 1734 Set Fire.jpg Set Fire - II Kings 25:9 Crimson EE Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card. N 1735 Seven Sons of Sceva.jpg Seven Sons of Sceva 7/7 Acts 19:14-15 Crimson E Negate and discard Three Nails. You may exchange this Evil Character with an orange brigade demon in discard pile. Cannot be prevented by a good card. N 1736 Shelemiah the Priest.jpg Shelemiah the Priest (Teal) 6/8 Nehemiah 13:13 Teal/Teal H You may use O.T. Enhancements from Storehouse as if played from hand. N 1737 Sibbechai - Priests.jpg Sibbechai 6/6 II Samuel 21:8 Red H Discard a Philistine giant N 1738 Sin in the Camp.jpg Sin in the Camp - Joshua 7:11 Pale Green EE Place in a player's territory. During that player's upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard this card. N 1739 Sin Offering.jpg Sin Offering (Teal) 2/5 Leviticus 4:3 Teal/Teal HE Discard an evil Enhancement or Curse in play for each evil brigade in play N 1740 Sing and Praise.jpg Sing and Praise - Judges 5:3 Red HE Force two Evil Characters to fight each other. Negate special abilities on Evil Enhancements played in that side battle. N 1741 Sinning Hand.jpg Sinning Hand (Orange) - Mark 9:43 Multi EE Remove a Hero from the game. Any player may discard half the cards in hand (rounded down) to negate this. Otherwise, it cannot be interrupted. N 1742 Spiritual Sacrifices.jpg Spiritual Sacrifices 2/4 I Peter 2:5 Blue HE Discard a good card from hand to discard up to two evil Enhancements or Curses in play N 1743 Spreading Mildew.jpg Spreading Mildew - Leviticus 14:56 Gold EE Place on a Fortress in play. Negate the special ability on that Fortress. All cards in that Fortress are returned to owner's hand. After four turns, discard this card to discard that Fortress. N 1744 Strange Fire.jpg Strange Fire 3/3 Levitictus 10:1 Gray EE You may discard of your human Evil characters to discard and Artifact in play. Cannot be negated. N 1745 Table of Showbread.jpg Table of Showbread - Exodus 25:30 - A On activation, place a good O.T. Enhancement from hand on this card. Your Priest may use that Enhancement as if played from hand regardless of brigade. If this card is deactivated, return contents to hand. N 1746 Tables of the Law - Priests.jpg Tables of the Law - Exodus 24:12 - A You may keep up to ten cards in hand instead of eight N 1747 Tears for a Friend - Priests.jpg Tears for a Friend 3/2 John 11:34-35 Green HE All players must reveal their hands. You may play the next Enhancement which cannot be interrupted. N 1748 Temple of Dagon.jpg Temple of Dagon - I Samuel 5:2 Multi F Protect Philistine Evil Characters in your territory from capture. N 1749 The Body of Christ.jpg The Body of Christ 3/3 John 6:51 Blue HE Heal any Hero in play and increase Hero 3/3. Protect Hero from Sinning Hand while he remains in play or set-aside N 1750 The Bronze Laver.jpg The Bronze Laver - Exodus 30:18 - A Upon activation, reveal any number of evil cards from hand. Place them beneath draw pile and draw an equal number of cards. N 1751 The Might of Faith.jpg The Might of Faith 3/0 Matthew 21:21 Red HE Negate the special ability on an Evil character in battle. Cannot be prevented by an evil card. N 1752 The Power of Death.jpg The Power of Death (Orange) - Hebrews 2:14 Multi EE Set your demon aside. While that demon is set aside, negate Chariot of Fire and all healing abilities on Heroes and O.T. cards. If Son of God is played discard that demon. N 1753 The Sabbath.jpg The Sabbath - Leviticus 23:3 Multi HE Set aside all of your human Heroes for one turn. For the next one of those Heroes that enters battle, good Enhancements used by that Hero cannot be negated. N 1754 The Silver Trumpets.jpg The Silver Trumpets - Numbers 10;2 - A When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice. N 1755 The Tabernacle.jpg The Tabernacle - Exodus 40:34 Multi F Glory of the Lord protects this card and it's contents. If you have Solomon's Temple in play, discard this card (regardless of protection) and transfer it's contents to Solomon's Temple. N 1756 The Thief.jpg The Thief (Orange) 10/10 John 10:10 Multi E If blocking, take a card from opponent's Storehouse into hand, or discard a Character in a set-aside area, or discard a card at random from opponent's hand. N 1757 The Trap of the Devil.jpg The Trap of the Devil - II Timothy 2:25-26 Multi F If the total strength of good cards in battle is 14/* or greater, special abilities on your evil cards cannot be prevented by good cards. N 1758 Timon.jpg Timon 3/4 Acts 6:5 Blue H If you have fewer Redeemed Souls than your opponent, you may draw two cards. N 1759 Tithe.jpg Tithe 1/10 Malachi 3:10 Green HE You may place an Enhancement from hand on a Hero of matching brigade in your territory. The next time that Hero enters battle N 1760 Training in Righteousness.jpg Training in Righteousness - II Timothy 3:16-17 Gold HE Set a single color Hero aside for four turns. On return, Hero gains two additional brigade colors of holder's choice. N 1761 Trumpet Blast.jpg Trumpet Blast (Teal) 7/0 Joshua 6:8 Teal/Teal HE Discard an evil Fortress or occupied Site from play to discard all Evil Characters in battle. N 1762 Unfaithful Priests.jpg Unfaithful Priests 6/5 Malachi 1:6 Brown E Select up to two good Enhancements in a discard pile and remove them from the game. Prevent all special abilities on sacrifice enhancements. N 1763 Unified Kingdom.jpg Unified Kingdom - II Samuel 5:3 Purple HE Interrupt each Wall of Protection and band any number of O.T. Human Heroes into battle. Cannot be negated if used by David N 1764 Unknown Nation.jpg .Unknown Nation (Yellow) 0/6 Deuteronomy 28:36 White CC If opponent's Hero is in battle, you may discard this card to search draw pile for a human Evil Character and add it to battle. N 1765 Unsuccessful.jpg .Unsuccessful (Gray) 0/6 Deuteronomy 28:29 White CC Negate the last good Enhancement played in battle (may be used once). N 1766 Urijah the High Priest.jpg Urijah the High Priest 4/3 II Kings 16:11 Gold E You may negate and deactivate an Artifact in any player's Solomon's Temple, or search draw pile for Altar of Ahaz. May band to King Ahaz. N 1767 Urim and Thurmmim.jpg Urim and Thummim - Exodus 28:30 - A On activation, if you have a High Priest in play or set aside area, look at one opponent's hand. You may then deactivate this Artifact and activate a different Artifact. N 1768 Useless Fires.jpg Useless Fires 1/5 Malachi 1:10 Black EE Negate and deactivate an O.T. Artifact N 1769 Wasting Disease.jpg .Wasting Disease (Brown) 0/6 Deuteronomy 28:22 White CC Prevent all good abilities that allow a player to play an Enhancement. N 1770 Wicked Community.jpg Wicked Community - Numbers 14:35 Gold EE Search one player's discard pile for all Lost Souls and place them in owner's territory. Cannot be negated. N 1771 Wickedness Abounds.jpg Wickedness Abounds 3/3 Genesis 6:5 Brown EE If opponent has more cards in hand tha you, draw four cards. You may play the next Enhancement. N 1772 Wilderness of Sinai.jpg Wilderness of Sinai Teal Exodues 19:2 White S Protect evil cards in this Site from DragonRaid. N 1773 Wonders Forgotten.jpg Wonders Forgotten 0/4 Psalms 78:11 Gold EE Select up to four good cards from one player's discard pile and remove them from the game. The battle immeidately ends. Cannot be negated. N 1774 Worshipper of False Gods.jpg Worshippers of False Gods 6/5 Deuternomy 17:3 Gray E If Asherah Pole or an Artifact depicting an idol is in play, opponent must discard a card from hand. N 1775 Zadok.jpg Zadok (Teal) 10/10 2 Samuel 8:17 Teal/Teal H Discard all evil cards on David and/or King Solomon. May band to Ahimaaz. N 1776 Zeal for the Lord.jpg Zeal for the Lord (Teal) - Numbers 25:11 Teal/Teal HE Interrupt the battle and discard two Evil Characters of different brigades. Cannot be negated if used by Phinehas, son of Eleazar. N 1777 Zechariah - Priests.jpg Zechariah (Teal) 5/6 Zechariah 1:1 Teal/Teal H This hero may use good Enhancements with an Zechariah reference, regardless of color. Cannot be negated. N 1778 Zecharias Father of John.jpg Zecharias, Father of John (Teal) 3/4 Luke 1:67-69 Teal/Teal H This Hero has access to Herod's Temple Site. If Gabriel is in play, prevent the special ability on the next evil card played this battle. May band to Elisabeth. N 1779 Zeresh.jpg Zeresh 2/3 Esther 5:14 Brown E Protect Zeresh and Haman from conversion. May band to Haman to search the top 6 cards of your draw pile for an evil card. Return the rest in any order. N 1780 Lost Soul - Discard Card - 1 Cor 1-27 - G.jpg Lost Soul (Site Discard) - I Corinthians 1:27 - LS If you put this lost soul in a site, each of your opponents must discard a card from hand. N 1781 Burning up the Chaff - H.jpg Burning up the Chaff 2/5 Matthew 3:12 Multi HE Remove all cards except lost soul cards in one opponent's discard pile from the game. N 1782 Gentle Resolution - H.jpg Gentle Resolution 2/3 Genesis 45:15 White HE Convert a human evil character to a green brigade hero. N 1783 Golden Calf - H.jpg Golden Calf - Exodus 32:4 - A Prevent all special abilities on O.T. Heroes. Cannot be negated. Discard this artifact is Moses, Hosea or Amos win a battle. N 1784 Pharaoh - H.jpg Pharaoh 9/10 Exodus 5:23 Gold E War 1785 Egyptian Horsemen - H.jpg Egyptian Horsemen 7/7 Exodus 14:23 Gold E Discard the top card from your opponent's draw pile or draw a card from yours. War 1786 Egyptian Charioteers - H.jpg Egyptian Charioteers 6/8 Exodus 14:7 Gold E Prevent the special ability of the next enhancement opponent plays this battle. War 1787 Enslaved by Egypt - H.jpg Enslaved by Egypt 2/2 Exodus 2:23 Gold EE If used by an Egyptian, capture a hero. Cannot be negated by a good card if the Egypt site is in play. N 1788 Lying Unto God - G.jpg Lying Unto God 2/3 Acts 5:4 Multi EE Negate and discard an active artifact. N 1789 Preaching the Truth - H.jpg Preaching the Truth 1/1 Acts 18:26 Multi HE If used by a N.T. human hero convert a human evil character to a green brigade hero. N 1790 Begging to go Back - H.jpg Begging to go Back 2/4 Exodus 16:3 Gold EE Discard the top two cards of opponent's draw pile. Then select any card except a dominant card in that opponent's discard pile and return it to the top of that draw pile. N 1791 Plague of Hail - G.jpg Plague of Hail 2/2 Exodus 9:23 Gold HE Negate and discard one evil enhancement in play. N 1792 Taking Egypts Wealth - G.jpg Taking Egypts Wealth 4/2 Exodus 12:35 Gold HE Look at opponent's hand and take one enhancement there into your hand. N 1793 Tables of the Law - G.jpg Tables of the Law - Exodus 24:12 - A Holder may keep up to ten cards in hand instead of eight. N 1794 Moses Rod - G.jpg Moses' Rod - Exodus 4:17 - A Plagues with an Exodus reference cannot be prevented. N 1795 Kings Sword - H.jpg King's Sword - Revelation 19:15 - A Negate all immune abilities on characters. N 1796 Herods Temple - G.jpg Herod's Temple - Mark 13:1 Purple S N 1797 Egypt - H.jpg Egypt - Exodus 2:23 Gold S N 1798 Lydia - H.jpg Lydia 5/4 Acts 16:14 White H Lydia may use purple brigade enhancements. Lydia is protected from capture. N 1799 Jairus Daughter - H.jpg Jairus' Daughter 4/3 Mark 5:41-42 White H The first time this hero is about to be discarded, return her to your territory and increase her by 2/2. N 1800 Timothy - H.jpg Timothy 4/4 I Corinthians 4:17 White H Each time Timothy makes a successful rescue, he gains 3/3. N 1801 Priscilla - H.jpg Priscilla 5/7 Acts 18:2 White H May band to Aquila. N 1802 Lambs Rightousness - H.jpg Lamb's Righteousness 3/2 Revelation 5:6 White HE Return each captured hero to its owner's territory. N 1803 Faith Shared - H.jpg Faith Shared 2/1 3 John 1:5 White HE If used by a female hero, ignore all crimson and black brigade evil characters. N 1804 Bravery of Priscilla - H.jpg Bravery of Priscilla 2/1 Romans 16:3-4 White HE Interrupt the battle and protect all heroes not in battle from all evil enhancements this turn. N 1805 Blood of the Lamb - H.jpg Blood of the Lamb 2/2 Revelation 12:11 White HE Negate all immune abilities on demons. Discard a demon in play. N 1806 Elders of Israel - G.jpg Elders of Israel 5/7 Exodus 3:16 Gold H Hero is immune to brown and pale green brigade male evil characters. N 1807 Moses - G.jpg Moses 8/8 Exodus 3:14 Gold H Negate all special abilities on characters and enhancements (except this ability). N 1808 Women of Israel - G.jpg Women of Israel 5/4 Exodus 15:20 Gold H May band to any female O.T. Hero. N 1809 Plague of Boils - G.jpg Plague of Boils 2/2 Exodus 9:10 Gold HE Decrease all evil characters in play by 2/2. N 1810 Thrown into the Sea - G.jpg Thrown into the Sea 3/4 Exodus 14:27 Gold HE Shuffle all warrior class evil characters in play back into their owners' draw piles. N 1811 Water from a Rock - G.jpg Water from a Rock 1/3 Exodus 17:6 Gold HE Draw two cards. Cannot be prevented. N 1812 Midwives - G.jpg Midwives 7/6 Exodus 1:17 Green H Return all male heroes with an Exodus reference from your discard pile and put them in your territory. N 1813 Miriam - G.jpg Miriam 4/4 Exodus 15:21 Green H Hero ignores gold brigade evil characters. N 1814 Jethro - G.jpg Jethro 4/3 Exodus 2:16 Green H The player with the most O.T. male heroes in territory may draw a card. (If there is a tie, do not draw). N 1815 Aaron - G.jpg Aaron 6/4 Exodus 4:14 Green H May band to Miriam. Protect all active Holy of Holies artifacts from discard while Aaron is in play. N 1816 Meeting in the Wilderness - G.jpg Meeting in the Wilderness - Exodus 4:27 Green HE Set two heroes aside for 2 turns. Both heroes return with abilities increased 3/3. N 1817 Increasing Numbers - G.jpg Increasing Numbers 4/2 Exodus 1:7 Green HE Search your draw pile for up to two heroes and place them in your territory. N 1818 Aarons Rod - G.jpg Aaron's Rod - Exodus 7:12 Green HE Discard all evil enhancements in play. Cannot be negated. N 1819 Plague of Lice - G.jpg Plague of Lice 2/2 Exodus 8:17 Green HE Take a card at random from opponent's hand and place it beneath owner's draw pile. N 1820 Plague of Frogs - G.jpg Plague of Frogs 2/2 Exodus 8:6 Green HE Regardless of immunity return an evil character in play to owner's draw pile. Suffle draw pile. N 1821 Trust in the Lord - G.jpg Trust in the Lord 4/2 Exodus 14:31 Green HE Negate and discard the last evil enhancement played this battle. N 1822 Parmenas - H.jpg Parmenas 6/4 Acts 6:5 Purple H If your opponent has more cards in hand than you, you may draw two cards. N 1823 John - H.jpg John 7/8 Revelation 21:2 Purple H Prevent all special abilities on evil characters, except banding. N 1824 James Son of Zebedee - H.jpg James, son of Zebedee 8/6 Luke 6:13-16 Purple H May band to John. N 1825 Reach of Desperation - H.jpg Reach of Desperation 4/3 Mark 5:27 Purple HE You may interrupt the battle, draw three cards, and play the next enhancement. N 1826 The Word Spreads - H.jpg The Word Spreads 1/4 Acts 4:4 Purple HE Convert a human evil character to a green brigade hero. Cannot be negated is used by a Deacon. N 1827 Cast out Demons - H.jpg Cast out Demons 3/1 Matthew 8:16 Purple HE Discard a demon in play. N 1828 Listening to God - H.jpg Listening to God - Revelation 1:9 Purple HE Set a hero aside (out of play) for 3 turns. Hero returns with abilities increased 6/6. N 1829 Great Faith - H.jpg Great Faith - Matthew 15:28 Purple HE Exchange this enhancement with another good enhancement in your draw pile (You may place in hand or battle). Shuffle draw pile after exchange. N 1830 Letters to the Churches - H.jpg Letters to the Churches 7/0 Revelation 1:1 Purple HE N 1831 Pillar of a Cloud - G.jpg Pillar of a Cloud 2/5 Exodus 13:21 Multi HE Hero has first strike (if battle ends in mutual destruction by numbers, hero is not discarded). N 1832 Pillar of Fire - G.jpg Pillar of Fire 3/4 Exodus 14:24 Multi HE Hero is immune to black and gold brigades. N 1833 Sadducees - G.jpg Sadducees 1/3 Acts 4:1-2 Black E May band to all Sadducees (you may add all characters who are from the Sadducees category to the battle). N 1834 Strong Demon - G.jpg Strong Demon 9/10 Mark 9:18 Black E N 1835 Temple Guard - G.jpg Temple Guard 5/7 Acts 4:1 Black E War 1836 Locust from the Pit - G.jpg Locust from the Pit 6/6 Revelation 9:3 Black E Discard an occupied site (Lost Soul remains in play). N 1837 Denying Blame - G.jpg Denying Blame - Matthew 27:24 Black EE Interrupt and redirect the last good enhancement played in battle (play the redirected enhancement as if it were yours, regardless of its brigade color). N 1838 False Witnesses - G.jpg False Witnesses 2/2 Matthew 26:59 Black EE If used by a Sadducee, capture a hero. N 1839 Flight - G.jpg Flight 2/3 Mark 13:18 Black EE Negate all good banding abilities. N 1840 Ancient Evil - G.jpg Ancient Evil 2/3 Revelation 12:9 Black EE Discard a hero in a territory. N 1841 Pride of Simon - G.jpg Pride of Simon 2/4 Acts 8:18 Black EE If used by a human evil character, search discard pile for a black brigade enhancement and play it. N 1842 Taskmaster - H.jpg Taskmaster 6/6 Exodus 1:11 Gold E Reduce all O.T. heroes in play by 2/2 until end of turn. N 1843 Pharaohs Murderous Order - H.jpg Pharaoh's Murderous Order 4/0 Exodus 1:22 Gold EE Discard a male human hero in each opponent's territory. N 1844 Pharaohs Hard Heart - H.jpg Pharoah's Hard Heart 1/5 Exodus 9:35 Gold EE Discard one good enhancement in battle. N 1845 Red Dragon - G.jpg Red Dragon 5/6 Revelation 12:3 Crimson E Immune to human heroes. N 1846 Sapphira - G.jpg Sapphira 6/8 Acts 5:9 Crimson E Negate all special abilities on characters and enhancements (except this ability). N 1847 Herod Agrippa I - G.jpg Herod Agrippa I 7/7 Acts 12:1-3 Crimson E Discard James, son of Zebedee. Capture Peter. N 1848 Imitating Evil - G.jpg Imitating Evil 2/4 III John 11 Crimson EE If used by a human evil character, search discard pile for a crimson enhancement and play it. N 1849 Apprehended - G.jpg Apprehended 2/2 Acts 12:4 Crimson EE If used by a warrior class evil character, capture a hero. N 1850 Deceit of Sapphira - G.jpg Deceit of Sapphira - Acts 5:1-2 Crimson EE Discard all cards in battle (including yours). Cannot be prevented by an evil card. N 1851 Idolaters - H.jpg Idolaters 1/3 Exodus 32:8 Brown E Capture Aaron. N 1852 Abiram - H.jpg Abiram 5/7 Numbers 16:12 Brown E N 1853 Dathan - H.jpg Dathan 5/6 Numbers 16:1 Brown E May band to Abiram or Korah. Cannot be prevented. N 1854 Israelite Rebellion - H.jpg Israelite Rebellion 2/4 Numbers 14:3 Brown EE Capture a hero with toughness */4 or less. N 1855 Preemptive Strike - H.jpg Preemptive Strike 3/3 Exodus 17:8-9 Brown EE Prevent the special ability of the next good enhancement played this battle. N 1856 Self Doubt - H.jpg Self-Doubt - Numbers 13:31 Brown EE Return a Hero in play to the top of owner's draw pile. N 1857 Zelophehads Sin - H.jpg Zelophehad's Sin - Numbers 27:3 Brown EE Discard all blocking evil characters, and remove one hero in battle from the game. N 1858 Aaron and Miriams Dissent - H.jpg Aaron and Miriam's Dissent 3/3 Numbers 12:1 Brown EE Decrease all O.T. heroes in play by 2/2 until the end of the turn. N 1859 Love of Money - G.jpg Love of Money 3/3 I Timothy 6:10 Multi EE Evil character may use enhancements of any/all evil brigades this battle. N 1860 Murmuring - H.jpg Murmuring 3/3 Exodus 16:2 Multi EE Remove all cards except Lost Soul cards in one opponent's discard pile from the game. N 1861 Lost Soul - 2 Timothy 3-6-7 - G.jpg Lost Soul - II Timothy 3:6-7 - LS N 1862 Lost Soul - Luke 19-10 - G.jpg Lost Soul - Luke 19:10 - LS N 1863 Lost Soul - Ephesians 5-14 - G.jpg Lost Soul - Ephesians 5:14 - LS N 1864 Lost Soul - Luke 15-6 - G.jpg Lost Soul - Luke 15:6 - LS N 1865 Lost Soul - 2 Timothy 2-26 - G.jpg Lost Soul - II Timothy 2:26 - LS N 1866 Lost Soul - Luke 13-25 - G.jpg Lost Soul - Luke 13:25 - LS N 1867 Lost Soul - Job 33-27-28-H.jpg Lost Soul - Job 33:27-28 - LS N 1868 Lost Soul Ezekiel 13-18 - H.jpg Lost Soul - Ezekiel 13:18 - LS N 1869 Lost Soul Ezekiel 36-19-H.jpg Lost Soul - Ezekiel 36:19 - LS N 1870 Lost Soul - Jeremiah 50-6.jpg Lost Soul - Jeremiah 50:6 - LS N 1871 Lost Soul - Proverbs 7-27-H.jpg Lost Soul - Proverbs 7:27 - LS N 1872 Lost Soul Ezekiel 34-16 - H.jpg Lost Soul - Ezekiel 34:16 - LS N 1873 Lost Soul - Women Only - Jeremiah 7-18-H.jpg Lost Soul (Female Only) - Jeremiah 7:18 - LS This lost soul is protected from rescue except by a female hero or the Son of God. N 1874 Son of God - G.jpg Son of God - Revelation 1:12-13 Multi L Rescue any Lost Soul in play. N 1875 Son of God - H.jpg Son of God - Revelation 1:12-13 Multi L Rescue any Lost Soul in play. N 1876 Angel of the Lord - H.jpg Angel of the Lord - Acts 12:23 Multi L Discard any Evil Character in play. N 1877 Angel of the Lord - G.jpg Angel of the Lord - Exodus 3:2 Multi L Discard any Evil Character in play. N 1878 Christian Martyr - H.jpg Christian Martyr - Revelation 11:7 - GR Discard any Hero in play. N 1879 Burial - G.jpg Burial - Matthew 27:7 - GR Discard any Lost Soul in play. N 1880 Angel At Shur Promo.jpg Angel at Shur 7/2 Genesis 16:7 Silver H Search draw pile for an O.T. male Hero and put it in hand. This Hero is immune to demons. N 1881 Self Promo.jpg Self */* Colossians 3:9 Multi E Abilities (*/*) match the abilities of one of opponent's Heroes in play. If that Hero leaves the field of play, abilities become 0/0. N 1882 Faithful Servant Promo.jpg Faithful Servant 4/4 Matthew 25:21 Multi H Protect all Lost Soul cards from being discarded, shuffled, or placed beneath draw pile this turn. Cannot be negated. N 1883 Harvest Time Promo.jpg Harvest Time - John 4:35 Multi L If your opponent has no Lost Soul in play, search their draw pile for a Lost Soul and put it into their territory. Shuffle that draw pile. N 1884 Abdon (FF).jpg Abdon 8/4 Judges 12:13 Gold H This Hero may use good Enhancements with a Judges reference, regardless of color. Cannot be negated. [Judge] N 1885 Abednego (Azariah) (FF).jpg Abednego (Azariah) 5/7 Daniel 2:49 White H Protect all Heroes from conversion and removal from the game. May band to a Hero with a Daniel reference. Cannot be negated by an evil card. N 1886 Amasai the Raider (FF).jpg Amasai the Raider 9/9 I Chronicles 12:18 Red H Discard an evil Enhancement from opponent's deck or Storehouse. War 1887 Angel of God (FF).jpg Angel of God 7/12 Exodus 14:19 Silver H Protect all human Heroes from discard abilities. Protect all Heroes from capture. War 1888 Answer to Prayer (FF).jpg Answer to Prayer 4/3 Genesis 24:15 Blue HE Search your deck for a good Genesis card and add it to hand or battle. Cannot be negated if used by a Genesis Hero. N 1889 Arioch (FF).jpg Arioch 10/7 Daniel 2:14 Crimson E If opponent does not have a prophet in play, you may discard a male human from your territory to place a Lost Soul beneath owner's deck. [Babylonian Commander] War 1890 Army of Simeonites (FF).jpg Army of Simeonites 11/11 Judges 1:3 Red H Each time this character is about to be discarded, instead return it to territory with abilities decreased 3/3. [Army] War 1891 Ashdod (FF).jpg Ashdod - Joshua 11:22 Red S While this Site is occupied, your Philistine Evil Characters may use O.T. Enhancements of any evil brigade except orange and pale green. N 1892 Ashpenaz (FF).jpg Ashpenaz 2/2 Daniel 1:3 Crimson E Convert a captured human Hero in your territory to a crimson Evil Character. You control the character. [Babylonian] N 1893 Assyrian Archer (FF).jpg Assyrian Archer 3/5 II Kings 19:32 Pale Green E You may discard a Hero in a territory. If you do, discard this Evil Character after battle. May band to an Assyrian. [Assyrian] War 1894 Assyria's Tribute (FF).jpg Assyria's Tribute - II Kings 17:3 - A While you are blocking with an Assyrian, negate all special abilities on Enhancements and Heroes. Cannot be negated during the battle phase. May be used twice per game. N 1895 Babylonian Banquet Hall (FF).jpg Babylonian Banquet Hall - Daniel 5:3 Green S This Site may hold one Lost Soul for each Babylonian Site in play. [Babylonian] N 1896 Belshazzar's Banquet (FF).jpg Belshazzar's Banquet 0/0 Daniel 5:1 Crimson EE Discard all Evil Characters in battle. Protect all Lost Souls from rescue by a Hero this turn. N 1897 Benjamin (FF).jpg Benjamin 1/1 Genesis 49:27 Blue H If all your human Heroes in play are Genesis Heroes, Genesis Enhancements cannot be negated. Otherwise, discard Benjamin after battle. [Patriarch, Son of Jacob] N 1898 Bringing Fear (FF).jpg Bringing Fear 3/3 I Samuel 17:11 Black EE If used by a Philistine, negate all special abilities on characters and good Enhancements. Cannot be negated. N 1899 Burning Censor (FF).jpg Burning Censer 2/2 Revelation 8:5 Multi HE Decrease all Evil Characters by 4/4. If an angel and a human Hero are in your territory, discard an evil Fortress in play. N 1900 Buying Grain (FF).jpg Buying Grain 4/3 Genesis 42:25 Blue HE Opponent must discard an evil card from hand. If used by a son of Jacob, you may draw two cards. N 1901 Caleb (FF).jpg Caleb 10/7 Joshua 15:14 Red H Remove an evil giant from the game. You may use opponent's unoccupied Site for access. May band to Men of Judah. War 1902 Caleb's Sword (FF).jpg Caleb's Sword 3/2 Joshua 15:14 Red HE You may discard an evil weapon class enhancement. Wep 1903 Captured by Assyria (FF).jpg Captured by Assyria 2/2 II Kings 17:6 Pale Green EE Capture a human (or two humans if used by an Assyrian). N 1904 Complainers (FF).jpg Complainers 6/6 Numbers 11:1 Brown E Negate all special abilities on opponent's Heroes. You may exchange a Hero in battle with a Hero in opponent's territory. N 1905 Dan (FF).jpg Dan 8/8 Genesis 49:16 Blue H If opponent has more cards in hand than you, you may draw 2 cards or make opponent discard a card from hand. [Patriarch, Son of Jacob] N 1906 David's Mighty Men (FF).jpg David's Mighty Men 5/2 2 Samuel 10:7 Red HE If used by a warrior class Hero, discard a warrior class Evil Character. Cannot be negated. N 1907 Deborah's Directive (FF).jpg Deborah's Directive 4/3 Judges 4:6 Gold HE Interrupt the battle and band any number of O.T. human Heroes into battle. Cannot be negated by an evil card. N 1908 Deceiving Spirit (FF).jpg Deceiving Spirit (Orange) 4/4 I Timothy 4:1 Multi E Select an evil brigade. This character may use evil Enhancements of that brigade, in addition to orange. Cannot be negated. N 1909 Egyptian Spear (FF).jpg Egyptian Spear 3/2 II Samuel 23:21 Gold EE Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. Wep 1910 Egyptian Warden (FF).jpg Egyptian Warden 4/5 Genesis 39:22 Gold E You may discard an evil gold Enhancement from hand to capture a human Hero in battle. N 1911 Emperor Galba (FF).jpg Emperor Galba 10/1 Josephus: Wars of the Jews, Chapter 6 Gray E Each opponent must discard a card from hand. You may search deck or discard pile for Rome and put it in play. [Roman Emperor] War 1912 Emperor Otho (FF).jpg Emperor Otho 10/1 Josephus: Wars of the Jews, Chapter 9 Gray E You may discard a N.T. evil Enhancement from hand to discard all cards in battle. War 1913 Expelling the Jews (FF).jpg Expelling the Jews 0/6 Acts 18:1-2 Multi EE If used by a Roman emperor, interrupt the battle and return all human Heroes in battle to territory. [Roman Emperor] N 1914 Filling Zerubbabel's Temple (FF).jpg Filling Zerubbabel's Temple (Teal) 3/4 Ezra 6:5 Teal/Teal HE Search deck or discard pile for Zerubbabel's Temple or a Temple Artifact and add it to hand to discard an Evil Character in play. N 1915 Fire, Smoke, and Sulfur (FF).jpg Fire, Smoke, and Sulfur 1/3 Revelation 9:18 Silver HE Discard one human Evil Character (or two if there are at least 6 humans in play). [Plague] N 1916 Gabriel meets Zecharias (FF).jpg Gabriel meets Zecharias 2/3 Luke 1:11 Multi HE Search deck for a N.T. Hero and add it to hand or battle. Prevent the special ability on the next evil card played this battle. [Connected to Prophecy] N 1917 Goliath's Armor (FF).jpg Goliath's Armor 0/5 I Samuel 17:5-6 Black EE Bearer is immune to purple brigade. Cannot be negated. [Goliath may retain as a weapon] Wep 1918 Haggai (FF).jpg Haggai 9/8 Haggai 2:9 Green H You may search your deck for Zerubbabel's Temple and put it in play. May band to Zechariah or a Zerubbabel's Temple High Priest. [Prophet] N 1919 Head of Gold (FF).jpg Head of Gold X/0 Daniel 2:38 Crimson EE Babylonians are immune to silver brigade. Capture up to X humans. [X = the number of Babylonian Evil Characters in play] N 1920 Healing of Naaman (FF).jpg Healing of Naaman 0/0 II Kings 5:14 Gray EE Heal your human Evil Character and convert it to a Hero in the brigade of your choice. N 1921 Heavy Taxes (FF).jpg Heavy Taxes 0/X Romans 13:7 Gray EE Opponent must discard a card from hand and you may draw a card. If used by en emperor, do this twice and end the battle. [X = number of cards in your hand] N 1922 Heldai (FF).jpg Heldai 7/7 I Chronicles 27:15 Red H May band to a warrior class II Samuel or I Chronicles Hero. War 1923 Hidden Treasures (FF).jpg Hidden Treasures - Obadiah 1:6 - A Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an evil Enhancement in an opponent's deck. N 1924 Hormah (FF).jpg Hormah - Judges 1:17 Blue S If your human Evil Character is discarded, you may place this Site and its contents beneath owner's deck. N 1925 House of Rimmon (FF).jpg House of Rimmon - II Kings 5:18 Multi F Protect Syrian Evil Characters in your territory from shuffle, capture, and discard unless Elisha is in play. N 1926 Huge Egyptian (FF).jpg Huge Egyptian 9/9 II Samuel 23:21 Gold E Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. War 1927 Ibzan (FF).jpg Ibzan 7/7 Judges 12:8 Gold H Good Enhancements with a Judges reference cannot be negated. [Judge] N 1928 Jacob (FF).jpg Jacob 6/5 Genesis 32:24 Blue H May band to a silver brigade Hero, or you may play a Genesis Enhancement. [Patriarch] N 1929 Joel (FF).jpg Joel 1/1 Joel 3:16 Green H Prevent all special abilities on brown Evil Characters. If Joel rescues a Lost Soul, he gains 1/1. [Prophet] N 1930 Joiada, Son of Eliashib (FF).jpg Joiada, Son of Eliashib (Teal) 6/5 Nehemiah 12:10 Teal/Teal H If Zerubbabel's Temple is in play, you may search discard pile for an offering or feast Enhancement and add it to hand or battle. [Zerubbabel's Temple High Priest, House of Eleazar] N 1931 Joiakim, Son of Joshua (FF).jpg Joiakim, Son of Joshua (Teal) 8/7 Nehemiah 12:26 Teal/Teal H If Zerubbabel's Temple is in play, this Hero may use O.T. Enhancements of any good brigade. May band to Eliashib the High Priest. [Zerubbabel's Temple High Priest, House of Eleazar] N 1932 King Asnappar (FF).jpg King Asnappar 11/7 Ezra 4:10 Pale Green E You may capture an Egyptian or a Syrian, or you may transfer a captured character from your territory to opponent's Land of Bondage. [Assyrian King] War 1933 King Cushan-Rishathaim (FF).jpg King Cushan-Rishathaim 8/8 Judges 3:8 Gray E Prevent the special ability on the next Enhancement opponent plays this battle. [King of Aram Nahariam (Syrian)] War 1934 King Hiram (FF).jpg King Hiram 10/4 II Samuel 5:11 Purple H You may draw a card or search deck for an O.T. Fortress and add it to hand. [Phoenician King] War 1935 Mary's Seven Demons (FF).jpg Mary's Seven Demons (Orange) 7/7 Mark 16:9 Multi E For each card in opponent's hand over 7, reveal a card from the bottom of your deck. Take the evil cards into hand. N 1936 Men of Judah (FF).jpg Men of Judah 12/12 Judges 1:9 Red H Each time this character is about to be discarded, instead return it to territory with abilities decreased 3/3. May band to Army of Simeonites. [Army] War 1937 Mephibosheth (FF).jpg Mephibosheth 1/1 II Samuel 9:10 Purple H Discard this Hero after battle if David is not in play. [Royalty, Son of Prince Jonathan] N 1938 Meshach (Mishael) (FF).jpg Meshach (Mishael) 5/7 Daniel 2:49 White H Prevent all special abilities on crimson Evil Characters. May band to a Hero with a Daniel reference. N 1939 Naaman (FF).jpg Naaman 8/7 II Kings 5:1 Gray E O.T. Enhancements used by Naaman cannot be negated. The first time Namaan is about to be discarded, heal him and convert him to a red brigade Hero. [Syrian Commander] War 1940 Naharai (FF).jpg Naharai 1/1 II Samuel 23:37 Red H If you do not have a good weapon class Enhancement in play when this Hero enters battle, discard him after battle. War 1941 Nahum (FF).jpg Nahum 3/3 Nahum 3:7 Green H Negate all special abilities on pale green Evil Characters. Nahum has access to all sites. [Prophet] N 1942 Namaan's Chariot and Horses (FF).jpg Namaan's Chariot and Horses 2/2 II Kings 5:9 Gray EE Interrupt the battle and draw two cards. If used by a unique character, you may play the next Enhancement. Wep 1943 Nebuchadnezzar's Dream (FF).jpg Nebuchadnezzar's Dream 6/0 Daniel 2:1 Crimson EE If used by a Babylonian, discard a human from each opponent. N 1944 Nebushasban (FF).jpg Nebushasban 3/3 Jeremiah 39:13 Crimson E You may echange a Lost Soul in opponent's territory with a Lost Soul in your territory. [Babylonian] War 1945 Nergalsharezer (FF).jpg Nergalsharezer 7/7 Jeremiah 39:3 Crimson E If another Babylonian is in play, O.T. Enhancements used by Nergalsharezer cannot be negated. [Babylonian] War 1946 Numerous as the Stars (FF).jpg Numerous as the Stars 0/0 Genesis 15:5 Blue HE If used by a Genesis Hero, exchange this card with a human Hero in deck. Cannot be negated. N 1947 Obadiah (FF).jpg Obadiah 9/7 Obadiah 1:8 Green H All Heroes in play are immune to pale green brigade. If blocked by a pale green Evil Character, discard it after the battle (regardless of immunity). [Prophet] N 1948 Peace Treaty (FF).jpg Peace Treaty 1/5 I Kings 5:12 Purple HE O.T. Hero ignores one evil brigade except orange, or may band to a human Hero. N 1949 Pergamum (FF).jpg Pergamum - Revelation 2:12-13 Purple S While this Site is occupied, DragonRaid cannot enter battle. N 1950 Philistine Armor Bearer (FF).jpg Philistine Armor Bearer 6/6 1 Samuel 17:7 Black E You may exchange this card with an evil Philistine in your deck or discard pile. Evil Enhancements remain in battle. Cannot be negated. War 1951 Psalms 119_150 (FF).jpg Lost Soul (discarder) - Psalm 119:150 - LS When you draw this card, you may discard an evil card from your territory to make an opponent discard a good card from hand or territory. N 1952 Renewing the Covenant (FF).jpg Renewing the Covenant 4/3 Nehemiah 10:29 Multi HE Search deck or discard pile for a Covenant matching the brigade of a Hero in play. Add it to hand or battle, regardless of brigade. N 1953 Reuben (FF).jpg Reuben 12/6 Genesis 37:21 Blue H Protect your Genesis Heroes from discard abilities on evil Enhancements this turn. [Patriarch, Son of Jacob] N 1954 Reuben's Torn Clothes (FF).jpg Reuben's Torn Clothes 1/6 Genesis 37:29 Blue HE Negate all evil immunity. All Genesis Heroes ignore an evil brigade of your choice. N 1955 Rome (FF).jpg Rome - Romans 1:15 Multi F Your emperors have first strike and may use N.T. Enhancements of any evil brigade except orange. N 1956 Royal Parade (FF).jpg Royal Parade 1/1 II Samuel 6:14-15 Purple HE If used by royalty, interrupt the battle and ignore one Evil Character. N 1957 Ruthless (FF).jpg Ruthless 3/3 Exodus 1:14 Gold EE Negate and discard the last good Enhancement played this battle. Cannot be negated if used by an Egyptian. [Egyptian] N 1958 Samson's Sacrifice (FF).jpg Samson's Sacrifice 8/-1 Judges 16:30 Gold HE If used by a judge, negate and discard one O.T. evil Fortress or occupied Site in play to discard all cards in battle and all human Evil Characters in opponent's territory. N 1959 Satan's Seat (FF).jpg Satan's Seat - Revelation 2:13 Multi F Place on your single-color Site to negate all protect abilities on opponent's Heroes. If a Hero rescues a Lost Soul from that Site, discard that Hero. N 1960 Search (FF).jpg Search 2/1 Zechariah 1:8 Green HE Search deck for a card and add it to hand. Cannot be negated if used by a prophet. N 1961 Seven Wicked Spirits (FF).jpg Seven Wicked Spirits (Orange) 7/7 Luke 11:26 Multi E You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area. [Demon, Generic] N 1962 Shibboleth (FF).jpg Shibboleth 3/2 Judges 12:6 Gold HE If an Evil Character is in battle, discard all Evil Characters in opponent's territory whose brigade is not in battle. N 1963 Simeon (FF).jpg Simeon 11/8 Genesis 34:25 Blue H If you have a female Genesis Hero in play, opponent must discard an evil card from hand or territory. May band to Levi. [Patriarch, Son of Jacob] N 1964 Standing in the Gap (FF).jpg Standing in the Gap - Nehemiah 4:13 Red HE Set your Hero aside for up to 5 turns. While that Hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponent's evil cards. N 1965 Stiff-Necked (FF).jpg Stiff-Necked 0/6 Deuteronomy 31:27 Brown EE Negate and discard the last good Enhancement played this battle. Cannot be negated if used by an O.T. human. N 1966 Swift Horses (FF).jpg Swift Horses 2/2 Habakkuk 1:8 Crimson EE Interrupt the battle and draw two cards. If used by a Babylonian, you may play the next Enhancement. Wep 1967 Taking Naboth's Vineyard (FF).jpg Taking Naboth's Vineyard 3/3 I Kings 21:15 Brown EE Take an opponent's SIte and put it in your territory. Cannot be negated if used by an Israelite king. N 1968 The Battle is the Lord's (FF).jpg The Battle is the Lord's - I Samuel 17:47 Red HE If used by a warrior class Hero, negate all special abilities on evil Enhancements of a selected brigade. N 1969 The Destroyer (FF).jpg The Destroyer 11/7 Exodus 12:23 Silver H Negate the protect ability on an evil Fortress. You may discard a silver Enhancement from hand to discard an Evil Character in a territory. Then, remove this Hero from the game after battle. War 1970 The Magi (FF).jpg The Magi 3/3 Matthew 2:1 Purple H Search deck for a N.T. Artifact and add it to hand. N 1971 The Tartan (FF).jpg The Tartan 10/7 Isaiah 20:1 Pale Green E Negate all protect abilities on Heroes and Fortresses. You may capture a Philistine or discard an Ashdod Site. [Assyrian Commander] War 1972 The Twelve-Fingered Giant (FF).jpg The Twelve-Fingered Giant 6/12 I Chronicles 20:6 Black E Negate all banding abilities. Cannot be negated. [Philistine Giant] War 1973 Trembling Demon (FF).jpg Trembling Demon (Orange) 0/3 James 2:19 Multi E If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. [Demon, Generic] N 1974 Two Possessed by Demons (FF).jpg Two Possessed by Demons (Orange) - Matthew 8:28 Multi EE Set any 2 humans aside until Son of God is played. N 1975 Unbound (FF).jpg Unbound 3/3 Daniel 3:25 White HE Negate evil capture abilities. Return all captured Heroes to owners' territories. Add any number of them to the battle. N 1976 Unbowed (FF).jpg Unbowed 3/3 Daniel 3:18 White HE All Heroes are immune to selected evil brigade. Negate and deactivate an Artifact depicting an idol. Decrease all demons in play by 0/X. [X = number of Heroes with a Daniel reference in play] N 1977 Undefiled (FF).jpg Undefiled 4/3 Daniel 1:8 White HE If used by an O.T. Hero, interrupt and discard the last Evil Enhancement played in battle and discard all evil Enhancements on your Heroes. You may play the next Enhancement. N 1978 Uzzah (FF).jpg Uzzah 3/2 II Samuel 6:7 Brown E You may discard Uzzah and an Artifact from your hand or artifact pile to protect all Lost Souls from rescue. N 1979 Visions (FF).jpg Visions 2/3 Daniel 7:1 Green HE Select one of your Evil Characters to fight a blocking Evil Character. Prevent all special abilities on opponent's Enhancements during that battle. N 1980 Wastelands (FF).jpg .Wastelands (Orange) 2/4 Deuteronomy 29:23 White CC Selected opponent must place a Site from his territory beneath deck. May be used twice per game. N 1981 Worshipping Demons (FF).jpg Worshipping Demons (Orange) 0/3 Revelation 9:20 Multi EE If an Artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated. N 1982 Zebulun (FF).jpg Zebulun 3/3 Genesis 49:13 Blue H Draw a card. If all your Heroes in play are Genesis Heroes, Zebulun ignores Evil Characters with toughness greater than the number of cards in your hand. [Patriarch, Son of Jacob] N 1983 Zerubbabel's Temple (FF).jpg Zerubbabel's Temple - Ezra 6:5 Multi F Protect your Zerubbabel's Temple Priests from capture, conversion, and removal from the game. Only one good Temple or Tabernacel may be in a player's territory. [Holds one Temple Artifact, except Ark of the Covenant and Tables of the Law] N 1984 awConsumed by Doubt.jpg Consumed by Doubt - Psalm 55:5 Pale Green EE Place this card on a Hero in battle. While there, Hero's special ability is negated. If Hero returns to territory without making a successful rescue, that Hero cannot enter battle until this card is removed. N 2024 RoA_AbominationofDesolation.jpg Abomination of Desolation -/- Daniel 11:31 Black EE If used by a Greek, place in opponent's territory. Each time opponent draws cards (except during draw phase), you may discard a card in that territory except a Lost Soul. N 2061 RoA_Alexander.jpg Alexander 2/6 Acts 4:6 Black E When blocking, reveal X cards from the top of your deck. Take all N.T. evil cards into hand. Place the rest beneath deck. Cannot be negated. N 2047 RoA_AngeloftheHarvest.jpg Angel of the Harvest 8/4 Matthew 13:39 Silver H Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is a good card, add it to opponent's hand instead and you may draw a card. N 2022 RoA_AntiochusIVEpiphanes.jpg Antiochus IV Epiphanes (black/gray) 11/10 Josephus (OT) Multi E If another Greek Evil Character is in play, discard a Hero. Opponent may discard a card of matching brigade from hand or territory instead. Cannot be negated. War 2017 RoA_Asher.jpg Asher 5/5 Genesis 49:20 Blue H Search discard pile for X blue brigade Genesis cards and shuffle into deck. N 1994 RoA_AssyriaConquersIsrael.jpg Assyria Conquers Israel X/X II Kings 18:11 Pale Green EE Discard a Site or an O.T. Fortress. Opponent may discard the top X cards of deck instead. Place Lost Souls in play instead. N 2045 RoA_BanksoftheNile.jpg Banks of the Nile/Pharaoh's Court (Green/gold) -/- Exodus 7:10 Multi S [Green] This card enters play as Banks of the Nile. If a Hero rescues a Lost Soul from this Site, it becomes Pharaoh's Court. [Yellow] While this Site is occupied, prevent ignore abilities on opponent's good O.T. cards. N 2033 RoA_BrokenCisterns.jpg Broken Cisterns -/- Jeremiah 2:13 Brown EE Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X. N 2059 RoA_CapturingCanaan.jpg Capturing Canaan (red/gold) -/- Judges 1:28 Multi HE Capture an evil human (or two if used by a Judge). N 2036 RoA_Chenaniah.jpg Chenaniah 11/7 I Chronicles 15:22 White H Protect your Musicians from the special ability on the next evil Enhancement played this battle. May band to a Musician. N 1999 RoA_ConvincingMiracle.jpg Convincing Miracle 1/4 John 11:45 Gold HE Search discard pile for a N.T. human Hero and place it in territory. Convert a human Evil Character to a white brigade Hero. Cannot be negated if opponent has less than ten cards in deck. N 2038 RoA_CymbalsoftheLevites.jpg Cymbals of the Levites 2/2 Ezra 3:10 White HE Negate the special ability on an evil card in play. Cannot be negated if used by a Musician. N 2072 RoA_DemonicBlockade.jpg Demonic Blockade (orange/brown) 0/6 Daniel 10:13 Multi EE Negate all special abilities on Heroes and Sites in battle. Opponent's unoccupied Sites have no brigade color. N 2003 RoA_DesecratetheTemple.jpg Desecrate the Temple 3/3 II Kings 25:13-15 Crimson EE If used by a Babylonian, discard an Artifact, Temple or good Dominant in opponent's territory. If there are none, discard one from opponent's deck instead. N 2063 RoA_DoctrineLikeLeaven.jpg Doctrine Like Leaven (black/gray) -/- Matthew 16:12 Multi EE Set aside a Pharisee or Sadducee and decrease it 0/1 per turn. Each upkeep phase, search your discard pile for a generic Evil Character of the type set aside. Place it in your territory. N 1986 RoA_DodaitheAhohite.jpg Dodai the Ahohite 8/4 I Chronicles 27:4 Red H If all your Heroes are warrior class, discard an occupied Site. May band to Eleazar. Cannot be negated if opponent has less than ten cards in deck. War 2028 RoA_DrawnOut.jpg Drawn Out -/- Exodus 2:5 Purple HE Take an O.T. male human Hero from deck, discard pile, or hand and put it in territory. Place this card on that Hero. Protect that Hero from evil discard abilities. N 2053 RoA_EgyptianHorses.jpg Egyptian Horses 2/2 Exodus 14:9 Gold EE Interrupt the battle and draw two cards. If used by an Egyptian (except an archer), you may play an evil Enhancement. Wep 2056 RoA_Ehud.jpg Ehud 7/4 Judges 3:15 Gold H Interrupt Wall of Protection and choose a male Evil Character from opponent's territory to block. Ehud has first strike. War 2058 RoA_EhudsDagger.jpg EhudÆs Dagger 2/2 Judges 3:16 Gold HE Interrupt the battle and discard an evil Enhancement or evil King. Cannot be negated if used by a Judge. N 2057 RoA_ElithePriest.jpg Eli the Priest 4/4 I Samuel 1:24-25 Gold H Search deck for a Tabernacle Artifact and put it in hand. May band to Samuel. N 2042 RoA_EmperorVitellius.jpg Emperor Vitellius 10/1 Josephus (NT) Gray E You may draw X cards. Cannot be negated by a good card. War 2023 RoA_FollowingDemons.jpg Following Demons (Orange) 2/2 Timothy 4:1 Multi EE Capture a human. If you do, you may exchange a demon in your territory with a demon in your Tartaros. N 2054 RoA_GivenOvertoEgypt.jpg .Given Over to Egypt (yellow) 2/4 Hosea 9:6 White CC On activation, if an Egyptian is in play, discard the top card of each opponent's deck. If any are Lost Souls, put them in play instead and discard this Curse at the end of the phase. N 2013 RoA_GoldShield.jpg Gold Shield 0/5 II Samuel 8:7 Gray EE You may discard this card to convert a human Hero in play to a Hero in the brigade of your choice. Wep 2068 RoA_HeIsRisen.jpg 'He Is Risen' 3/3 Matthew 28:6 White HE Interrupt the battle and set aside X Evil Characters for X turns. You may add a N.T. angel to battle. N 2062 RoA_HighPriestsMaid.jpg High Priest's Maid 2/3 Mark 14:66 Black E You may set aside a N.T. human for three turns. If you do, remove this card from the game after battle. N 1995 RoA_HouseinBethany.jpg House in Bethany -/- John 12:1 Multi F Protect contents from evil cards. If opponent's demon blocks your Luke or John Hero, reveal the top seven cards of opponent's deck. You may discard one revealed evil card or put a revealed Lost Soul in play. N 2019 RoA_JacobBuriestheForeigngods.jpg Jacob Buries the Foreign gods 3/4 Genesis 35:2 Blue HE Negate and discard all idols. If used by a Genesis Hero, discard a demon or convert a human Evil Character in battle to a blue brigade Hero. N 2037 RoA_Jeiel.jpg Jeiel 1/1 I Chronicles 15:18 White H If all of your Heroes are O.T., protect your Musicians from capture. Otherwise, discard Jeiel after battle. N 2034 RoA_JeroboamsIdolatry.jpg Jeroboam's Idolatry -/- I Kings 12:28 Brown EE Set aside your human Evil Character to decrease 0/2 per turn. Protect your Evil Characters in battle from the first good Enhancement opponent plays each battle. N 2055 RoA_JudgesSeat.jpg Judge's Seat -/- Exodus 18:13 Multi F Each upkeep phase, you may discard an Evil Character with toughness greater than X. Opponent may discard a card of matching brigade from hand or territory instead. N 2064 RoA_JustaHireling.jpg Just a Hireling (black/gray) -/- John 10:12 Multi EE Discard your Sadducee or Pharisee to shuffle up to three Lost Souls into deck. N 2011 RoA_KingHazael.jpg King Hazael 8/11 II Kings 12:17 Gray E You may discard a gray brigade enhancement from hand to discard an O.T. Fortress or occupied Site. Opponent may discard one of his Artifacts instead. War 2027 RoA_KingLemuel.jpg King Lemuel 8/11 Proverbs 31:1 Purple H If you have a royal female Hero in play, you may exchange a card in your hand with an O.T. good Enhancement in your discard pile. N 2016 RoA_Levi.jpg Levi 10/10 Genesis 34:25 Blue H If a captured Genesis Hero is in opponent's territory, discard a male human Evil Character from that territory. Levi has access to all Sites. War 2010 RoA_LostSoul_Proverbs22_10.jpg Lost Soul (anti-ignore) -/- Proverbs 22:10 - LS While you have only one evil brigade in play, negate all ignore abilities on O.T. good cards. N 1990 RoA_LostSoul_Jeremiah11_8.jpg Lost Soul (can't be prevented) -/- Jeremiah 11:8 - LS Unless a Covenant is in play, the first evil Enhancement you play each battle cannot be prevented by a good card. N 2050 RoA_LostSoul_Hosea13_2.jpg Lost Soul (deck discard) -/- Hosea 13:2 - LS When this Lost Soul is put in a Site, discard the top card of each opponent's deck. If it is a Lost Soul, put it in play instead. N 2074 RoA_LostSoul_Acts23_8.jpg Lost Soul (human) -/- Acts 23:8 - LS Protect this Lost Soul from rescue, except by a player with a human Hero in play or set-aside area. N 2040 RoA_LostSoul_Jeremiah17_9.jpg Lost Soul (punisher) -/- Jeremiah 17:9 - LS Negate Hero special abilities of any opponent with more than three good brigades in play. N 2060 RoA_LostSoul_Proverbs16_28.jpg Lost Soul (same reference) -/- Proverbs 16:28 - LS If the rescuing player bands Heroes with different books in the reference, protect this Lost Soul from rescue. N 2000 RoA_LostSoul_Acts14_4.jpg Lost Soul (same testament) -/- Acts 14:4 - LS If the rescuing player bands O.T. and N.T. Heroes, prevent good draw abilities and protect this card from rescue. N 2030 RoA_LostSoul_Jeremiah3_25.jpg Lost Soul (shame) -/- Jeremiah 3:25 - LS When you draw this card, you may set aside a Hero from each territory for two turns. N 2020 RoA_LostSoul_Psalm35_20.jpg Lost Soul (site guard) -/- Psalms 35:20 - LS When you place this card in a Site, you may put an Evil Character face down from hand, The Darkness or Tartaros on that Site. During a rescue attempt at that Site, you may add that Character to the battle. N 2066 RoA_MarytheMotherofJames.jpg Mary the Mother of James 7/6 Mark 16:1 White H May band to Salome, Mary Magdalene, and/or Joanna. Cannot be negated if The Garden Tomb is in play. N 2026 RoA_Melchizedek.jpg Melchizedek (purple/teal) 4/4 Genesis 14:18 Multi H Protect all Heroes in play from capture, conversion and poison abilities. N 2007 RoA_Micah.jpg Micah 8/2 Micah 1:1 Green H Search discard pile for X O.T. green Enhancements with toughness */4 or less and shuffle into deck. N 2035 RoA_MusiciansChambers.jpg Musicians' Chambers -/- I Chronicles 9:33 Multi F Your Musicians may use Enhancements from here as if played from hand, regardless of brigade. N 2004 RoA_NebuchadnezzarsPride.jpg Nebuchadnezzar's Pride 0/6 Daniel 4:30 Crimson EE Interrupt the battle and set aside all characters and Sites in battle for four turns. N 2014 RoA_NightRaid.jpg Night Raid 3/3 II Kings 6:14 Gray EE If Elisha is not in play, capture a Hero and put in opponent's Land of Bondage. N 2069 RoA_NoNeedforSpices.jpg No Need for Spices 3/4 Matthew 28:8 White HE Negate evil immunity. Female N.T. Heroes ignore one evil brigade in battle. N 2005 RoA_ObadiahsCaves.jpg Obadiah's Caves -/- I Kings 18:4 Multi F Protect your green brigade Prophets from capture. Place your green brigade Prophets being removed from the game here instead. Each upkeep phase, shuffle contents into deck. N 2071 RoA_PersianPresidents.jpg Persian Presidents 3/4 Daniel 6:7 Brown E Capture a Hero that was or is set aside. Cannot be negated if Lion's Den is in play. N 2018 RoA_PleadingfortheCity.jpg Pleading for the City -/- Genesis 18:32 Blue HE Set aside a Hero for one turn. On return, you may search deck for up to 2 silver Heroes and put them in hand, and search opponent's discard pile for all Lost Souls and place in his territory. N 2044 RoA_PrisonerTransfer.jpg Prisoner Transfer (gray/yellow) -/- Acts 23:31 Multi EE Transfer a captured Hero from one player to another, or exchange two Lost Souls. N 2051 RoA_QueenTahpenes.jpg Queen Tahpenes 2/5 I Kings 11:19 Gold E If blocking, discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is an Evil Character, put it in your territory instead. Convert that Evil Character to evil gold brigade. N 1998 RoA_RepentanceandRestitution.jpg Repentance and Restitution 4/1 Luke 19:8 Gold HE If used by a Luke Hero, convert a human Evil Character to a gold brigade Hero.Cannot be negated by an evil card. If rescue attempt is successful, opponent must draw four cards. N 2043 RoA_RomansDestroyJerusalem.jpg Romans Destroy Jerusalem 6/0 Matthew 24:2 Multi EE If used by a Roman, discard all N.T. Heroes and all Fortresses in play, except Rome. Cannot be negated. N 2067 RoA_Salome.jpg Salome 7/6 Mark 16:1 White H Search deck for The Garden Tomb or a N.T. Covenant and put it in hand. Hero ignores Evil Characters holding weapons. N 2046 RoA_Seraph.jpg Seraph 5/5 Isaiah 6:2 Silver H May band to a green brigade Prophet. Cannot be negated by an evil card. N 2039 RoA_SingwithStringedInstruments.jpg Sing with Stringed Instruments -/- Isaiah 38:20 White HE If used by a Musician, exchange this card with a white brigade card in your deck. Cannot be negated. N 2015 RoA_StonePillaratBethel.jpg Stone Pillar at Bethel -/- Genesis 35:14-15 - A On activation, if you have a Genesis Hero in play, you may discard a Genesis Enhancement from hand to search your deck for a good O.T. card and add to hand. Limit twice per game. N 2049 RoA_StrikingHerod.jpg Striking Herod 7/0 Acts 12:23 Silver HE Interrupt the battle and discard a male human Evil Character. N 1985 RoA_StrongholdintheDesert.jpg Stronghold in the Desert -/- I Chronicles 12:8 Multi F Protect contents from opponents' cards. While occupied, each time an opponent plays an Evil Character of a brigade he does not already have in play, discard the top card of his deck. N 2008 RoA_SwordsintoPlowshares.jpg Swords into Plowshares 3/4 Micah 4:3 Green HE Interrupt the battle and discard all weapons and evil Enhancements. Cannot be negated if used by Isaiah or Micah. N 2029 RoA_TestingSolomonsWisdom.jpg Testing Solomon's Wisdom 3/4 I Kings 10:1 Purple HE Regardless of immunity, place a human beneath deck. Owner may reveal two cards of that human's brigade from hand instead. Cannot be negated. N 2052 RoA_TheAmalekitesSlave.jpg The Amalekites' Slave (brown/yellow) 4/4 I Samuel 30:13 Multi E If blocking, you may place this card in opponent's Land of Bondage to search your deck for a human Evil Character and add it to the battle. N 1991 RoA_TheAssyrianSpoilers.jpg The Assyrian Spoilers 6/6 II Kings 17:20 Pale Green E If another Assyrian is in play, discard a face-down Artifact at random from opponent's Artifact pile. If blocking, search your discard pile for Plunderers and play it. War 2070 RoA_TheBear.jpg The Bear (orange/brown) 7/8 Daniel 7:5 Multi E Discard a Babylonian. Immune to red brigade. May band to a Persian. N 2065 RoA_TheGardenTomb.jpg The Garden Tomb -/- Mark 16:1 Multi F If opponent has a redeemed Lost Soul, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play. N 1997 RoA_TheGenerousWidow.jpg The Generous Widow 2/2 Luke 21:4 Gold H All players must discard two cards from hand and draw two cards. Cannot be negated. N 2002 RoA_TheImperialGuard.jpg The Imperial Guard 6/6 II Kings 25:15 Crimson E If another Babylonian is in play, discard a face-down Artifact at random from opponent's Artifact pile. If blocking, search discard pile for Treasures of War and play it. War 2032 RoA_TheJeeringYouths.jpg The Jeering Youths 4/2 II Kings 2:23 Brown E Protect The Jeering Youths from capture and conversion. If blocking an O.T. human, you may play an O.T. brown brigade Enhancement. N 1989 RoA_TheLordFightsforYou.jpg The Lord Fights for You (red/gold) -/- Joshua 23:10 Multi HE Set aside a Hero. Each upkeep phase while set aside, each player with more than one evil brigade in territory must discard an evil card in his territory. N 1993 RoA_TheRabsaris.jpg The Rabsaris Attacks 5/0 II Kings 18:17 Pale Green EE Discard a Hero in battle or set-aside area. Opponent may discard the top five cards of deck instead. Place Lost Souls in play instead. Cannot be negated if used by The Rabsaris. N 1992 RoA_TheRabsarisAttacks.jpg The Rabsaris 8/8 II Kings 18:17 Pale Green E May band to an Assyrian, except a King. Cannot be negated if an Assyrian King is in play. War 2012 RoA_TheStrongForce.jpg The Strong Force 11/7 II Kings 6:14 Gray E If you have a Syrian King in play, you may play an Enhancement with a capture ability. War 2041 RoA_TheTerrifyingBeast.jpg The Terrifying Beast (orange/gray) 11/12 Daniel 7:7 Multi E Discard a Greek. Immune to blue brigade. May band to a Roman Emperor. N 1996 RoA_TheThankfulLeper.jpg The Thankful Leper 1/10 Luke 17:15-16 Gold H Search opponent's discard pile for all Lost Soul and put into his territory. Abilities on good gold brigade cards cannot be negated if opponent has less than ten cards in deck. N 2025 RoA_TheThroneofDavid.jpg The Throne of David -/- I Kings 2:45 Multi F When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade Enhancement. N 2021 RoA_TheWingedLeopard.jpg The Winged Leopard (orange/black spots) 9/10 Daniel 7:6 Multi E Discard a Persian. Immune to white brigade. May band to a Greek. N 2001 RoA_TheWingedLion.jpg The Winged Lion (orange/crimson) 5/6 Daniel 7:4 Multi E Discard an Assyrian. Immune to green brigade. May band to a Babylonian. N 2009 RoA_TwoBears.jpg Two Bears 4/2 II Kings 2:24 Green HE If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck. N 1988 RoA_WarriorsSpear.jpg Warrior's Spear 3/2 I Chronicles 12:24 Red HE Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead and discard this card after battle. Wep 2048 RoA_WickednessRemoved.jpg Wickedness Removed (silver/green) 3/2 Zechariah 5:9 Multi HE You may remove this card from the game to reveal the top five cards of opponent's deck. Remove the evil cards from the game. You may put the Lost Souls in play. Place the rest beneath deck. N 1987 RoA_Zalmon.jpg Zalmon 8/6 II Samuel 23:28 Red H Search opponent's discard pile for a Lost Soul and place it into his territory to discard an evil weapon. War 2006 RoA_Zechariah.jpg Zechariah (green/teal) 5/6 Zechariah 1:1 Multi H Zechariah may use good Enhancements with a Zechariah reference, regardless of brigade. Negate the special abilities on N.T. Enhancements. N 2073 RoA_ZereshAdvisesHaman.jpg Zeresh Advises Haman -/- Esther 5:14 Brown EE Set aside your Persian for three turns. On return, discard X Heroes and a random face-down Artifact from one opponent's territory. N 2031 RoA_ZimrisonofSalu.jpg Zimri, son of Salu 5/5 Numbers 25:14 Brown E Interrupt Wall of Protection. May band to a female Evil Character of any brigade except brown to decrease a Hero in play by 0/6. N